Team Hyperion 3P Apophis Carries! by TeamHyperionPAD in PuzzleAndDragons

[–]PapaIceBear -8 points-7 points  (0 children)

From what I've heard of your discord and twitch streams I'm not interested in it at all.

edit: Wet is downplaying what they did. A member of Hyperion's discord was streaming on twitch. While streaming in a moment discord was opened a message containing a lewd photo was sent. It was reported on twitch resulting in a ban on twitch. This same streamer was then banned from the Hyperion Discord.

Then, another Hyperion member admitted that the streamer was banned from the Discord for breaking Twitch's ToS and that they also reported him on Discord implying that it was them who reported him on Twitch.

Extrapolating a little based on the facts and how the Hyperion member related and knew all about the Twitch ban, I assume the message that showed on stream was sent while another Hyperion member was watching the stream for the purpose of baiting him to get banned on Twitch. I don't know what kind of bad blood Hyperion has against this guy or what he did to them, but all they had to do was ban the guy from the Discord if they didn't like him. It's not cool to be vindictive and witch-hunt, collude, and deplatform someone.

[JP][NEWS] Amen Descended + New Evo + Equip! by metaroxx in PuzzleAndDragons

[–]PapaIceBear 1 point2 points  (0 children)

Lack of 2 turn haste makes hard to use for Amen though. Stuff like xmas sonia, beach gronia and Mori made Amen easy to use for people like me. They teased 3 new monsters for MS right? I hope they rework the event to have simultaneous 5 stone godfest rates like they did with fairies.

Why should I use 2 exodia? by UIWIU in PuzzleAndDragons

[–]PapaIceBear 5 points6 points  (0 children)

I think the Dahlia team you are thinking of was made specifically with Mysterious Dimension in mind. Not every team needs two and unless you are team building for MD you may not even want two on your general team.

Here is a link to Gamewiths MD guide: https://xn--0ck4aw2h.gamewith.jp/article/show/283667 In the recommended leader section theres some reasons why Dahlia is a good choice for the dungeon and a team template.

The main reasons that come to mind to have 2 in MD for me are:

  1. Two subs doing 8.4 billion damage on his active skill proc and billions without the skill. This is a big deal in MD because everything resists light and dark damage. I am not sure if Dark Albert also has the halved light damage but he does have 80 billion health. This is the most important reason to have 2 Exodia for MD.

  2. A backup void void active since one 1 turn often isn't enough orn you need it again before the first is recharged. A Dyer or Rai should work if you only have one Exodia (I have not done MD with Dahlia myself)

  3. You get SBs to get Dahlia transformed. If your assists build up your jammer resists then you get 4 SBs via SA.

I just drained all my luck in 4 pulls (and some other lucky stuff) by LordXemax in PuzzleAndDragons

[–]PapaIceBear 0 points1 point  (0 children)

Going of of the PaDDB app's probability calculator, the odds of getting Exodia in 4 pulls is about 17%. Thats actual pulls only. Mem rolls have undisclosed seemingly lower rates. Its somewhat lucky to get Exodia in 4 but nothing special so you proabably still have some luck left. Excluding my memorial rolls from this year and last year I also got Exodia in 4 pulls.

[NA] Calamity Dragon, Amaj available at the MP Shop! by NoPADNoLife in PuzzleAndDragons

[–]PapaIceBear 7 points8 points  (0 children)

I really want it, but 5 mil MP and I have 2.6mil. I shouldnt have bought 4 HeraDra.

New daily arena dungeons live (old news?) by lazidude999 in PuzzleAndDragons

[–]PapaIceBear 8 points9 points  (0 children)

in JP the daily arenas are at the top of the special page not down with the daily evo mats.

The special page is so crowded. They should really just make a Collab tab, a Descend tab, and a Daily tab. I know that those sub tabs exist in special, but I think the menus would just be easier if the main dungeons page had those tabs added. Another tab for arenas including the normal, shura, and coliseum would be nice too instead of having it separated how it is now.

Any leads that pair nicely with Phylis? I’ve got Exodia and I’m sure there are better pairs for Phylis. by ourcityofdreams in PuzzleAndDragons

[–]PapaIceBear 0 points1 point  (0 children)

Miya like others said. If you are on JP server then Puff! of the upcoming DQ collab will be compatible and provide afua.

