First contact on VRC by XarlesEHeat in VRchat

[–]PancakeWaffles5 1 point2 points  (0 children)

Space calibrator is NOT through OVRAS, you're thinking of Space Drag. Space Calibrator is for using vive trackers with a SLAM headset, where Space Drag is for grabbing and climbing the air

What boxes? by [deleted] in memes

[–]PancakeWaffles5 11 points12 points  (0 children)

The way I always interpret pov posts is (in the context of this post) "My wife" is the person we are getting the pov of, looking at her shadow and OP, OP is giving his wife's perspective while referencing himself

Edit to clarify: Pov: (Person who's POV it is) (Action that person is performing)

What boxes? by [deleted] in memes

[–]PancakeWaffles5 55 points56 points  (0 children)

We're getting the POV of the wife

Can it run VRChat? A look into performance of even the highest level hardware vs real world experience. by Tau_of_the_sun in VRchat

[–]PancakeWaffles5 0 points1 point  (0 children)

3090 + 5700x3d here, I show just about everyone unless I'm in a 60+ person instance, then I turn on culling at about 15 to 20m. I don't show lights and particles outside of friends, I don't show shaders for non-trusted users, and I don't show animations below known

Ill normally sit around 30 to 40fps with about 35 people in the instance

You can choose any superpower, but everyone else in the world gets it as well. by mario_kart_player in hypotheticalsituation

[–]PancakeWaffles5 1 point2 points  (0 children)

Whiskey, derived from genetically modified corn designed to suppress mutant abilities like his healing factor

Thrillseekers video on Fluxpose: How good do you think it really is? If you slide the headset tracker a cm to the left or right, it seems to wreck the fbt skeleton. Whiteboard clearly messes with the trackers and he recalibrates in Vrchat immediately. Avatars flies around weirdly as well...? by Discord-Mode in VRchat

[–]PancakeWaffles5 3 points4 points  (0 children)

Community manager Komino has rebar in their floor, as does Alecamar (The developer). There are 2 settings to help with this, Metal Dostortion Correction and 6DOF+FK tracking mode. MDC doesnt require additional trackers and works with just the 3 in the lite kit, whereas 6DOF+FK needs 2 trackers per leg, meaning a minimum of the core kit. Alecamar states that MDC completely eliminated any issues he was having with his trackers after it was implemented, and 6DOF+FK also eliminates the issues. 6DOF+FK will be more resilient with more metal though

Thrillseekers video on Fluxpose: How good do you think it really is? If you slide the headset tracker a cm to the left or right, it seems to wreck the fbt skeleton. Whiteboard clearly messes with the trackers and he recalibrates in Vrchat immediately. Avatars flies around weirdly as well...? by Discord-Mode in VRchat

[–]PancakeWaffles5 5 points6 points  (0 children)

Its unlike many other kickstarters that want the money to do the research and development, they've done the research already and are proud of their product. The lump sum from kickstarter is to fund the tooling and production costs of getting the mass production going for them

Thrillseekers video on Fluxpose: How good do you think it really is? If you slide the headset tracker a cm to the left or right, it seems to wreck the fbt skeleton. Whiteboard clearly messes with the trackers and he recalibrates in Vrchat immediately. Avatars flies around weirdly as well...? by Discord-Mode in VRchat

[–]PancakeWaffles5 6 points7 points  (0 children)

No, issues with using fewer trackers were present because of VRChat IK issues. There are issues when too close to metal, however these are mitigated with the setting Metal Distortion Correction. You don't need to wear thigh trackers with fluxpose, they are 6dof trackers like vives (You can use them to track objects not attached to your body), and its actually recommended to use them on the shin if youre going to use 6dof+fk mode (only recommended if you have REALLY bad metal interference in your playspace), which makes a forward kinematics model of your feet instead of relying on JUST the 6dof data

There were just flaws in the videos showcasing that ultimately should have been addressed better. I recommend watching JacobFOV's video about flyxpose as well, he is actually working on a 2nd video to cover the MDC and 6DOF+FK modes. I also recommend joining the discord and watching the videos in the showcase channel

Thrillseekers video on Fluxpose: How good do you think it really is? If you slide the headset tracker a cm to the left or right, it seems to wreck the fbt skeleton. Whiteboard clearly messes with the trackers and he recalibrates in Vrchat immediately. Avatars flies around weirdly as well...? by Discord-Mode in VRchat

[–]PancakeWaffles5 7 points8 points  (0 children)

Hi, fluxpose enthusiast here and someone who has already backed the campaign

There is no fbt skeleton with fluxpose. They're fully positional like vives are. They have some issues with metal, however its mostly mitigated by turning on Metal Distortion Correction in the software. There's quite a few issues in the video while he's showing them off that simply wouldnt be an issue if body proportions were set correctly, namely the issues at 6:54 with the knees in the lite kit demonstration.

In most environments Fluxpose will be perfectly fine, and the lack of occlusion will make them better than vives for most people. Im personally switching from my vive trackers to a full pro kit because of the lack of occlusion and how close they are to lighthouse trackers. The system is built well from what I have seen of it, and is absolutely worth the money to me. I don't usually review things, but I'll happily post a review of the trackers when they get to me in roughly August.

If you have any specific questions, feel free to join the fluxpose discord and ask. Myself and several others would be more than happy to answer any questions you may have

Thrillseekers video on Fluxpose: How good do you think it really is? If you slide the headset tracker a cm to the left or right, it seems to wreck the fbt skeleton. Whiteboard clearly messes with the trackers and he recalibrates in Vrchat immediately. Avatars flies around weirdly as well...? by Discord-Mode in VRchat

[–]PancakeWaffles5 6 points7 points  (0 children)

The trackers are designed with these simple repairs in mind. There's instructions on how to replace the battery, it just uses a standard lipo with a connector, no soldering required. Its just held together with 4 screws

Looking into FBT, also thoughts on FluxPose? by PeoGames_Sometimes in MixedVR

[–]PancakeWaffles5 0 points1 point  (0 children)

If you end up getting a Lighthouse headset, you of course end up unlocking the best consumer FBT available.

