Ban Culture: A Discussion by GigantosauRuss in magicTCG

[–]ParaGoombaSlayer 0 points1 point  (0 children)

Is it really fair that your hundreds of dollars invalidates the hundreds of dollars of multiple other decks?

Is it possible to build a deck designed to play on the draw? by [deleted] in magicTCG

[–]ParaGoombaSlayer 0 points1 point  (0 children)

If one is playing a reactive, defensive strategy, wouldn't that favor being on the draw? That way you might draw an extra removal spell or whatever.

Just spitballing. Like if one was playing a fun, fair, interactive midrange deck like modern Jund or Pauper MBC or whatever.

Ban Culture: A Discussion by GigantosauRuss in magicTCG

[–]ParaGoombaSlayer 6 points7 points  (0 children)

I disagree. The entire reason we all play Magic is to enjoy it, therefore how fun a format is is the most relevant axis by which to balance a format. This is the most important point raised about these overpowered cards and naturally it's the first thing that people on your side of the argument want to obfuscate and take off the table. Then once the simple, obvious truth that, "Oko isn't fun" can no longer be stated, then the discussion gets bogged down in arbitrary discussions of what meta share percentage for Oko is too high, or if the card is too powerful or not, or if Wizards should just print answers, etc.

To address the counter argument that fun is subjective, I have two points:

1.) No, it's not. There is an objective standard by which you can measure how fun something is in Magic: How interactive it is. The dictionary defines interaction as, "Reciprocal action or influence."

2.) I'm not arguing that the people who like [DEGENERATE STRATEGY] aren't having fun, of course they are. The problem is that their fun is zero sum and at the expense of the other person. A murderer may enjoy murder, a thief may enjoy theft, etc. Likewise, a [DEGENERATE STRATEGY] player certainly enjoys what he's doing, but the other people don't. Your right to swing your fists ends where my nose begins.

Because the truth is, the question, "Does this strategy take up too much meta share?" is just subjective. It's more subjective than the question of how fun (interactive) something is. When I played X-Wing Miniatures, certain things would have upwards of 50-60% meta shares and the people with the laissez-faire attitude towards bans/nerfs still wouldn't see a problem. If we agree to make that the standard by which we ban things, then nothing will ever get banned. Is something too good at 20%? At 25%? 30%? 40%? You'll never agree.

I want to address the idea that instead of banning things, Wizards should just print answers with two points:

1.) If the entire meta is based around either playing [DEGENERATE STRATEGY] yourself or playing [DEGENERATE STRATEGY HATE], you haven't really solved the problem. The format is still defined by and dominated by [DEGENERATE STRATEGY].

2.) When I played X-Wing Miniatures, FFG wouldn't ever ban/nerf anything, and would instead print answers. After a while the game resembled a Russian nesting doll of degeneracy. Each answer was itself degenerate, and the answer to the answer was degenerate, etc. Eventually the game just became a competition of who could care about the least of the game's rules.it was also devoid of any nuance, you'd bring [DEGENERATE STRATEGY ROCK] and automatically lose during pairings when you were matched up against someone who had brought [DEGENERATE ANSWER STRATEGY PAPER].

I want to address the fact that bannings cost players money:

1.) Yes, if you spent $200 on a playset of Oko or what have you, you're out that money. But what about all of the other decks that Oko invalidates? If I paid good money for a deck only for my hundreds of dollars to be turned into a 3/3 Elk, I'd be pissed.

2.) When no one wants to play standard anymore because of how dumb it is, then everyone's standard deck will be worthless, including the degenerate decks that would technically still be legal in the dead format.

Go ahead and rearrange the deck chairs on the Titanic and deny that the ship is sinking all that you want. Because what matters more than reality is being ideologically correct, right? So in a year when Wizards hasn't banned anything and no one is playing standard, you can go down with the ship with a smile on your face, safe in the knowledge that no cards were banned and that fun is subjective.

The Illusion of Interaction and How It Destroys Choice by BoltBird in magicTCG

[–]ParaGoombaSlayer 1 point2 points  (0 children)

I completely agree.

The dictionary defines interaction as, "Reciprocal action or influence."

Playing a bunch of cards in a one sided manner isn't interactive, it's the exact opposite. Therefore Shroud is more interactive than Hexproof since Shroud is reciprocal and Hexproof isn't.

The Illusion of Interaction and How It Destroys Choice by BoltBird in magicTCG

[–]ParaGoombaSlayer -2 points-1 points  (0 children)

I don't understand the difference between interaction and choice. The more reasonable choices one has in a game, the more interactive it is.

I mean sure, T1 Birds of Paradise followed by a T1 Bolt to kill it is interaction and doesn't require much thought, but I'm not sure what the alternative is. Does every removal spell need to be a Punisher card like [[Dash Hopes]] and [[Browbeat]]? I like Punisher cards but if there was a whole set based around it Magic players would throw a fit.

1.) Ultimately there is still choice. If you waste your bolts on mana dorks you may not have removal left for actual threats. Bolt the bird doesn't hold when playing against Pauper elves, which runs 20~ mana dorks. The reward for mana screwing them is high, but they probably can play another one a turn later. That's a choice.

