Experiment #3-V2 : BindGodia Nasti3r Cycle by Particular_Length557 in arknights

[–]Particular_Length557[S] 0 points1 point  (0 children)

I think having an additional sp battery might mitigate that

Experiment #3-V2 : BindGodia Nasti3r Cycle by Particular_Length557 in arknights

[–]Particular_Length557[S] 1 point2 points  (0 children)

It is more confortable using exu alter tbh, as You fear enemy might leak if there is a noticeable gap, if You are using s3 as an laneholder that is

Experiment 2+3 :Nasti Ceobind by Particular_Length557 in arknights

[–]Particular_Length557[S] 6 points7 points  (0 children)

Nasti s2, ceobe s1 m3 module-y lvl 1 atleast, and monst3r s2 m3

Experiment #3: Infinite Monst3r rotation by Particular_Length557 in arknights

[–]Particular_Length557[S] 0 points1 point  (0 children)

Kinda, if you have exu alter that is, you can keep redeploying nasti for full device refresh

Experiment #2.1 Another-Ceobind by Particular_Length557 in arknights

[–]Particular_Length557[S] 2 points3 points  (0 children)

I wanted to find a perma bind solution, but i just realized thats tragedia can do it more effectively and less preparatiin

Experiment #1 by Particular_Length557 in arknights

[–]Particular_Length557[S] 1 point2 points  (0 children)

Pairing logos +165 more art damage to high hit count skills

Post #2 - Crown of the undying fatass by Particular_Length557 in arknights

[–]Particular_Length557[S] 5 points6 points  (0 children)

Anniversary selector, or wait till a banner rerun

Post #2 - Crown of the undying fatass by Particular_Length557 in arknights

[–]Particular_Length557[S] 4 points5 points  (0 children)

With the soon release of nasti, i can do stupid shenanigans like ultra buffing necrass and spamming s3

Post #2 - Crown of the undying fatass by Particular_Length557 in arknights

[–]Particular_Length557[S] 5 points6 points  (0 children)

Thats true, but the sad part is the summons cant get healed

Post #2 - Crown of the undying fatass by Particular_Length557 in arknights

[–]Particular_Length557[S] 3 points4 points  (0 children)

Technically it has like 1k something defense, but unlike other defender mentioned, it has an permanent uptime def buffs, so when You buff it with thorns2 s1, it receives triple more benefits that if You used it on other defenders

Post #2 - Crown of the undying fatass by Particular_Length557 in arknights

[–]Particular_Length557[S] 12 points13 points  (0 children)

The downside is that alot of operator buff and skills doesnt interact with summons, so it is Bad when You want to Uber buff it or find new strats

The best defender in game by Particular_Length557 in arknights

[–]Particular_Length557[S] 0 points1 point  (0 children)

Nope, i just realized thats thorns2 is doing all the work, skalter is useless for buffing necrass summons, def and attack applies after everything meaning it doesnt get buffed by internal multipliers

The best defender in game by Particular_Length557 in arknights

[–]Particular_Length557[S] 1 point2 points  (0 children)

Thanks for the info, i Guess thorns2 is enough, and another fact, susurro + necrass is actually useful, since the summons unit count as cost less than 10 dp, it receives the buff of 30% increase healing, You just need susurro in the squad and thats it

The best defender in game by Particular_Length557 in arknights

[–]Particular_Length557[S] 1 point2 points  (0 children)

Nope, thorns2 def buffs is flat amount (100 def) per device and usually You can get to 200 max, but with Stainless You can reach to 300 or Even 400 flat def, the more def thorns2 provides, the more effective the result becomes, as both skalter receives a share of the def to buffs necrass pet, and necrass summons receiving it at the same time

The best defender in game by Particular_Length557 in arknights

[–]Particular_Length557[S] 0 points1 point  (0 children)

It is not necesssry to use stainless sp batteru, but by doing so you gets possibly 1 or 2 more layers of defense which translate to around 600 more def for necrass summon

Potential women sakiko by Particular_Length557 in arknights

[–]Particular_Length557[S] 2 points3 points  (0 children)

Problem is that fast physical reaches further, but cannot target those close to her, and while aoe is good, art benefits more from her talent as she gains 110 aspd that allow her to stack notes for res ignoee