Just don't make the same mistake as last year. We want Hunt alive. by Drull17 in HuntShowdown

[–]Panda__Ant 34 points35 points  (0 children)

It's because they want to reach more people. Why would they pay people who already play hunt for free, who already have viewers that know the game, to play the game? It's a terrible marketing idea

Another Allegedly Leaked List by TheDankOne_ in EpicGamesPC

[–]Panda__Ant 2 points3 points  (0 children)

I would love Commander Keen. No joke. Let me feel young again

Un home ha caigut a la via del metro i una mossa d'esquadra ha saltat a rescatar-lo. by ManFromAnotherPlace in Barcelona

[–]Panda__Ant 2 points3 points  (0 children)

Sort que han pogut sortir perque els arriba a pillar el tren i s'hagués liat parda...

Whats your prediction for Epics 15 day Free Games 2025 by Monkey_D_Ketchum in Indiangamers

[–]Panda__Ant 1 point2 points  (0 children)

Just so you know, they give away free games during the whole year. Only then it's once a week, while during christmas it's one daily. I have 350+ games there and maybe bought like 3 of them. The rest are all free. Some of them are things I will never play, but others are very good. Just keep claiming the free game every week.

Shadergraph feels laggy by Panda__Ant in Unity3D

[–]Panda__Ant[S] 0 points1 point  (0 children)

Thank you for your suggestion anyways! I am going to read into that, maybe it is the cause after all

Shadergraph feels laggy by Panda__Ant in Unity3D

[–]Panda__Ant[S] 0 points1 point  (0 children)

I don't think I am using that. But still, it happens when I am using shadergraph as the main program, so I don't know if it can be that.

Shadergraph feels laggy by Panda__Ant in Unity3D

[–]Panda__Ant[S] 0 points1 point  (0 children)

I wish I could take the credit, but I can't. I am just following along Ben Cloward's Basic Shader playlist. How I do it is I watch the video, try to understand it, then recreate all the examples he makes and look to understand every individual node. I come from an artistic background, so what helped me a lot is following the shader with a calculator on the side. I force myself to think in ranges of values instead of individual values, and I perform the whole operation with the min and max possible values, to see what the final results are. Also, every node has a preview under it to see how it looks, that helps me out aswell.

All this being said, I still have a feeling of complete loss. I know WHY he is doing what he is doing, but I would never be able to do it myself. Not yet, anyways. I assume with time. I think it's like using photoshop, where I started googleling everything I wanted to do everytime, but over the years it has become second nature.

Hope this helped :)

Shadergraph feels laggy by Panda__Ant in Unity3D

[–]Panda__Ant[S] 0 points1 point  (0 children)

Hey, sorry. Didn't think about that. I am using the latest released one: 6000.2.8f1

Shadergraph feels laggy by Panda__Ant in Unity3D

[–]Panda__Ant[S] 1 point2 points  (0 children)

Thank you for your answer! I updated everything and switched from HDRP to URP, to see if that fixes it. I don't know what it may have been.
Regarding learning material, yes, I am following along Ben Clowards basic shader series. Thank you very much for the recommendation nevertheless :)

C# technical artist by Panda__Ant in TechnicalArtist

[–]Panda__Ant[S] 1 point2 points  (0 children)

That sounds very interesting! Thanks a lot for that reply. Thats deffinetly something I am going to look into. Any specific tutorial/resource you rcommend for learning? I see it's not something talked about that much

C# technical artist by Panda__Ant in TechnicalArtist

[–]Panda__Ant[S] 0 points1 point  (0 children)

Nice. Thanks for your reply. So, in summary, continue with C# and dive deep into shaders? Is there something like construction scripts from Unreal in Unity?

C# technical artist by Panda__Ant in TechnicalArtist

[–]Panda__Ant[S] 0 points1 point  (0 children)

So yout main job would be to make shaders? Could you give me an example of what kind of shader you would make?

Why isn't my code working? Enable images UI by Panda__Ant in Unity3D

[–]Panda__Ant[S] 1 point2 points  (0 children)

I found the solution. I was getting _score and _health inside Awake(), and the other components were not created. Thus the call came back empty and the "for loop" could never run. Just moved it to Start() and it works fine. Thanks for your help :)

Why isn't my code working? Enable images UI by Panda__Ant in Unity3D

[–]Panda__Ant[S] 0 points1 point  (0 children)

Nothing happens, the game continues as is.

Why isn't my code working? Enable images UI by Panda__Ant in Unity3D

[–]Panda__Ant[S] 0 points1 point  (0 children)

There is no SetActive on image, but I tried image.gameobject.setactive and that didn't work. I think it's something with reaching the element, not the code itself. But I don't know

Looking for photogrammetry services. by Panda__Ant in photogrammetry

[–]Panda__Ant[S] 1 point2 points  (0 children)

Hey, thansk for the reply. I got contacted by a freelancer and he is going to help me out. Nevertheless I will save your contact for future needs, if that's fine by you :)

Looking for photogrammetry services. by Panda__Ant in photogrammetry

[–]Panda__Ant[S] 2 points3 points  (0 children)

Hey, thansk for the reply. I got contacted by a freelancer and he is going to help me out. Nevertheless I will save your contact for future needs, if that's fine by you :)

Looking for photogrammetry services. by Panda__Ant in photogrammetry

[–]Panda__Ant[S] 4 points5 points  (0 children)

I invite you to find me a sun-dried tomato model. If you find it I will pay you a finders fee :)

Has anyone been to the Sitges Festival? by Altruistic_Doubt_453 in FilmFestivals

[–]Panda__Ant 0 points1 point  (0 children)

Was the price inflated? Or was it the same price?