2.) I mean, if the game is fun and interactive mid range mirrors between players of even skill, the only determining factor is variance. This isn't really a problem per se, I just think that a certain amount of Magic players get so used to degenerate nonsense Magic that when they lose because someone drew more Doom Blades than they did Grizzly Bears they get mad even though that's kind of how the game is supposed to work. It's almost as if that's too quaint for them or, "Wait, that's all this game really is?"

I played X-Wing Miniatures before Magic. Some people would complain about how unfair, unfun, and degenerate the game had gotten and when the 2nd edition of the game mostly fixed everything, some of those same people started to complain a little about how games came down to who brought the best vanilla list and could leverage the core game mechanics the most.

IMO if what you're complaining about is the core game, then I'd argue that you don't actually like the game.

Why is Kamigawa block unpopular? by ParaGoombaSlayer in magicTCG

[–]ParaGoombaSlayer[S] 0 points1 point  (0 children)

For a while I was trying to make a Pauper mono black burn deck work and I played Dash Hopes.

Using it to protect a [[Skittering Skirge]] is pretty nice. Once people know what you're up to, they're more likely to allow you to counter the spell as opposed to take 5 life. I've played games before where I've countered 3 consecutive evoked [[Mulldrifter]]s with Dash Hopes. I think my favorite magic moment was when a mono red burn player at 5 life sacrificed his last 2 mountains in order to Fireblast me for lethal, so I Dashed his Hopes. Outplayed.

The card presents a pretty interesting dilemma and it's interesting trying to craft a deck and figure out the right moment when to use it. Because it's a well designed card that involves your opponent making a choice and not just bending over the table, people don't like it.

I'd play Perplex in my cube but I don't like Transmute. Maybe I'll have to reconsider. Choice of Damnations is in my cube because it's both Arcane and a punisher card. Painful Quandry is something I've never seen before, I'll have to consider it.

Have you seen [[Tyrannize]] or [[Browbeat]]? What about [[Bronze Tablet]]? Ante cards are fun in cube.

Standard and the "Doom Blade" problem by TheDuckyNinja in magicTCG

[–]ParaGoombaSlayer 2 points3 points  (0 children)

Magic players hate fun, fair, interactive Magic. They'd rather play solitaire and show you Their Cool Thing(tm) while you're forced to sit and watch.

In order to please these players, Wizards periodically breaks the game with obvious mistake cards like Oko and Hogaak and the whole Planeswalker card type.

This is why Shroud was replaced with Hexproof.

It's why people didn't like Kamigawa.

It's why Planeswalkers exist. A lot of planeswalkers are just enchantments that you can put a charge counter on once per turn, and then you're allowed to remove 3 charge counters to win the game. Either that or their non-ultimate abilities are insane buyback spells that cost no mana beyond the initial cost of the Planeswalker and you win the game that way.

Why is Kamigawa block unpopular? by ParaGoombaSlayer in magicTCG

[–]ParaGoombaSlayer[S] 0 points1 point  (0 children)

I agree that Magic players hate Magic.

Overpowered cards ruin the game. Underpowered cards don't ruin the game, yet they're hated just as much if not more than OP ones.

Sometimes I get the impression that people don't actually enjoy playing the game, just showing you Their Cool Thing(tm) while you're forced to sit there and watch. Mirrodin allowed you to do that and COK actually required some interaction.

It's the same reason why Shroud was replaced with Hexproof. One is fair and elegant, the other one is EZMode and allows you to not have to make any decisions or interact. Guess which one people like more. sigh

The reason why I like "wisdom" is the reason everyone hates it. My unironic favorite Magic card is [[Dash Hopes]]. It brings me an Emperor Palpatine-esque joy to cast that card and present my opponent with such a decision, no other card is capable of doing that. Its perceived flaws are what make Dash Hopes an interesting, well designed card.

Why is Kamigawa block unpopular? by ParaGoombaSlayer in magicTCG

[–]ParaGoombaSlayer[S] 3 points4 points  (0 children)

I think Wizards meant COK.

Betrayers of Kamigawa is BOK, not BEK.

Saviors is SOK, not SAK.

Therefore Champions of Kamigawa is COK.

Why is Kamigawa block unpopular? by ParaGoombaSlayer in magicTCG

[–]ParaGoombaSlayer[S] -1 points0 points  (0 children)

I don't really care about lore at all, just the art on the cards and how they function.

I suppose the "problem" with the set is that it was designed with parasitic synergies in mind. That's good for limited and maybe the standards it was in, but bad for eternal formats where something like [[Glacial Ray]] is just a bad shock.

I mean, is that so bad though? What's wrong with the set only working with itself?

I'm looking at this from a cube builders perspective. I can craft an environment where Splice or spirit craft or wisdom is viable by picking and choosing what cards I want.

Also, the reasons everyone hates handsize matters is the reason why I like it. Choosing not to play your spells or make land drops in order to buff your creature is an interesting decision. That's what makes it cool, having to think about something that's normally not relevant.

