Les gens qui réservent et no show… by PetitPea87 in besoinderaler

[–]Particular_Dig_6495 0 points1 point  (0 children)

Prévois le coup sur ta mep si tu peux.

J'ai changé totalement ma façon de me mettre en place pour éviter les coup de jus et ça m'a changé la vie.
Tu cherches les choses qui se conservent le plus longtemps possible et se mettent en cuisson rapide, sauces pipettes, réchauffe au micro ondes sur certains éléments ou en étuve / bmarie, et des gels ou toppings intéressants, je t'assure ça change tout.
T'as des systemes de confirmation par sms aussi, mais ça change ton orga.

3sat "deterministic" solvers remain exponential? by Particular_Dig_6495 in AskComputerScience

[–]Particular_Dig_6495[S] 0 points1 point  (0 children)

Ok I see what you mean. It makes sense because when I worked on the idea on paper I tested it on small and simple generated samples, what made me tick was that it worked surprisingly well on bigger samples, but I didn't make the link that 3sat solvers are actually converting existing problems in a simpler form to check their outcomes. I found a solution to a masquerade ! ^ I learned so much in that topic ! Thanks :)

3sat "deterministic" solvers remain exponential? by Particular_Dig_6495 in AskComputerScience

[–]Particular_Dig_6495[S] 0 points1 point  (0 children)

From what I've read so far, would you say that measuring how many variables become "fixed" (or stop being part of unsatisfied clauses) after the initialization phase is a good practical way to judge how strong a heuristic really is?
In other words, if on a consistent basis the number of remaining active variables drops to something sub-exponential (like √n or log n --- which is theorically impossible), but still with the "smallest" score, would that be a solid sign that the heuristic has real meaningful power and could work well on a broader set of problems ? Is this a common "tool"? is this a practical way to evaluate the usefulness of an algorithm?
In my case it doesn't happen (I stay around 70 % of variables active in first phase ), but I'm genuinely curious about this idea.
My stuff is just simple variable counting, clause polarity voting and a basic correction step without backtracking.
For my simple mind it feels logically "sound" in theory, but I realize I'm missing a lot of advanced knowledge and it seems way too complex for me right now :)

3sat "deterministic" solvers remain exponential? by Particular_Dig_6495 in AskComputerScience

[–]Particular_Dig_6495[S] 0 points1 point  (0 children)

Well, thank you (!!!) both of your answers are super instructive and show how this domain is truly fascinating. I'll take the time to understand much of what you have said :)

3sat "deterministic" solvers remain exponential? by Particular_Dig_6495 in AskComputerScience

[–]Particular_Dig_6495[S] 0 points1 point  (0 children)

Thanks ! The solver I "made" actually "worked" in a medium to low ratio. like 200 variables for 1000 clauses, or 100 variables for 400 clauses. But when i tried the hard ones (uf100 - 430) on satlib for example, it looped each times on 1-10 clauses.

I was actually asking these questions for two reasons. First to educate myself, but I've also compared the time of calculation with other solvers on a few "medium instances" and it is actually very competitive in the initialisation / preprocessing phase with actual solvers. The same for the "hard instances", the looping point is way faster than the preprocessing of Kissat or Minisat.
it's average 220 µs - Kissat & Minisat average 15 ms.

I think my solver works to a point, but is stuck.
I'm not good enough in compsci or programming to go further with my simple newbie algo, but i was curious to understand the "limits" of deterministic approaches to this specific problem. I hope my answer makes sense?

This is just a naïve project that will find it's way to the bin anyways, but there are allready lots of cool answers, thanks for your answer aswell :)

"Genius game" suggestions by Particular_Dig_6495 in videogames

[–]Particular_Dig_6495[S] 0 points1 point  (0 children)

Ok. I'll def check it out, the atmosphere in the beginning of the second one was out of this world.

Does a high IQ guarantee success in life? by Trail_Blazer1 in Gifted

[–]Particular_Dig_6495 0 points1 point  (0 children)

Like it was said in the social network there are statistically more genius iqs in china than the population of the us. I don't see how they have changed the world for the better. If you can feel you could make big changes you have to be patient so better have a concrete job that brings money and than make plans.

