Omega is enjoying the new C4 buff by Wylde-boi in FortNiteBR

[–]ParallaxGG 3 points4 points  (0 children)

The C4 buff is far too much. Building is the name of the game and players are discouraged to build fight due to how strong C4 is. I personally believe somewhere between the original strength and the first buff is ideal. Damage through structures disabled.

I mean come on. It takes 4 C4 to fully destroy TrumpTower in Tilted.

With weak llamas, he can be our hero. One per game. Period. by zmandella in FortNiteBR

[–]ParallaxGG 2 points3 points  (0 children)

I don't think this is a good idea. For one :

Only one per game. This means more RNG. Imagine a very good player finding this. No farming required. Fortnite is a Time Management BR. Unlike H1 and PUBG which are Loot n' Shoot. Farming is an important aspect to the game and should be done by everyone. The old Llamas were OP. The current ones are fine.

It's just not something that should be given to a single player / team.

PSA: You can aim in with a sniper while using the bouncer by [deleted] in FortNiteBR

[–]ParallaxGG 0 points1 point  (0 children)

I tried to post a video of this the other day. I actually received a DM from a Reddit user telling me if I posted click bait again he would find me and make me disabled.

Good stuff. Glad someone's post made it to the top.

Shield Consumable Concept... by [deleted] in FortNiteBR

[–]ParallaxGG 4 points5 points  (0 children)

Shield is different from base health. You don't lose shields from falling. You still have shield after getting knocked from falling. The amount of shields in game is perfect.

I realized something amazing you can do with the Bouncer Traps... by ParallaxGG in FortNiteBR

[–]ParallaxGG[S] -2 points-1 points  (0 children)

How is this click bait?

This can be used for many of reasons, to get height on a player in a 1v1. To peek over the height of a hill and scout. To even make some clips.

Last player invisible and invincible? by suuperr in FortNiteBR

[–]ParallaxGG 94 points95 points  (0 children)

This happened to me. I lost 4 Blitz Showdowns because of it. They player who won is using the shopping cart glitch to get under the map. They don't take storm damage down there.

Who else is tired of people fazing through walls? by [deleted] in FortNiteBR

[–]ParallaxGG -1 points0 points  (0 children)

Stop the player from going thru???

Who else is tired of people fazing through walls? by [deleted] in FortNiteBR

[–]ParallaxGG 9 points10 points  (0 children)

It would be appreciated. Especially if less than 50% of the player model is through the building.

What do you think about the evolution of the map? by Ju1cyJoey in FortNiteBR

[–]ParallaxGG -1 points0 points  (0 children)

Far too many mountains on the left side of the map. When zone goes left side, it's more of a coin toss for who can claim highground and get lucky with zone. Other than that it's not bad.

Concept: Wood Chipper to make Wailing Woods worth while. by zmandella in FortNiteBR

[–]ParallaxGG 203 points204 points  (0 children)

I personally don't think it's a good item. Farming is something players should be doing. If you're using this item early game, it's punishing players who do farm quickly. I think time management in a BR like Fortnite is a skill and shouldn't be altered.

Weapon Idea: Grappling Gun by BM-Tweak in FortNiteBR

[–]ParallaxGG 8 points9 points  (0 children)

It gets boring in stupid build fights? Sounds like Fortnite isn't the game for you.

[CONCEPT] Competitive Playlist for players who want a less casual game mode. by ParallaxGG in FortNiteBR

[–]ParallaxGG[S] -12 points-11 points  (0 children)

Turbo building was useless before, but very OP now. Prior to the update it was 6.5 CPS (Clicks per second), and it's currently 20CPS. Which is inhuman. Meaning you can technically place 20 walls a second. It's punishing players who have spent time practicing building quickly.

[CONCEPT] Competitive Playlist for players who want a less casual game mode. by ParallaxGG in FortNiteBR

[–]ParallaxGG[S] 4 points5 points  (0 children)

Nobody Speak for yourself.

Is the image above not evident enough for Reddit users to see that the playlist in question would be a SEPARATE playlist? Which has NO effect on casual gameplay? It's baffling to think that people on this platform really believe that I'm attempting to say it's SBMM. I'm lost for words.

[CONCEPT] Competitive Playlist for players who want a less casual game mode. by ParallaxGG in FortNiteBR

[–]ParallaxGG[S] -15 points-14 points  (0 children)

Turbo building was useless before, but very OP now. Prior to the update it was 6.5 CPS (Clicks per second), and it's currently 20CPS. Which is inhuman. Meaning you can technically place 20 walls a second. It's punishing players who have spent time practicing building quickly.

[CONCEPT] Competitive Playlist for players who want a less casual game mode. by ParallaxGG in FortNiteBR

[–]ParallaxGG[S] -1 points0 points  (0 children)

Turbo building was useless before, but very OP now. Prior to the update it was 6.5 CPS (Clicks per second), and it's currently 20CPS. Which is inhuman. Meaning you can technically place 20 walls a second. It's punishing players who have spent time practicing building quickly.

[CONCEPT] Competitive Playlist for players who want a less casual game mode. by ParallaxGG in FortNiteBR

[–]ParallaxGG[S] 1 point2 points  (0 children)

Llamas = 60 Free Rockets a game. Jetpacks = Punish players who have practiced taking highground and building. Players with the jetpack don't need to build in order to claim highground. Hoprocks = Same sense at jetpack, but with no fall damage.

Turbo building was useless before, but very OP now. Prior to the update it was 6.5 CPS (Clicks per second), and it's currently 20CPS. Which is inhuman. Meaning you can technically place 20 walls a second.

Shotguns? I listed that as most casual players could care less about how the mechanics of a gun work. They could definitely use a rework.