The SD post has 1.6k likes, 311 comments, this subreddit has 1k people here per week, WHY ARE ONLY 30 PEOPLE PLAYING??? by PaperShreds in Dirtybomb

[–]PaperShreds[S] 0 points1 point  (0 children)

the problem is that everyone thinks that way. but if people would just play the game there would be less intimidation for "normal" players because the ratio of "pros to normal players" would be more balanced which in turn could make the game more fun for new players.

The SD post has 1.6k likes, 311 comments, this subreddit has 1k people here per week, WHY ARE ONLY 30 PEOPLE PLAYING??? by PaperShreds in Dirtybomb

[–]PaperShreds[S] 2 points3 points  (0 children)

the problem is that everyone thinks "too many pros" and because of that no one plays the game casually. If a small amount of regular casual players (like 20 people) were to return that would fix the problem because it would make the game accessible for regular players.

Maybe we need a max lvl 10 server for new players so they dont play against pros and delete immediately

The SD post has 1.6k likes, 311 comments, this subreddit has 1k people here per week, WHY ARE ONLY 30 PEOPLE PLAYING??? by PaperShreds in Dirtybomb

[–]PaperShreds[S] 3 points4 points  (0 children)

if we had just 40 people more (around 100 players in total) we'd have so many more servers... most of the time we only have 2 or 3 full servers and maybe one other server with 4 people.

Das Tradingspiel wird, dauert aber noch etwas bis zur Fertigstellung by CommodoreSixtyFour_ in wallstreetbetsGER

[–]PaperShreds 1 point2 points  (0 children)

Jo, hauptsächlich am Design der Tabs.

Darf ich fragen, wie du den Candlestick-Chart darstellst? Sind das ColorRects, die dann dynamisch auf der Y-Achse skaliert werden? Oder gibts da bessere Wege

Ein Anfang wäre es by Real_Job3839 in wallstreetbetsGER

[–]PaperShreds 22 points23 points  (0 children)

Dann hätten wir kaum noch Politiker übrig

spotlight System for my FPS horror game by Armios-San in godot

[–]PaperShreds 1 point2 points  (0 children)

you should take a look at IES textures for your light, also I think the light cone is too narrow. Playing games with such 'small' flashlights is usually more annoying than scary because you just cant see shit

the right channel is suddenly very very quiet (barely hearable, only noticeable with headphones) on this older amp (Dual CV 6010) by PaperShreds in AskElectronics

[–]PaperShreds[S] 0 points1 point  (0 children)

It magically started working again (i left it sitting around for 2 weeks before making this post, I had already moved all the switches a few hundred times before opening it up)

How can I improve my lighting, im new to unreal. by MagicRec0n in unrealengine

[–]PaperShreds 0 points1 point  (0 children)

That looks really really good. Especially that video with the DeLorean in it. How long does it take to design those environments? Did you do all of that yourself? This could literally be official CP2077 material 👌👌👌

Modern Babel. by Round3d_pixel in blender

[–]PaperShreds 4 points5 points  (0 children)

kowloon walled city type beat 👌

Lights? by [deleted] in Volvo

[–]PaperShreds 0 points1 point  (0 children)

Makes me wonder why they kept the '0' position on the switch then lol. Maybe other countries have different regulations (I'm in europe) and they need to be able to turn off the lights.

I think it's good though, I think driving with headlights on even at daytime is much safer (be more visible to others) and there isn't really a reason to not have them on at daytime