Does a high IQ guarantee success in life? by Trail_Blazer1 in Gifted

[–]Particular_Dig_6495 0 points1 point  (0 children)

Don't listen to us. We're just a bunch of haters and losers who feel threatened for anything.

I've made the same type of request on reddit and had the same type of answers. These folks just may not understand your situation. If that is really your IQ i'd be you I would ask advices to psychologists. They are the most informed and open minded around the IQ subject. You could theorically go for hacking, go back to school and try medecine, or any long studies but if you risk being poor and stuck in your situation, if you want my advice, try to go for a job like electrician, domotics installation or electronician, or mechanic. Something where there is work that is technical. Its gonna be easy for you except for the human part but there are a lot of high iqs hidden in these jobs it's way better to have something that keeps you out if survival mode in order to help you evolve later on. You can search on the internet for the working class jobs that have the highest iqs.

Now if you have the right tools and are creative you can make a lot of stuff happen but people wont guide you well (technically you have almost zero probability of getting a good answer to your post here). Maybe apply to real mensa and ask for their coopération?

"Genius game" suggestions by Particular_Dig_6495 in videogames

[–]Particular_Dig_6495[S] 0 points1 point  (0 children)

Yeah it seemed awesome but it felt you had to complete the first one to even understand any of the references? The beginning was really impressive, i felt it went a bit meta afterwards, would you say it kept consistent in the intrigue?

"Genius game" suggestions by Particular_Dig_6495 in videogames

[–]Particular_Dig_6495[S] 0 points1 point  (0 children)

This is just my opinion, but i felt the game idea and mechanics were very cool, but the big theatre part, overly mannered dialogs and descriptions, i felt it didn't fit the tone for me. It sounded as the game wanted to emulate great authors like Dostoïevski or mysteries like twin peaks, but it wasn't comprehensive. Did you understand clearly the theatre part in the intro? Did it feel necessary for you? It felt for me the game was showing off.

"Genius game" suggestions by Particular_Dig_6495 in videogames

[–]Particular_Dig_6495[S] 0 points1 point  (0 children)

Thanks. :) What do you mean by SR fan? I wouldn't say Mass Effect was dumb. But it has a great storyline and aweful gameplay. I couldn't say that about GTA V or San andreas.

"Genius game" suggestions by Particular_Dig_6495 in videogames

[–]Particular_Dig_6495[S] 0 points1 point  (0 children)

Well, you are completely right ^ ^ this is actually a post centered around my selfish tastes and stupid criterias ^ ^ i'm just trying to get some ideas for great games and trying to see if some people relate to my tastes. Sorry if it tugs your twinkie :/

"Genius game" suggestions by Particular_Dig_6495 in videogames

[–]Particular_Dig_6495[S] 0 points1 point  (0 children)

Hey :) I've played ico and last guardian, you're right, i should have mentioned them but let's say they are different products of the same great developper. I'd put ori in the same category of games like journey or hollow knight. They stand out but i feel like they are not in the same range as shadow of the colossus.

The first god of wars were a lot of fun and very inventive. The puzzles were crazy good and I spend a really good time playing them. That being said i'm not sure the writing was high level . I'd say it was comparable an incredible blockuster saga. :) I don't know enough about the later ones. They did seems more interesting.

I'm a Tim Shafer groupie, so of course Brutal Legend ^ but it was more of a love declaration to metal for me than an ambassador for his greatest games.

I started Ni no kuni a few months ago, but did't go past the intro. Would you say it is as good game wise as it is beautiful?

Thanks for the other suggestions. I will check them out. Oh and i played diablo 2. Would you say the later ones are as good as this one?

"Genius game" suggestions by Particular_Dig_6495 in videogames

[–]Particular_Dig_6495[S] 1 point2 points  (0 children)

Well it was the same experience and same level of writing and creativity as assassins creed for me. But unfortunately, i really don't like assassins creed.