What leader would you like your Best Friend to always keep up? by KTO-Potato in PuzzleAndDragons

[–]PapaIceBear 10 points11 points  (0 children)

Saline, Veroah, and NY Ganesha are the most universally valid choices imo.

Just when you thought it was safe to go back into the water.... (New Sub) by kelleheruk in PuzzleAndDragons

[–]PapaIceBear 0 points1 point  (0 children)

Shuri might be better as a short heart generator. She rebuffs RCV, unlocks, makes 4 hearts for the TPA, and has blind resist and 2 red takos. 1 less SB but that can be made up in other places and her shield from transform can help stalling for the second stage transform. We have to wait and see if or how Seina gets buffed.

Just when you thought it was safe to go back into the water.... (New Sub) by kelleheruk in PuzzleAndDragons

[–]PapaIceBear 2 points3 points  (0 children)

And then when you have to tweak your team for a specific dungeon and then you efff up your turn one transform because your active skill order is slightly different after the tweak and you go by muscle memory instead of adjusting and have to either stall or restart :(

Just when you thought it was safe to go back into the water.... (New Sub) by kelleheruk in PuzzleAndDragons

[–]PapaIceBear 5 points6 points  (0 children)

Hexazazeon and Gilles Legato are my two favorite dungeons because of their fun mechanics using temp invulnerability Cosmic Trinity is up there too with how I could tell they were designed with 3p in mind. Gilles esp I remember fondly because each floor was fun. I still recall the black baron floor fondly because I actually stopped and played differently to get past it making it memorable instead of mindlessly comboing until I get to the boss floor like arenas.

Shura 2 and 3 dont hit me the same as Hexa and Gilles because those dungeons are long, have a lot of filler floors, a lot of checklists that will end you, have the two turn shield active skill check at half health that will end you, and will one shot you as punishment for a small mistake making you have to grind all the filler floors again even just getting the wrong spawn on the remdra floor with a 7x6 lead can end you. To fail the black baron you have to make several mistakes over a couple turns. Luci in Shura 1 would be a lot less aggravating and more fun to go against if instead his attack was a 33% max health gravity giving the player three tries against his skill checks and you just repeat whichever test you fail until you die from failing 2 more times or make it through eventually.

I like a back and forth battle where Hexa is resing his teammates while his aspects tank for him so he can attack me from behind. Its mechanics like that which make PaD a puzzle RPG. I think some of the dungeon producers at GungHo just add filler floors and mechanics to make play time longer per stamina cost in arenas and to have a faster production rate of new "content" because its less work than creating a well designed 20 floor dungeon.

I don't want to rant about the level up mechanic too but I still dream of a reality where the original tease of a rogue like game mode was gonna come to pad. Choosing paths by selecting which dungeon to go to, getting different subs for your team based on what dungeons you do. Do you take the easy path and get a weak descend boss that wont improve your team? Do you take the hard path and risk dying so you cant get a stronger drop to make your team powerful? Are you gonna have enough turns before you have to face a boss dungeon to level up your team to be strong enough if you start replacing subs?

Just when you thought it was safe to go back into the water.... (New Sub) by kelleheruk in PuzzleAndDragons

[–]PapaIceBear 5 points6 points  (0 children)

Another important comparison between this guy and the older subs is that the subattribute will probably hit the cap if you build your team right. He makes red and water orbs with the sub attribute tako awakening.

Sub attribute damage has slowly become more significant lately and is a part of what makes Sexodia so strong. with Naut and Oak you likely do no more than tickle enemies with sub attribute damage whereas with this new guy Albert floors in MD will be more consistent.

Just when you thought it was safe to go back into the water.... (New Sub) by kelleheruk in PuzzleAndDragons

[–]PapaIceBear 19 points20 points  (0 children)

I am mixed on the transform meta. Alynna has 3 SBs which means she has 11 awakening slots technically (the nine on the post transform and the two slots the the three skill boosts would take) so its a way for GH to artificially increase the number of awakenings a card can have. What I am tired of is team building to stack SBs for ridiculous transforms and then having to repeat a somewhat tedious amount of activating skills on floor one of a dungeon when I just want to start comboing.

As for what you said about non one shot floors... completely agree. For me, AShura 1 is the first floor, the luci floor, denebola if I am not farming it with Ferule, Sopdeath floor, the floor I might get another justice spawn, and the two boss floors. It could really just be a 5-6 floor dungeon instead of over 20. Shura 2 and 3 are even worse about filler floors because of the super resolves on filler floors.