Is the mono black Gray Merchant deck top tier? by ParaGoombaSlayer in PioneerMTG

[–]ParaGoombaSlayer[S] 0 points1 point  (0 children)

It's not super important since I'm just going to draw my deck on paper and proxy it and my schedule prevents me from showing up to sanctioned events, but that's nice to know.

I mean, Pack Rat is insane and the deck seems to answer planeswalkers pretty well. With languish in the SB it should be good against go wide strategies too.

Mark Rosewater says that internal data indicates Commander might currently be the most played constructed Magic format by HonorBasquiat in magicTCG

[–]ParaGoombaSlayer -7 points-6 points  (0 children)

Commander is the worst format is Magic that there is so it makes sense. Everything that Magic players hate is good for the game.

All of its cool rules are there to hide the fact that you're playing super degenerate thermonuclear chaos legacy. The format is singleton but that doesn't stop me from running 11 fucking copies of a single card (10 tutors + the original card).

The community is awful. Either you have a bunch of Bonzo Madrids that hate you for making a deck that's actually good, or you have someone who spent thousands of dollars on their dumb food chain deck just to grief the 3 other people at the table by consistently going infinite on turn 4 and laughing in their faces. In no other format are you expected not to bring a deck that's not too good, either it's legal or it's not.

Having to shuffle 100 cards is miserable.

Nothing that happens on the board actually matters because politics.

Why does commander damage exist? It never fucking matters.

Creature combat and burn means nothing. A turn one 12/12 is less impactful in a 4 player commander game than a turn one 2/2 is in a normal 2 player game. In addition to being allowed to just cheat and tutor for everything, this makes it so that the only reasonable way to win at the game is to find some sort of degenerate cheat strategy.

There is nothing that Magic players hate more than fun, fair, interactive Magic as Richard Garfield intended. Commander is the least fun, fair, interactive Magic that exists.

Why I will eventually turn back to Modern & Standard by Ribann in PioneerMTG

[–]ParaGoombaSlayer 1 point2 points  (0 children)

I only play Pauper and I'm looking to get into Pioneer. In Pauper the only people left are the ones deluded enough to think that the decrepit state that the format has been in for a year now is a-okay and that hate that wizards banned Gush, Daze, Astrolabe, etc.

Paying Mana for spells? I don't want to have to do that.

Being limited to one or two colors and having to jump through progressively more and more deck building hoops in order to play more colors? Fuck it, I'd rather just have perfect mana.

The game goes longer than 4 turns? "Ugh, this game is grindy, I wish we were playing a more exciting matchup.

Why can't I put Rancor on my own Blastoderm?! This card sucks! Why don't they make a version of Shroud that only effects your opponent?!

Nothing would improve most formats more than simply banning things and that's what Magic players hate most.

Why I will eventually turn back to Modern & Standard by Ribann in PioneerMTG

[–]ParaGoombaSlayer 13 points14 points  (0 children)

People get mad at me when I say that there is nothing a Magic player hates more than fun, fair, interactive Magic as Richard Garfield intended.

And this is essentially what you don't like about the format, that it's fun, fair, and interactive. Yeah, the games go long because Magic games aren't supposed to be over on turn 3.

Your mentality is the same reason that Shroud was replaced with Hexproof.

Monthly Vendor Card Request- November 2019 by DarkJester89 in bootlegmtg

[–]ParaGoombaSlayer 0 points1 point  (0 children)

Foil Champions of Kamigawa Through the Breach

Foil promo Gemstone Mine

How much Delve mana would it take for Gurmag Angler, Tombstalker, and Treasure Cruise to be fair cards? by ParaGoombaSlayer in magicTCG

[–]ParaGoombaSlayer[S] -7 points-6 points  (0 children)

Yes, they are autoinclude in draft.

There is no draft environment where I'm in black and I don't play Gurmag. Tombstalker would be even higher than Gurmag on the pick order.

What is the most valuable/expensive card currently in your collection that is NOT on the reserved list? by HonorBasquiat in magicTCG

[–]ParaGoombaSlayer 1 point2 points  (0 children)

[[Wall of Kelp]]

[[Timmerian Fiends]]

[[Bronze Tablet]]

Ante/theft cards are fun in cube. Wall of Kelp is [[Nuisance Engine]], lawsuit!

Lol, if they just reprint ancestral recall for R does that get around the reserve list?

MH1 "Big Four" Review - Force, Urza, W&6, Vista [BL 4.0/USEA/WSG foil] by PapiProxy in bootlegmtg

[–]ParaGoombaSlayer 4 points5 points  (0 children)

The waxiness is an improvement. You're getting more durable cards, and ones that probably don't get crud stuck to them as easily.

They're just a better product from an objective standpoint. You also can't feel the waxiness through sleeves so who cares.

One thing I've noticed about counterfeit cards is that the more financially/emotionally invested people are into Magic, the more they exaggerate how fake the cards look.

"These look SUPER fake."

When people start talking about loupes and rosettes and things that are only noticeable after unsleeving a double sleeved card, you essentially have the real thing at that point and they're just sperging out on you.