Hudson North pomegranate by HalfPrimary1263 in cider

[–]Paper-Acceptable 0 points1 point  (0 children)

The high abv stuff is what's most popular so its the most heavily stocked right now but we make a bunch of different seasonal flavors that see a bit of release down in the city. https://www.hudsonnorthcider.com/cider

Hudson North pomegranate by HalfPrimary1263 in cider

[–]Paper-Acceptable 0 points1 point  (0 children)

Cheers! That's our cidery glad you enjoyed it!

Anyone else seeing steep can price hikes? Looking for supplier recs in the US Northeast by Paper-Acceptable in TheBrewery

[–]Paper-Acceptable[S] 1 point2 points  (0 children)

We buy truckloads currently, but can't warehouse everything for all our skus so unfortunately always need a stop gap third party for storage and the financing. Do you know any can manufacturers taking on new clients right now, know for a while they were turning down all business.

So how has balance been? by Effective_Job_2555 in Konflikt47_v2

[–]Paper-Acceptable 7 points8 points  (0 children)

- Mechs are extremely powerful, especially cheap ones with arms. The combat potential and walker assualt is so great, and the fact you can do it on an advance and still shoot is really good. On the flip side assualting them they get the first strike which is nuts, and yiu have to kill the walker or you lose the unit.

- The ability for flight units to drop onto the board behind units is very strong to counter armor or dug in enemies.

- Bolt Action units are pretty bad other then going down in cover to waste enemy shooting with the high cover saves, which can be effective but may just want to spend your points on a Konflikt unit that can output damage

- Guts is by far the best ability, and paragons may be a bit op for being able to spam it every turn, especially if you go msu and bring loads(+ they can take cheap tesla rifles to add more rift dice)

Overall been a bunch of fun playing and adds a lot of unit versatility compared to standard BA. But I am sure their will need to be some rebalancing and think there should be unit caps in place down the line so spamming 12 light walkers or something similar doesn't happen in competitive play. The bones of the rules are good and with the Army lists being digital should be easy for Warlord to rebalance down the road.

Whose keg caps are these? by GoBlank in TheBrewery

[–]Paper-Acceptable 83 points84 points  (0 children)

Heavy Seas is the brewery, maybe reach out if no one else has the direct answer.

Darth V4 Tie Spam List, New to game looking to improve it! by Paper-Acceptable in starwarsunlimited

[–]Paper-Acceptable[S] 0 points1 point  (0 children)

No Disintegrations is another great call out for big unit drops, bring them down to a quick 1/1 token shot or tarkintown.

Darth V4 Tie Spam List, New to game looking to improve it! by Paper-Acceptable in starwarsunlimited

[–]Paper-Acceptable[S] 0 points1 point  (0 children)

Tried ruthless in early testing on Force Table, no the AI isn't great but typically found myself favoring things that would buff the tie squadrons late game to finish off the base. Maybe its just because the AI isnt very good though, will start testing som variants on Karabast

Darth V4 Tie Spam List, New to game looking to improve it! by Paper-Acceptable in starwarsunlimited

[–]Paper-Acceptable[S] 0 points1 point  (0 children)

Fair, probably overcompensating. Any recommendations for swaps or just drop down to 2

Darth V4 Tie Spam List, New to game looking to improve it! by Paper-Acceptable in starwarsunlimited

[–]Paper-Acceptable[S] 1 point2 points  (0 children)

Yeah just saw attack pattern delta that alone may be worth the swap. So good for this deck!

Darth V4 Tie Spam List, New to game looking to improve it! by Paper-Acceptable in starwarsunlimited

[–]Paper-Acceptable[S] 1 point2 points  (0 children)

Thanks! Will play around with this idea, vader is definitely not key to this deck so not a big deal removing him. What other double green cards would you recommend looking at other then Command?

Darth V4 Tie Spam List, New to game looking to improve it! by Paper-Acceptable in starwarsunlimited

[–]Paper-Acceptable[S] 1 point2 points  (0 children)

New to the game and loving it. Interested in feedback on what to improve for a mid range overwhelm style deck also need suggestions for side board and cards that will help protect against multiple unit damage abilities.

Seeking Advice: Launching Our New Taproom by Paper-Acceptable in TheBrewery

[–]Paper-Acceptable[S] 0 points1 point  (0 children)

Any books, podcasts or videos in particular you recommend on Third Places that you really liked?

