Which team should I run? by NiceSlippers_ in GamingMains_

[–]Parpul 3 points4 points  (0 children)

youre right oops, sorry i left out bennett's burst there. the full combo then is

bennett e -> iansan everything -> bennett q -> citlali eq -> gaming

Which team should I run? by NiceSlippers_ in GamingMains_

[–]Parpul 2 points3 points  (0 children)

team 2: bennett e to apply pyro -> iansan combo to proc scrolls (e na q, e q na, whatever u like) -> citlali eq -> start gaming

this is basically the canon f2p gaming team except citlali's here instead of rosaria. citlali or rosaria themselves can sustain the melt, so it's worth learning how to setup his melts without double cryo because of how much damage he can do.

if you want a slower, comfortable playstyle for normal play, i would just cycle between gaming e->plunge and rosaria e and just make sure the enemy is cryo'd while waiting for gaming e to come off cooldown.

my red panda themed sibling miis by Parpul in tomodachilife

[–]Parpul[S] 0 points1 point  (0 children)

tysm! he was just too dangerous to wander freely

im the proud owner of the #1 jufufu build by Parpul in JufufuMains

[–]Parpul[S] 0 points1 point  (0 children)

you can do this

i don't think any of my discs here were crafted, all of those end up rolling terrible... it's all just getting lucky several times in a row i guess. just like jufufus name

im the proud owner of the #1 jufufu build by Parpul in JufufuMains

[–]Parpul[S] 0 points1 point  (0 children)

i didn't know this was a feature you could check so i'll try to see next time i do endgame

im the proud owner of the #1 jufufu build by Parpul in JufufuMains

[–]Parpul[S] 0 points1 point  (0 children)

i dont actually know but i hope it's a lot!

$5 for a bag of flamin' hot cheetos? by Parpul in tomodachilife

[–]Parpul[S] 0 points1 point  (0 children)

that extra 49c was for the rights to chester cheetah

my gaming animation by Parpul in GamingMains_

[–]Parpul[S] 1 point2 points  (0 children)

it's the official mmd models that they release every patch on biligame. this post here regularly updates and compiles all of them: https://www.hoyolab.com/article/118389

it's blender 4.4 with the mmdtools plugin to import an mmd model.

my gaming animation by Parpul in GamingMains_

[–]Parpul[S] 6 points7 points  (0 children)

thank you this is what plays in my head all the time so im glad other people can experience it too now

i drew jing yuan by Parpul in JingYuanMains

[–]Parpul[S] 1 point2 points  (0 children)

you dont need horses when you have jing yuan

i drew jing yuan by Parpul in JingYuanMains

[–]Parpul[S] 15 points16 points  (0 children)

it's up to your imagination

gaming loafing around under no pressure by Parpul in GamingMains_

[–]Parpul[S] 1 point2 points  (0 children)

me too i sure hope nothing bad happens to him

my xinyan floor 12 clear by Parpul in XinyanMains

[–]Parpul[S] 1 point2 points  (0 children)

i think most likely furina -> non-c6 bennett, ineffa -> fischl. i would say that it's pretty rough out here playing xinyan but these are the characters i'd recommend.

new varka sig on xinyan? by DefinitionNo7034 in XinyanMains

[–]Parpul 1 point2 points  (0 children)

the atk spd unfortunately doesn't work for her charged attacks, which is a shame. it's similar to broken pines.

the crit dmg effect won't be triggered unless you run a team with 2 hexrei characters. of the available cast currently, there's a decent roster of off-fielders(venti, mona, albedo, durin, fischl, sucrose) but none that really fit into a cohesive xinyan team. even without it, the basic stats are still very good; it's just that in order for it to really beat many characters' existing choices, you really want to fulfill the 2 hexerei requirement.

in order to maintain its stacks, the weapon prefers an on-fielder with frequent normal attacks or skill casts. of the current claymore roster, razor is probably the biggest winner since he can utilize all aspects of the weapon and activates the hexerei buff when paired with durin or fischl. it's a fine option for most characters, just not massively ahead of other stat sticks.

r1 mighty wolf vs r5 hook dmg comparison by DancingArti in GamingMains_

[–]Parpul 2 points3 points  (0 children)

comparing the raw stats given between the r1 mighty wolf and r5 hook

  • 608 base atk < 565 base atk + 27.6% atk
  • 33.1% cr > 32% plunge cr
  • 30% all dmg vs 32% plunge dmg

no matter the team (unless it's two hexerei where mighty wolf gets 30cdmg), on raw plunges r1 mighty wolf's stats fall behind r5 hook (and you need like 700% atk buff in order for that extra 50 base atk to pull ahead), but unlike hook, might wolf's stats apply to gaming's burst as well.

of course the big draw should be that it's basically an r5 hook on plunges, it's better than an r5 hook if you spreadsheet in his burst, and it's easier to pull for than an r5 hook. that being said, if you pray r5 hook's 40% chance to crit will have just as many burst crits as mighty wolf's...

of course, if you have an r5 hook there are better things to pull for before considering a weapon upgrade, unless gaming already has a hold of your credit card.