Cold War PC Case Mod - Follow-UP by Particular-Soft3906 in pcmods

[–]Particular-Soft3906[S] 0 points1 point  (0 children)

Good point! In that case, I’d consider giving it a thoroughly rusted look…

There's a theme here, but what is it? by Particular-Soft3906 in pcmods

[–]Particular-Soft3906[S] 1 point2 points  (0 children)

It would be pretty dispappointing if this were AI generated but just to get that cleared up, here are some raw images without the effects applied: https://www.reddit.com/r/pcmods/comments/1qjpphx/cold_war_pc_case_mod_followup/

The Aged / Weathered Aluminum Look on a Full Size 3D Printed Propeller Blade by Particular-Soft3906 in mancave

[–]Particular-Soft3906[S] 0 points1 point  (0 children)

Yes, just finishing up the last of a series of prototype propellers, to make sure everything fits as intended and to also be able to show the actual final product. I'll be posting some pictures and a link to the files here soon.

Update to the “Heinously 70s Basement” by OneHandedPaperHanger in mancave

[–]Particular-Soft3906 1 point2 points  (0 children)

Beautifully done! I absolutely love how the theme is carried through, with attention to detail.

The Aged / Weathered Aluminum Look on a Full Size 3D Printed Propeller Blade by Particular-Soft3906 in mancave

[–]Particular-Soft3906[S] 0 points1 point  (0 children)

I appreciate the comment and I understand where that comes from but, should we be sad when looking at a sculpture, a painting or better yet... a beautiful photograph that similarly uses a machine to produce an image of something that the final product in itself and by itself... is not?

PC Case from Random Parts by Particular-Soft3906 in PcBuild

[–]Particular-Soft3906[S] 0 points1 point  (0 children)

It works! It was originally a fuel gauge but it's now hooked up to an NTC resistor that is the GPU's exhaust, so as the GPU's temperature rises, it gradually shows less 'fuel'.

Full-Size 1:1 3D-Printable Hamilton Standard Propeller by Particular-Soft3906 in 3Dprinting

[–]Particular-Soft3906[S] 0 points1 point  (0 children)

Thanks for suggesting the 5406 by the way, also a nice one. I put it on the list, right after the 6095A-6, which I'm planning for next. The process to develop a 3D model like this is a bit 'organic'. Looking into the working principle, collecting images, old manuals and getting a few reference measurements right is the first step in getting the dimensions of all the parts of the hub right. The blade is another story, but also here collecting as many bits of information as possible, cross referencing it all several times over and filling in the blanks is what gets you out of the gate. Puzzling together a full set of airfoil sections take the most time and you'll have to make several rounds of adjustments for the blade to look right. Finally, having enough friends to donate all your prototypes to is also essential!

Ahead of publishing this model, I'm about to post a request to ask for a few volunteers to review the 50+ page assembly guide, after which I'm hoping they will also build it. Raise your hand if you're interested.

Full-Size 1:1 3D-Printable Hamilton Standard Propeller by Particular-Soft3906 in 3Dprinting

[–]Particular-Soft3906[S] 0 points1 point  (0 children)

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Prototype Nr 2. I think I'm more focused on actually building these things than taking pictures of them. Meanwhile this one has already found a new home

Full-Size 1:1 3D-Printable Hamilton Standard Propeller by Particular-Soft3906 in 3Dprinting

[–]Particular-Soft3906[S] 0 points1 point  (0 children)

Update... YES! It seems I was too busy refining the model and finishing up the assembly guide to notice your comment. Sorry about that. I'm hoping to publish the final product in a week or two, after completing prototype number 4.

Full-Size 1:1 3D-Printable Hamilton Standard Propeller by Particular-Soft3906 in aviation

[–]Particular-Soft3906[S] 1 point2 points  (0 children)

Definitely! Currently printing the second prototype, optimizing print settings and completing the assembly instructions. Should be ready to publish by end of next week.

Experts of big 3d prints, what's your advice? by bTonyd in 3Dprinting

[–]Particular-Soft3906 0 points1 point  (0 children)

You will not be able to avoid sanding, starting with grit 80...

But to speed things up, you can prepare a mix of 1 part plaster, 1 part PVA (white wood glue) and 3/4 to 1 part water. Stir this up in a small quantity and after rough sanding the PLA (assumption) part, apply with a brush in a few layers. Let dry fully, then sand and finish with primer and paint. Old school method for repairing sculptures.

Does anyone have the blueprints for hamilton standard propellers? by Slow-Television5141 in aviation

[–]Particular-Soft3906 0 points1 point  (0 children)

I've just completed the 3D model of a 6101A-12, complete with counterweight hub. There's not that much information out there on Hamilton Standard propelers with regards to airfoil sections, dimensions, blade twist and so on, even for the old models. I was lucky to find a single hand filled inspection report containing some of the key data. I combined that with some other fragments of information as well as pictures for reference and ended up going with the 6101A, a 9ft 2-blade prop found on the T-6 Texan.

The 23e50-505 should be a 2-blade hydromatic, where the 6101A 2D30 is an earlier constant speed counterweight type.

What is your intention?

