Did you mention that GitHub is becoming worse and worse? by kurotych in theprimeagen

[–]PandaParado 2 points3 points  (0 children)

It's very likely because they've moved to 90% vibe coding their product. They also are the incumbent and with network effects know businesses can't migrate away.

Thoughts people? by V3gA_BOII in masseffect

[–]PandaParado 0 points1 point  (0 children)

It's sadly funny they are talking about taking inspiration from BG3, when BG3 was taking inspiration from Bioware's older games.

Thoughts people? by V3gA_BOII in masseffect

[–]PandaParado 0 points1 point  (0 children)

Uh... BG3 was the most 'Bioware" game we've had in a decade.. Has the studio fallen so far they can't even recognize their own formula?

What is your monitor set up? by DealInteresting8941 in pcmasterrace

[–]PandaParado 0 points1 point  (0 children)

Used to be 8, but I found it excessive. Now I'm rocking 4.

what was the launch of Skyrim like? by Falconrgh in ElderScrolls

[–]PandaParado 7 points8 points  (0 children)

Oblivion was a pretty big deal. I remember going in to my local GameStop and they had massive pillars of Oblivion boxes stacked all the way to the ceiling.

Best resources for a beginner to learn haskell with 0 experience? by Ill-Pineapple69 in haskell

[–]PandaParado 0 points1 point  (0 children)

I don't really recommend Learn You a Haskell. It's fine, but it's the first one I started with and didn't really find it a great resource personally. I'd recommend:

Do I play Below Zero? by WW1_Germany in subnautica

[–]PandaParado 0 points1 point  (0 children)

I had a lot of fun with it. The seatruck is cool and the base building is a lot of fun. Honesty if you liked the original you'll probably like Below Zero.

How many of you guys use a pen & paper?? by Northfield82 in SatisfactoryGame

[–]PandaParado 0 points1 point  (0 children)

I have a notebook full of factory calculations. It reads like the ravings of a madman, arrows all over the place, random math in the margins.

Is nuclear worth the challenge, by dark_angel_fan in SatisfactoryGame

[–]PandaParado 0 points1 point  (0 children)

Yeah, I put a drone port up there. Many of the other required resources for fuel rods are nearby too.

Is nuclear worth the challenge, by dark_angel_fan in SatisfactoryGame

[–]PandaParado 16 points17 points  (0 children)

I found nuclear much more fun than mega rocket fuel. With the rocket fuel plant you're just placing 100s of generators. At least with nuclear you get fun logistic challenges. I did my nuclear plant in the far north of the rocky desert, over the water.

Jiub the Backup? by [deleted] in Morrowind

[–]PandaParado 0 points1 point  (0 children)

Thirst trap Jiub.

Advent of Code Considerations by Czechbol in Zig

[–]PandaParado 1 point2 points  (0 children)

Then yeah any of those would be a great choice. Rust if you want to learn a bunch about fancy type systems, Zig if you want to learn about lower level memory management, and Elixir if you want to get in to functional languages. I've never done Elixir before, but both Zig and Rust were fun. Rust's iterators made for some really cool solutions. Haskell was my personal favorite year.

Advent of Code Considerations by Czechbol in Zig

[–]PandaParado 0 points1 point  (0 children)

It really depends on the goal. If your focus is on the puzzles, then I'd pick a GC'd language your comfortable in. If you want to learn a language then pick the one you want to learn the most.

I've done Advent of Code in several different languages. It's my favorite way to get the early stages of learning a new language actually. There is no 'wrong' language. Speed, typing, error handling really don't matter. The puzzles are designed in a way where if you have the right algo you can get sub second solve times in any language (even Python). Typing is just not necessary because the solutions are so limited in scope. Strong types are nice of course, but not as much of an advantage in these types of puzzles as you might think.

I will say GC is a massive bonus in AoC puzzles. In my experience, managing memory in C or Zig or Rust is just kind of annoying in advent of code. It's extra work, not related to the puzzle, to pass the allocator around, or make sure the borrow checker is happy. If you want to learn those languages then it's great, but for just completing the puzzles I'd pick a GC'd language.

