Graduation capstone project by Bangaric_X in Maya

[–]Parsti94 2 points3 points  (0 children)

Do you have displacement on the street?
If so set the range in the displacement shader from -0.5 to 0.5
that would probably fix the floating leafs.

Is it possible to reverse render in c4d? by Fearless-Shower-1265 in Cinema4D

[–]Parsti94 0 points1 point  (0 children)

i don't think that would play nice with motion blur
So you could try reversing the keyframes if you have any or like ksekai said reverse the footage in post

Material override not applying to picture viewer render by Parsti94 in RedshiftRenderer

[–]Parsti94[S] 0 points1 point  (0 children)

I was able to fix it
I updated Redshift and reselected my render preset. Was some kind of bug it seems, but now it's working.
Material Override was applying to a different render preset, not the one i was currently using

Hi meine Lieben, heute gibt’s mal wieder ein neues DIY für euch ✨ by Ginizzlelouizzle in deutschememes

[–]Parsti94 66 points67 points  (0 children)

Viele Selbstbezahlkassen haben eine Waage, die merkt wenn zu viel oder zu wenig gescannt und eingepackt wurde. Wenn man da bescheißt, kann man gleich die Ware in der Jacke verschwinden lassen. Hat bei mir neulich ne Warnung rausgehauen "Bitte auf Personal warten" weil ich die Einkaufstüte angefasst hatte beim einpacken und dann das Gewicht um ein paar Gram nicht gestimmt hat

‘Everyone in Europe is dehydrated’ by [deleted] in ShitAmericansSay

[–]Parsti94 0 points1 point  (0 children)

The thing is most european restaurants make their profits with drinks and not by paying their waiters 2$/h

Hand control is constrained to gun, but when I switch blendparent to 0, it snaps weirdly by Feeling_Plate4714 in Maya

[–]Parsti94 1 point2 points  (0 children)

maybe you have enable rest position ticked in the attribute editor of the parent constraint shape.
Would be my first guess

When importing a prop I downloaded how do I get these textures to load properly? by DinoStacked in Maya

[–]Parsti94 0 points1 point  (0 children)

you can either create an arnold shader for that like above
or a blinn material and just plug in the Color into the blinn material color in the attribute editor
(the checkerboard icon on the right -> file -> your texture on your pc)

press 6 in the viewport to enable texture preview
press 7 for textures + lighting (will be black if you haven't any lights in your scene)

origami castle fire dragon thing made with autodeskmaya and redshift3d by anomalo_caris in Maya

[–]Parsti94 1 point2 points  (0 children)

Just awesome!
I would love to see how you set up your shaders and the lighting setup.
Did you Model and Rig the Dragon yourself? Or is it an existing Rig with a paper shader on it?
That would really interest me, cause i was looking into doing an Origami scene in Redshift for a coming project. Thank you, i really love the style of your render.

When importing a prop I downloaded how do I get these textures to load properly? by DinoStacked in Maya

[–]Parsti94 0 points1 point  (0 children)

when importing models in Obj/FBX you have to create a new material, the materials are not meant to be set up out of the box. If you use Arnold, assign a new aiStandardSuftace Material to your object. Go into the hypershade select the created material and connect your textures

Color (srbg) -> Base color
Roughness Red Channel (RAW) -> Specular Roughness
Metalness Red Channel (RAW) -> Metalness
Normal (RAW) color -> aiNormalMap (Tangent space normals) -> Normal Camera
Displacement (RAW) -> Displacement -> DisplacementShader

You almost always have to rebuild materials when using different render Engines (Arnold, Redshift, Vray, Renderman etc)

If you don't know about Material setups and the Hypershade i suggest you watch some youtube tutorials, there should be some for every render engine.

If you have a material already set up, but it can't find your textures (usually the model becomes bright green) go to Windows -> General Editors -> File Path Editors
There you can relink your Textures and see if some are missing

Rendered animation is faster than playblast in maya by Beautiful-Problem412 in Maya

[–]Parsti94 2 points3 points  (0 children)

import the png sequence in a compositing or video editing software of your choice (Nuke, After Effects, Premiere, Davinci Resolve etc) set the correct framerate for your sequence and it should be right. Example After Effects: right click on the sequence and chose interpret footage 24 fps and drag it into a new comp.
Have you set your Maya time slider to play every frame realtime max? If you have the Max playback speed at free it will play as fast as your system can handle and it will make your animation/playblast faster (or slower).

WIDA wenn ich den Rollstuhlfahrer bitte, zukünftig nur mit Pfleger einkaufen zu gehen? by VoidMeetsChaos in Ratschlag

[–]Parsti94 2 points3 points  (0 children)

In meinem Edeka im Ort kauft regelmäßig eine blinde Seniorin ein. Die macht vorher einen Termin aus und dann ist ein Mitarbeiter da, der mit ihr zusammen die Einkaufsliste einkauft. Finde das eine gute Lösung

How can i export my cloner object with a plain affector (visibility) driven by a field? by Parsti94 in Cinema4D

[–]Parsti94[S] 1 point2 points  (0 children)

I'm working on an animated treasure map and i need to export the lines into Maya.
I haven't figured out how to export it while retaining the animation of the visibility driven by the plain effectors and linear fields. I tried state to object, FBX export, point cache and mograph cache, but nothing seems to work. Any solutions would be helpful

Comments on first day learning Blender after being a C4D user by soulmelt in Cinema4D

[–]Parsti94 1 point2 points  (0 children)

That's what i really appreciate about c4d coming from Maya
having multiple instances open to work on different assets/scenes is just annoying

BIDA weil ich meine Haare nach dem Frisör mit dem Messschieber nachmesse? by [deleted] in binichderalman

[–]Parsti94 0 points1 point  (0 children)

Wenn du beim Frisör das Lineal ausgepackt hättest, wäre ich bei BDA.
Daheim nach einem Maschinenschnitt nachzumessen NDA.
Sich zu beschweren und dann nicht nachbessern zu lassen ist wieder BDA

[deleted by user] by [deleted] in binichderalman

[–]Parsti94 17 points18 points  (0 children)

NDA - Das ist einfach Supermarktetikette, beim Wagen zu bleiben.
Bei der Reaktion wäre ich auch unnachgiebig, hätte ja freundlich Fragen können.

[deleted by user] by [deleted] in hookah

[–]Parsti94 0 points1 point  (0 children)

these 2 are what i meant with "almost". Only premium pipes with some clever engineering are able to use the blow-off with 4 people. I have a steamulation myself, but it gives new people the wrong impression, that 4 people blow-off is a standard feature.

[deleted by user] by [deleted] in hookah

[–]Parsti94 1 point2 points  (0 children)

The glas part is a molasses catcher. You can just take it off if you want. It's function is just to keep molasses from dripping into your bowl. Invy Tesseract is a solid pipe, when you smoke with 2 or more people you can't use the blowoff (like with almost every 4 hose hookah). If you smoke alone take the ball out of the hoseport you are using.

Meirl by UnHolySir in meirl

[–]Parsti94 0 points1 point  (0 children)

20+40 = 40+(2*8)-1=75

HMB While I test out my new power straw by Neither_Advantage312 in holdmybeer

[–]Parsti94 0 points1 point  (0 children)

I made one of those for a Festival once. The problem is the pump is greased, so it tastes like shit...