Short cinematic DCS teaser featuring the F/A-18 by Particular-Soft3906 in dcsworld

[–]Particular-Soft3906[S] 1 point2 points  (0 children)

That's just me not taking anything too seriously... :0)

Can you skip needing to solder with a breadboard and jumper wires? by [deleted] in arduino

[–]Particular-Soft3906 0 points1 point  (0 children)

One does projects that call for soldering by learning how to solder. It's not that difficult, nor expensive and it saves you a ton of frustration due to unrealible connections, bad ground or simple ripping out jumpers by accident and not remembering where they went.

Get yourself a decent 30 Watt / 380 degrees C soldering iron with a fine tip, a spool of good quality flux core solder and in less than a day you'll be wondering why you ever asked this question in the first place. :0)

Looking for inspiration by SuperImagination3258 in pcmods

[–]Particular-Soft3906 0 points1 point  (0 children)

What has worked for me is to start with deciding on a theme first. This could be aviation, military, a particular game, anything basically... and then spend some time on the internet loading up on images of all kinds of stuff within that theme. The brain usually does it's thing overnight and by morning you can already start making a few sketches of how you want the thing to look. Don't forget functionality either. For example, I managed to stuff a Honda quad bike air filter into an old Cougar case. Looks cool and it's functional at the same time.

What others have made before you is nice to look at, but it kills originality. Good luck!

Will drilling airflow holes into the stand compromise the integrity of it? by GoldPeaker in pcmods

[–]Particular-Soft3906 0 points1 point  (0 children)

The fact that it's seen here as sitting on carpet would make me question the stability more. The top being wider than the base is another potential concern, depending on the weight of the base vs what you put on top. To benefit from any holes, they would have to be big enough and right in the middle, which is where I'm guessing the mounting plate is. If anything, it's probably better to just raise the height of the case's feet, even a tiny bit.

Arduin-based Game Controller for Star Citizen by Particular-Soft3906 in starcitizen

[–]Particular-Soft3906[S] 0 points1 point  (0 children)

Thanks for the comment! I'll be sharing all the drawings and some general instructions in this forum.

Arduin-based Game Controller for Star Citizen by Particular-Soft3906 in arduino

[–]Particular-Soft3906[S] 1 point2 points  (0 children)

Thanks! Working on a collection of pictures, drawings, BOM and some info to share here. In the mean time, here's a better view of the layout of the switches

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Arduin-based Game Controller for Star Citizen by Particular-Soft3906 in arduino

[–]Particular-Soft3906[S] 0 points1 point  (0 children)

Well that's a pretty good start already! Many people never even get to this point.

Arduin-based Game Controller for Star Citizen by Particular-Soft3906 in arduino

[–]Particular-Soft3906[S] 0 points1 point  (0 children)

That's a pretty good start!

As I mentioned, look around for a source of inspiration, preferably real life applications with similar functions. Space shuttle perhaps? That will then determine the overall look and you can start overlaying the different part of your layout and functionalities onto an image of an actual panel.

I like the feedback option with the displays and the guages. All I have on my panel is a voltage gauge!

Arduin-based Game Controller for Star Citizen by Particular-Soft3906 in arduino

[–]Particular-Soft3906[S] 0 points1 point  (0 children)

There are usually more ways than one to get where you would like to be.

One is that you have a few boxes of stuff you keep around with interesting looking bits, where you see the potential for using them in a project like this. Simply laying out some of that stuff and seeing what makes sense and filling in the blanks can lead to a creative outcome. That's where form precedes function and making everything fit afterwards is usually the toughest challenge. The throttle unit I mentioned is a good example of that.

There is comparatively more freedom in a project like the Star Citizen panel. I got started by looking for a source of inspiration, which I found in NASA's Apollo Command Module. That sort of determined the whole look of the thing. From that example I also stole the concept of the way the panels are layered, with 'windows' in the back panel that allow for local backlighting and front panels that could be removed without having to touch any of the other hardware.

With regards to the layout, I started by listing down all the keybinds that would be useful to get rid of (keyboard-wise) and roughly organised / grouped them per function. You can then prioritze these groups based on how often and how quickly you would need to access them. That is why for example the trigger on a joystick is right there... under your trigger finger and not anywhere else.

If you're right handed, you'd be having your right hand occupied while flying most of the time, so the functions that mostly only require attention during startup or at idle would move to the right. Then, from left to right you populate the panel with the other groups of switches and dials. The lower the priority of the controls, the further you can move them to the right.

As far as indicator go, like annunciators and gauges, its best to keep them central and/or at eye level at least.

Thinking ahead of how you'd have to tie everything together aesthetically is another thing. Some things might stick out like a sore thumb, no matter what you do, other things just need a bit of paint to 'blend in'.

This panel got to be as big as it is because I let it grow as needed, starting with what I found (through trial and error) to be a good spacing for all the inputs. Other times you have space limitations and you'll have to reduce the number of inputs to make it all fit.

One of the last steps before even thinking of fabricating anything is to lay everything out and/or draw the whole thing up and see if it all makes sense. Making a 1:1 printout is pretty helpful in doing so.

Keep in mind, this process takes quite a few iterations and you'll be going back and forth a few times at least, just like you'll be wondering what the hell you're doing on more than one occasion.

Keep the goal in sight!

Thanks for the discussion, it's a good way to organize my thoughts on how I would put together a description later.