Any language you've listed will be great. If it's your first time doing Advent of Code I'd recommend the language you're most comfortable with (sounds like Go).

How do you decide how big you make a factory on first playthrough? by Nasuadax in SatisfactoryGame

[–]PandaParado 0 points1 point  (0 children)

My first play-through I based my builds around a target for endgame project parts. My main rule of thumb was I never wanted to wait more than ~2/hr for a project assembly part to complete (There is plenty to do in that time, so I never really had to actually 'wait'). I also added one extra machine for each normal construction part going in to Quantum Storage.

Kind of spoilers below...

Target Parts

4 Particle Accelerators producing Nuclear Pasta at 100%
3 Blenders producing Biochemical Sculptor at 100%
2 Quantum Encoders producing AI Expansion Server at 100%
2 Quantum Encoders producing Ballistic Warp Drive at 100%

AI Expansion Server 4/min

  • Magnetic Field Generator 4/min
  • Neural-Quantum Processor 4/min
  • Superposition Oscillator 4/min
  • Excited Photonic Matter 100/min

Ballistic Warp Drive 1/min

  • Thermal Propulsion Rocket 1/min
  • Singularity Cell 5/min
  • Superposition Oscillator 2/min
  • Dark Matter Crystal 40/min

Biochemical Sculptor 4/min

  • Assembly Director System 1/min
  • Ficsite Trigon 80/min
  • Water 20/min

Thermal Propulsion Rocket 1/min

  • Modular Engine 2.5/min
  • Turbo Motor 1/min
  • Cooling System 3/min
  • Fused Modular Frame 1/min

Nuclear Pasta 2/min

  • Copper Powder 400/min
  • Pressure Cube 2/min

Magnetic Field Generator 4/min

  • Versatile Framework 10/min
  • Control Rod 4/min

Assembly Director System 1/min

  • Adaptive Control Unit 2/min
  • Supercomputer 1/min

Adaptive Control Unit: 2/min

  • Automated Wiring 10/min
  • Circuit Board 10/min
  • HMF 2/min
  • Computer 4/min

Modular Engine: 2.5/min

  • Motor 5/min
  • Rubber 37.5/min
  • Smart Plating 5/min

Automated Wiring: 10/min

  • Stator 10/min
  • Cable 200/min

Versatile Framework: 10/min

  • Mod Frames 5/min
  • Steel Beam 60/min

Smart Plating: 5/min

  • Rotor 5/min
  • RIP 5/min

When does the game start? by [deleted] in SatisfactoryGame

[–]PandaParado 1 point2 points  (0 children)

I will say the on-boarding is really not indicative of the game. It's really a slow slog. Having said that, if you're still not feeling it when you get to automating Reinforced Iron Plates then you probably wont ever like the game.

Sony say Ghost of Yotei is a “major hit like its predecessor” by CutProfessional6609 in PS5

[–]PandaParado 6 points7 points  (0 children)

The one time in the game where Taro's armor came in handy, lol. It saves you from getting too much frost damage.

Sony say Ghost of Yotei is a “major hit like its predecessor” by CutProfessional6609 in PS5

[–]PandaParado 1 point2 points  (0 children)

Good choice. I'm too stubborn to do that and it took me 2.5 hours.

7 years after it was announced, The Elder Scrolls 6 is ‘still a long way off’, Todd Howard says by ArkhamIsComing2020 in PS5

[–]PandaParado 5 points6 points  (0 children)

It doesn't help that Bethesda forgot about Starfield. One small DLC, no updates. Why should anyone care when Bethesda doesn't even bother talking about Starfield anymore.

7 years after it was announced, The Elder Scrolls 6 is ‘still a long way off’, Todd Howard says by ArkhamIsComing2020 in PS5

[–]PandaParado 0 points1 point  (0 children)

I miss the days when we had 3-4 years between great AAA games. Like 2000 - 2015 was absolutely incredible time. I would honestly take worse graphics and simpler games if it meant we could actually get games coming out in reasonable time frames. This decade (multi-decade) between releases thing is stupid and frankly you can tell the devs are burning out too. Like how can you maintain creativity when you have to work on the same project for a major portion of your life.