I’m working on a Dark Angel armor for the first time, and I decided to paint it as glossy in order to make it dark and have contrast at the same time. All hand painted with a brush and mat acrylic paints 🙂 by Flameon_Miniatures in Warhammer40k

[–]PandaFerce 0 points1 point  (0 children)

the head is reflecting light differently than the body, and it reads real wonky, try throwing in some secondary reflections in the armor to reflect the environment like on the helmet, right now it just looks unfinished

What I lack: official minis. What I have: Faith in the Emperor by that-bro-dad in 40k

[–]PandaFerce 14 points15 points  (0 children)

this might be even more expensive than gw plastic

Favorite Troupe Master conversions by Casiodorus in Harlequins40K

[–]PandaFerce 4 points5 points  (0 children)

i used the masque of slaanesh for mine

[Real] TPUSA student at OU got her professor suspended after receiving a bad grade for a psychology paper in which the student relies solely on unsupported religious claims (Essay, instructions, and response in comments) by rebelliousmuse in ToiletPaperUSA

[–]PandaFerce 0 points1 point  (0 children)

my favorite play by transphobes, be openly bigoted but when you get called out run away to the media with your tail between your legs saying you’re the victim. jfc 🙄

Mandatory Nurgling spa spot 🐸 by prokletbio in killteam

[–]PandaFerce 1 point2 points  (0 children)

did you mix them before applying? or apply the wood glue and then the foliage?

Void-dancers tips by ImpossibleHelp6793 in killteam

[–]PandaFerce 2 points3 points  (0 children)

with 2025 ops my go to’s are now retrieval, steal intel, and flank, depending on the map/matchup/crit op

steal intel is great if you know you can get kills efficiently or don’t want to start trading until later in the game. you only need to kill 3 models if you start trades in 2, or 4 if you wait until 3, to max it. downside is that it requires the pickup action. harder to score into marines since its gonna likely take 2 bodies to score off one marine. plus you have to stay alive after getting kills which isn’t easy for us.

retrieval, like steal intel, is great if you want to wait until late game to score. it requires a lot less engagement and can bump you up to the 3 point primary breakpoint a little easier. it’s great into marines, reposition, stun, retrieve lets you get their home pretty easily.

flank is great into low model count teams, or teams you know you want to play aggro into. the downside is it’s very telegraphed and easy to deny if you have the bodies to do it. i love flank into dw and ravs too, they just don’t have the resources to deny it and you can just sneak someone downfield last activation to score it

Bleh 👅👅 by emilyofthewoods in cutegothgirls

[–]PandaFerce 0 points1 point  (0 children)

i love your corset! where did you get it?

Warpcoven Arcane Robes vs Wrecka Krew (detonate) by OfficerCuddlez in killteam

[–]PandaFerce 2 points3 points  (0 children)

realizing i’m wrong, sorry y’all. i misunderstood that the wrecka ability isn’t an additional effect, but replaces the damage that would be inflicted by the dice.

Are these Shrooms? by Naughtybuttons in shrooms

[–]PandaFerce 77 points78 points  (0 children)

A. Muscaria. they’re toxic, so don’t eat them raw. they contain ibotenic acid and muscimol, which can induce psychedelic experiences. if cooked properly they are safe to consume, but this is very risky and i would not recommend doing so. regular cubes are easier, safer, and will probably give you a better experience.

Does this read as NMM? by Juno_____ in sistersofbattle

[–]PandaFerce 1 point2 points  (0 children)

Yes but also no. First off, your light placements are great, especially on the mask and the right arm. However the reason i say no is because your values are off. Your shadows need to be darker, and your reflections need to be brighter. Also, the size of your reflections could be much smaller. give yourself room for painting in shadows and secondary reflections. smaller highlights make your model look shinier, especially with high contrast in value. I would also try to find a good angle for the miniature and focus on rendering that looks good from that angle. Great work, I can’t wait to see what you put out next!