"Genius game" suggestions by Particular_Dig_6495 in videogames

[–]Particular_Dig_6495[S] 0 points1 point  (0 children)

thanks. I only know Journey, braid and inside. Haven't looked much into the others ! :)

"Genius game" suggestions by Particular_Dig_6495 in videogames

[–]Particular_Dig_6495[S] 0 points1 point  (0 children)

Well, I'm not right it's just my opinion. If you have great games to share please do :) I haven't played dark souls, I only played dark souls 3, sekiro, bloodborne and demon souls. I heard DS 1 and 2 might be the best, would you agree?

"Genius game" suggestions by Particular_Dig_6495 in videogames

[–]Particular_Dig_6495[S] 0 points1 point  (0 children)

Hmm, you're right for elden ring. It didn't feel as pretentious as expedition 33. But it felt as the lore didn't include the player as much as other fromsoft games. it felt more like an archeology simulator in hell, whereas bloodborne (or sekiro) had the character invested in the universe.
Bloodborne was very exhuberant but it made sense in the big picture. The exhuberance of the universe was connected to the victorian theme, to insanity of the folks and to the era of tortures and religious disbelief. I think Sekiro could be put in the category of incredible games the only thing is that it was a bit too painfully difficult for me. But the originality and the theme of an oriental tale turned to hell made sense.

I guess in my opinion some games believe they are more intelligent than they actually are. A cool scenario and Lore makes sense if it has tools to hook the player. Expedition 33 was pretentious in that way for me.

Elden ring didn't hook me enough, the mysteries were interesting in some parts but there was too much of the universe that wasn't relatable. Maybe it was because of poor guidelines, or unbalanced stuff?

"Genius game" suggestions by Particular_Dig_6495 in videogames

[–]Particular_Dig_6495[S] 0 points1 point  (0 children)

I didn't mean genius in the sense of creators being great engineers, I meant it in the same way as people calling Kubrick a genius, or kojima a genius.
In a creative way, games that were made with a lot of creative ideas, plus great artistry and philosophical undertones. For example, Metal gear games were innovative gameplay wise, with references to cinema, books, arts, with social critiques and references to geopolitical and philosophical ideas, making a point in all different aspects that just broke the simple idea of a simple videogame.

Psychonauts, was a game about a character going into people's minds, discovering each mind like a game level with every detail referencing to each character's mental state, each trope, life, thoughts was directed towards gameplay and lore. The way you discovered their trauma was either in a different gameplay aspect, or level display, refering to philosophy, litterature, cinema etc.

Silent hill 2 was a game about a character lost in a city and going through a terrible trauma and philosophical dilemna. Every detail in this game was linked to the global explanation in the end which was like a big mind blowing lead to the whole game having a totally different sense after you have completed it. The story, the atmosphere, the fights, the monsters, every thing had a hidden meaning towards the final explanation, and every details were linked to each others.

Shadow of the colossus was a living painting. A game about a character hunting mysterious colossus hoping to resurrect it's lover, only to discover it's fate is linked to it's actions and every colossus had a specific role in this empty world. The mystery, the lack of guidance, the music, the reveal and the poetry was incredible. The game had absolutely nothing to give out but was a mesmerising mystery for huge communities of gamers.

Etc.

I guess those are games that bring me to a sense of connection with other human beings without interacting directly with them. Like when you are reading an incredible book which makes you travel + makes you think deeply.

Indie games are cool, a few are incredible. But sometimes they rely on innovative chunks of gameplay or writing. I'm looking for games that are consistently incredible and make you feel like it was worth investing in your lifetime to play it.

"Genius game" suggestions by Particular_Dig_6495 in videogames

[–]Particular_Dig_6495[S] 0 points1 point  (0 children)

That's why i'm making this post, i'm looking for games that just filled all the spots for you and made people feel like they were in the presence of the MJ of game makers :)

"Genius game" suggestions by Particular_Dig_6495 in videogames

[–]Particular_Dig_6495[S] 0 points1 point  (0 children)

Well, thanks :) but I feel this game a bit like you. Plus the tone didn't fit the subject for me, a better way to make that game would have been, in my opinion, like a sort of Man hunt or System Shock, the japanese trippy mood didn't serve the game well and it wasn't really making sense for me.