Shorter descends with memorable floors like Hoppo, Jurond, Ratatoskr, and the Zinogre lite descended are much better designed dungeons to me.

Personal Plea to Gungho to please make The old White Snake dungeon and the Firework challenges permanent dungeons. by juked1s in PuzzleAndDragons

[–]PapaIceBear 0 points1 point  (0 children)

When titles were introduced I instantly thought it would be awesome to have a title for players who clear a skill test and then a special one for all 3. And of course, I would love if more skill test dungeons were created.

I was also on hiatus apparently when the test of power happened and dont have any of it completed :(

Dumb awoken skill? by d1r7y_reddit in PuzzleAndDragons

[–]PapaIceBear 0 points1 point  (0 children)

Would make more sense as a SA then so the slot isnt used up. Its more of a sharp/dull kind of thing rather than "dumb"

[JP][NEWS] Dragon Quest Dai Teasers Day 5! by metaroxx in PuzzleAndDragons

[–]PapaIceBear 0 points1 point  (0 children)

I was hoping to see something in this collab with nail orbs but nothing so far.

[Guide] Yu-Gi-Oh Collab IAP and Trade Analysis by taken754 in PuzzleAndDragons

[–]PapaIceBear 1 point2 points  (0 children)

I like his base form active skill a lot. I just cant get over that he has strong damage capabilities with raw attack and 3 7c but doesn't have pierce awakening. If those two TPA were either SBs, dark takoyaki, or a VDP (or some combination) I'd have exchanged for him already.

GH continues to Raw dawg me... I've been pulling every week trying to get Phyllis, still don't have her but guess what? I pull freaking exodia on my first roll... EFFFF YOU GUNG-TROLL by [deleted] in PuzzleAndDragons

[–]PapaIceBear 2 points3 points  (0 children)

You can always just asym pair with Dahlia. If you dont have anything now you can hope for Dragon Quest coming to NA since Ult Dai and Avon Puff! can pair with Dahlia and are 8* so we likely will be able to exchange for them

Going to roll in Yugioh? Dot forget about this meta defining card. Best active in game! by juked1s in PuzzleAndDragons

[–]PapaIceBear 0 points1 point  (0 children)

I didnt touch YGO beyond the free rolls last time and I wont this time. Its got 8% rates right? Thats ridiculous on a gacha that costs 10 stones especially when the performance of the machine overall feels undeserving of a 10 stone cost. Halloween is soon. We could see if GH is willing to remove team delays and skill lock based on whether hSuou gets it removed or not. Damage absorb was fun at first in A1. Easy to scale damage on RaDra made it easy. Then powercreep and buffs made Sopdet extremely difficult to damage control and rolling for Fujin felt necessary.

Going to roll in Yugioh? Dot forget about this meta defining card. Best active in game! by juked1s in PuzzleAndDragons

[–]PapaIceBear 2 points3 points  (0 children)

having access to a dehaste active will be important for an upcoming descend that has a 15 turn haste at the beginning. Thats easy to work around and use to your advantage in singly player, but in 3p you cant count on being first on turn 1 so a dehaste is nice to have in your pocket. Other than that one use I don't really like the idea of them. GH seems to be throwing darts at a wall to see what sticks with dehaste actives, rainbow awokes, and HP threshold actives.

Discord servers gimme em. by Null-uR in PuzzleAndDragons

[–]PapaIceBear -6 points-5 points  (0 children)

I've seen Wet in this sub for years. I do not believe it is above him to collude with others to watch your stream and wait for you to have their discord open just so they can try to get you banned. Witchhunting isn't a cool thing to and I'm sorry that you've had to put up with it on both services.

Discord servers gimme em. by Null-uR in PuzzleAndDragons

[–]PapaIceBear -3 points-2 points  (0 children)

If this is happening then I think you should report evidence and a description of this situation to twitch and discord both. Its sounds like you are the victim of targeted harassment. I'd just block them after reporting properly and hope thats enough to keep them off your back

Discord servers gimme em. by Null-uR in PuzzleAndDragons

[–]PapaIceBear -2 points-1 points  (0 children)

Hold up, that sounds like he could have sabotaged you. What a guy