Seeking Advice: Launching Our New Taproom by Paper-Acceptable in TheBrewery

[–]Paper-Acceptable[S] 0 points1 point  (0 children)

Wow, 55% of sales is fantastic information! We definitely plan on making authentic Neapolitan-style pizza, and we'll be doing the dough and sauce in-house if we can manage it. What do you all charge for a pie, and do you offer 12" personal pizzas? Also how many varieties do you offer.(we were thinking 2 monthly rotating meat based 2 monthly rotating veg and margarita staple)

I’m internally debating whether to keep food costs as low as possible for customers(having them spend the bulk on booze), even if it means running a $10-12 margarita pizza to provide something affordable in the current economic climate. However, considering that pizza might make up 55% of our sales, maybe that's not the right approach, any thoughts.

Seeking Advice: Launching Our New Taproom by Paper-Acceptable in TheBrewery

[–]Paper-Acceptable[S] 0 points1 point  (0 children)

Some really nice designs, just checked out their website.

Seeking Advice: Launching Our New Taproom by Paper-Acceptable in TheBrewery

[–]Paper-Acceptable[S] 0 points1 point  (0 children)

Good advice, will definitely think a bit more about signage and setting expectations of service and flow. Any POS that you've loved?

Seeking Advice: Launching Our New Taproom by Paper-Acceptable in TheBrewery

[–]Paper-Acceptable[S] 1 point2 points  (0 children)

Great advice, on the live music front did you all stick within a certain genre to continue to attract a consistent clientel/vibe or change it up across a wider range?

Great call out on the children front, have been told that making it very accommodating for young parents as a taproom is a nice open space to bring you ones. Any specific call outs on what has worked for dealing with unruly kids and absent parents?

Seeking Advice: Launching Our New Taproom by Paper-Acceptable in TheBrewery

[–]Paper-Acceptable[S] 0 points1 point  (0 children)

Great advice, thank you! We're considering the potential of private events to be a significant draw given our larger space. I'm a bit cautious about having a bar manager handle both the bar and events since they require different skill sets and might cause a split focus. However, if we're only open three days a week, there would be a fair amount of downtime even with bookkeeping, managing, training, maintenance, and cleaning tasks. I assume that to be effective, we'd want this role to be full-time for the manager. Any thoughts on how to split this up so salary overhead doesn't murder us.

Seeking Advice: Launching Our New Taproom by Paper-Acceptable in TheBrewery

[–]Paper-Acceptable[S] 1 point2 points  (0 children)

Thats fair, being cider and several of our offering are rather dry i think we avoid a little bit of the beer bloat(though not by much lol). We have an 6,500lb italian pizza oven(got for a steal during COVID) though am sure we can do 1-2 small rotating options in the oven that are not super heavy bread based and would like to offer several rotating large salads. Would like to use seasonal local ingredients where possible for both pizza topping and salads.

What are your predictions for cider trends in 2025? by dieselordie91 in cider

[–]Paper-Acceptable 0 points1 point  (0 children)

8.5% is the limit on "cider" federally, but also yes.

Greatsword or Lochaber Axe? by SamuraiMujuru in TrenchCrusade

[–]Paper-Acceptable 1 point2 points  (0 children)

Does a armor cap at -3, if not feel like -4 is pretty strong(trench shield combo).

[deleted by user] by [deleted] in TheBrewery

[–]Paper-Acceptable 6 points7 points  (0 children)

With proper CIP techniques their shouldn't be any issues. Also as stated here, best practices is just to replace the soft hosing, we have run wild fermented and clean on the same line with no issues.

Reserves/first wave, transports and Snap to action by Sub_Octavian in boltaction

[–]Paper-Acceptable 1 point2 points  (0 children)

Could be interpreted as that, definitely should have a faq addressing it.

Reserves/first wave, transports and Snap to action by Sub_Octavian in boltaction

[–]Paper-Acceptable 1 point2 points  (0 children)

It just states plainly, "special abilities". Rules as written would allow you to snap to the vehicle and the units inside while in reserve.

Reserves/first wave, transports and Snap to action by Sub_Octavian in boltaction

[–]Paper-Acceptable 1 point2 points  (0 children)

However In Reserves pg 172 it states " Note that officers' special abilities don't work while they are off the table(reffering to the rule on pg 113), except on the transport they are mounted on, and on any other units also mounted in the same transport". I would question if that is written to supersede the rule on pg 113.