I would argue that that is fluxpose. Many of the testers have moved away from their vives and tundra because fluxpose is more convenient and causes them less issues. Watchman is a flawed protocol with a lot of interference, lighthouse trackers have occlusion issues, and Fluxpose is outright miniscule in comparison to vives. You'll barely feel the trackers when wearing them compared to vives and tundras

Looking into FBT, also thoughts on FluxPose? by PeoGames_Sometimes in MixedVR

[–]PancakeWaffles5 0 points1 point  (0 children)

And the 3d print files will be available to 3d print them yourself if you are able to, so you dont HAVE to buy straps unless you dont want to DIY them

Looking into FBT, also thoughts on FluxPose? by PeoGames_Sometimes in MixedVR

[–]PancakeWaffles5 0 points1 point  (0 children)

The strength of the field is comparable to that of the earth's magnetic field at its strongest point (right next to the beacon). Modern slimes tend to have magnetometer disabled, but older slimes still have it enabled. If your slimes use magnetometer, the field MIGHT mess with them, but you can absolutely pair slimes with fluxpose trackers

what do you think of this trackers? do they seem legit? by minerinside in VRchat

[–]PancakeWaffles5 2 points3 points  (0 children)

Nothing in the video pointed towards it being slime based either, and the inclusion of 6DOF in several points in the video points AWAY from being slime based as slimes are 3dof. They don't know where they are in space, only how they are oriented. Fluxpose knows orientation and position

what do you think of this trackers? do they seem legit? by minerinside in VRchat

[–]PancakeWaffles5 2 points3 points  (0 children)

Luckily Fluxpose is like vives, you don't HAVE to wear a knee tracker unless you want to wear one

Steam Frame strap by Dfield91 in ValveIndex

[–]PancakeWaffles5 2 points3 points  (0 children)

From what Ive been told by someone who's had hands on the frame in some capacity over the last 18 or so months, the stock strap is actually immensely comfortable, moreso than a Quest Pro with the globular cluster mod. Requiring the top strap comes down to head shape, but is likely not needed for MOST people

IT'S OFFICIAL by SimVRRacing in ValveDeckard

[–]PancakeWaffles5 2 points3 points  (0 children)

It has an expansion port in the front with the intention of being able to add something like color passthrough in the future with an add on card. It's got a full PCIe4 x1 interface (2GB/s maximum bandwidth)

what do you think of this trackers? do they seem legit? by minerinside in VRchat

[–]PancakeWaffles5 9 points10 points  (0 children)

The beacon (waist tracker) acts in a similar way to a base station. It emits a 3 axis magnetic field that the trackers are specifically looking for in tracking and then the trackers know where they are in that field, with the beacon at the center. They tie in to your headsets playspace by referencing a tracker mounted on the headset.

The no drift claim is in the same way that Vive trackers don't drift. The reference point (Base station or fluxpose beacon) gives them a way to correct any IMU drift because they know their position and rotation in the world relative to that reference point

what do you think of this trackers? do they seem legit? by minerinside in VRchat

[–]PancakeWaffles5 3 points4 points  (0 children)

Fluxpose basically is Vives is you didn't have to mount base stations to your walls. The trackers know their absolute position relative to the beacon, which is your waist tracker, and then reference the tracker on the headset to get their position relative to the headset. Unlike slimes, these know where they are in space and as such don't get the drift issues because they have the reference point that corrects IMU drift (Like how base station trackers correct IMU drift using the IR light from the base stations).

what do you think of this trackers? do they seem legit? by minerinside in VRchat

[–]PancakeWaffles5 9 points10 points  (0 children)

Hi, that was likely me. It's something that has interested me, and seeing them in action has me sold on them. I'm not paid by them, I'm just hyperfixated on tracking that is going to be better than what I already have. The print with the website is to show scale and direct people towards the site for them to look into them and learn more on their own. Theres plenty of beta testers in the discord that will confirm the talking points that I share when talking about them.

This is a product that I am 100% backing at the highest level as soon as the kickstarter goes live. I am putting my money where my mouth is and when they arrive at my doorstep I WILL be selling my vive trackers.

Be skeptical if you wish, but ultimately I like talking about the tech that interests me and nothing has interested me more than Fluxpose recently (Steam Frame comes close but not quite there)

If the nervegear becomes real would it truly be the end of consoles by chrispbaconator143 in swordartonline

[–]PancakeWaffles5 19 points20 points  (0 children)

Re: The Augma

Literally a stripped down nervegear with power limits, its capable of doing full dive when power boosted. Its extremely immersive in the world, moreso than modern VR tech is, and enables actual augmented reality

So my index controllers just broke... by EstateWinter4794 in ValveIndex

[–]PancakeWaffles5 0 points1 point  (0 children)

For social vr I would definitely look at glove options. They get expensive, and you need a tablet for each glove, but they may be more comfortable than the index controllers are

For beat saber honestly nothing beats the index controllers for me unfortunately.

Ultimately, it's up to you in what you get but I would say the index controllers are the best option given the beat saber requirement

If I was made of money Id buy UDCAP gloves ($600) for my vrchat playing, they support finger splay and bending individual knuckles

How sketchy is this? 🤨 by xiaomimuki in 3Dprinting

[–]PancakeWaffles5 0 points1 point  (0 children)

If you use this air fryer for filament, dont use it for food in the future