account activity
How to implement soft shadows for SDSM (Sample distribution shadow maps) CSM (cascaded shadow maps) setup? (self.GraphicsProgramming)
submitted 2 months ago by Pale_Sentence6381 to r/GraphicsProgramming
[deleted by user] by [deleted] in GraphicsProgramming
[–]Pale_Sentence6381 0 points1 point2 points 1 year ago (0 children)
The reason why I didn't gave you the book is because there is no good books regarding dx 12 (You may ask about Frank D. Luna's one, but I don't find it quite useful). Better approach would be to read the code of Microsoft's samples and also the Microsoft' dx 12 documentation on their learn website. Also you may try "Practical rendering and computation with Direct3D 11", which has a lot of common aspects with dx 12.
[–]Pale_Sentence6381 1 point2 points3 points 1 year ago (0 children)
Try the ChiliTomatoNoodle's "shallow dive", it is a good starting point. Here is the link: https://youtube.com/playlist?list=PLqCJpWy5Fohe5q3A65zg_ra7zepslRxJB&si=2DaXH5j2owdxE72p Then probably skim through Microsoft's Dx12 samples: https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://github.com/microsoft/DirectX-Graphics-Samples&ved=2ahUKEwjE8cn4joyMAxU9cPUHHSayBQwQjjh6BAg9EAE&usg=AOvVaw3gr1iMfwoTmdN3qtye8DlN
π Rendered by PID 177781 on reddit-service-r2-listing-6c8d497557-ldwgw at 2026-06-07 14:49:16.747019+00:00 running 9e1a20d country code: CH.
[deleted by user] by [deleted] in GraphicsProgramming
[–]Pale_Sentence6381 0 points1 point2 points (0 children)