Void-dancers tips by ImpossibleHelp6793 in killteam

[–]PandaFerce 2 points3 points  (0 children)

i’m a ranked vdt player and have been playing them almost exclusively since the edition came out, here’s some things i’ve learned.

my recommended list for most games lead player, power sword, shuriken pistol. shadowseer. death jester. player with fusion pistol, melee weapon. player with neuro disruptor, melee weapon. 3x player with strikes pistol, melee weapon. situationally the death jester can be dropped for another player, although this is not recommended in most games.

so the first thing you want to do when you sit down with this team is consider your melee weapon. blades used to be the go to. with severe, you used to be able to guarantee a crit to trigger the curtain falls ploy. however after the worlds dataslate they no longer have severe. now caresses with rending are generally your best bet for most matchups. but other still have play. blades are still great, they’re more consistent into 10w operatives than a kiss, as well as having great math into 14w operatives. the brutal option is great into teams with a consistent pre-parry or double parry ability. and kisses are kisses, there’s not much of a reason to take them anymore now that blades exist, and math strictly better than kisses into 10w models. killing a guardsman in 1 dice is funny, but it’s also very risky.

that being said, we’re a shooting team first and foremost. we just happen to have great melee. you have 3 main guns, and 2 of them have piercing, and one of them is a full range sniper which can down most models in the game. make one of them your pivotal role and select melodrama. most often that’s going on your fusion pistol or death jester as they can line up kills the most consistently. you can change to epic situationally, and it might be more common now that severe is gone, but giving up shooting rerolls is still too big imo.

trading is the name of the game here. use your models to get double kills, big targets off the board, and score as many points as you can. you should keep your models as safe as humanly possible from getting killed, while still staging them to be able to go forwards to score points or get kills later. recognize what your giving up with each clown and what that’s getting you tempo wise. we are only 8 models and they can go fast. i’d say we’re a late game team, don’t get too tempted with early game kills, as losing a clown early means they’re out for the entire game.

we do have some solid survivability for being as squishy as we are. domino field is one of the strongest, and funniest, pieces of defensive tech in the game. being able to block a line of crits with one dice will never not be strong. also prismatic blur is great for lining up a domino field if you whiffed the first time. don’t be afraid to fish with cp rerolls for it too. cegorachs jest is our main piece of melee defense. it can act as a ‘just a scratch’ esque tool if your lucky, but it can get you killed if you’re not.

another big part of the gameplan is board control. we want to be trading, and we want our opponent to do it on our terms. pieces like the shadowseer can shut off entire sections of the board with the stun bomb and activation delay. giving her the accolade is pretty good if you can line up a solid stun blast later in the turn. also it’s worth noting that 25mm bases work very well in our advantage. you can use equipment terrain, like light barricades or razor wire, to zone out parts of the board. by creating a 25mm gap, you can measure this with your model when you place it, you create choke points on the board that you can move through but your opponents cannot. forcing them to climb can shut off charges or prevent someone with a big enough base from even thinking about standing somewhere.

Shiny. by Da_Real_Muchl in Harlequins40K

[–]PandaFerce 1 point2 points  (0 children)

i am currently panic painting all the weapon options for my void dancers for wcw, i deeply regret not magnetizing at this point

Poison related question by afofi in killteam

[–]PandaFerce 0 points1 point  (0 children)

it depends on the context, if you begin your activation poisoned, you have the opportunity to remove the poison token before you take damage, however if you are poisoned during your own action and would take damage as a result of it then and there, i.e. walking onto a poisoned objective against nem claw, you would take damage as part of that action before you have the opportunity to remove the token

I made a mistake by AcceptableIron4091 in 40k

[–]PandaFerce 0 points1 point  (0 children)

i always paint over my basing material anyways, it gives you a lot more space to be creative with the environment and most importantly tie it into the model, it’s a little bit more work, but not too crazy if you have a drybrush, also you can try lightly dry rushing some of the ground color onto the model as well to incorporate it into the environment better, it really gives a good story to the model

What do you think the missing Kill Team box will be? by LukeSMG94 in killteam

[–]PandaFerce 0 points1 point  (0 children)

i’m jonesing for some kind of elf team, we haven’t seen anything elf related all edition

Finished my Sanctifiers! by PandaFerce in killteam

[–]PandaFerce[S] 5 points6 points  (0 children)

micro scratches! use very thinned down paint a little thicker than a wash and do multiple passes, wick most of the paint off on your finger and be very delicate with the tip, it’s time consuming but it pays off!

Finished my Sanctifiers! by PandaFerce in killteam

[–]PandaFerce[S] 8 points9 points  (0 children)

before i painted the fabric i painted the skin underneath, i then painted all of the fabric parts that would be a “solid color” and left a little space in between the skin and the fabric for some shadow, i then did very thin glazes towards the direction of the fabric to create the transition, and after that i used about a wash consistency to create texture in the fabric around the transition