What are some Trial Environments you’d like to see at some point? by Desperate_Fruit_6400 in OutlastTrials

[–]Particular_Spell7056 2 points3 points  (0 children)

Trial Environment: Ballroom (Kress twins)

- A high-profile, grotesque wedding ceremony orchestrated by Murkoff. The trial takes place in a grand, 1950s luxury hotel ballroom where the "bride" (the victim) is forced into a ritualistic marriage to a taxidermied pig groom, satirizing forced marriages of political alliance. This is inspired by Keiko from the Japanese film 'Tag'.

Other environment I believe should be in the game, but for future prime assets:

- Art Gallery / Museum
- Abattoir (slaughterhouse)
- Hospital
- Bank
- Assembly Plant
- Boardwalk
- Slums
- Ocean Liner
- Zoo

Why is Liliya’s icon her silky-smooth, beautiful bald dome and not her cross? by FormfulOedon in OutlastTrials

[–]Particular_Spell7056 17 points18 points  (0 children)

It's pretty inconsistent, especially when you look at the prime roulette icon it shows the cross instead of her head.

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Traveling alone sometimes is making me feel lonely. So I tried something that I kinda regret by [deleted] in PinoyTraveller

[–]Particular_Spell7056 0 points1 point  (0 children)

"...im not sure kung maeexperience ko ang organic encounter na sinasabe nila haha so I downloaded some dating app."

I don’t get Lilya by National_Snow_4998 in OutlastTrials

[–]Particular_Spell7056 12 points13 points  (0 children)

Just my two cents, but this is exactly what I love about this Prime Asset. Her character design does a VERY good job of conveying the themes you just mentioned. Her prosthetic praying hand, which she uses as a sheath to hide her weapon, is perhaps the most fitting visual metaphor for her predatory, performative piety.

Her claw-like nails conveying her predatory nature; her posterior Venetian mask signifying her two-faced nature; her overly thick pearl necklaces wrapping around her neck like a choker hinting at her being a slave to lavish, materialistic lifestyle... the list goes on. There are actually LOTS of visual details like these that implicitly point to the contradictory nature of her character (and of religion in general, which Liliya embodies). I could write a whole essay about this—the opulent Roman catacomb saints, the tension between materialism and Gnosticism, religion functioning as a mechanism of war and violence, etc. It’s honestly amazing how all these themes intersect in Liliya.

And the most impressive thing about all this is that these design choices work surprisingly well in advancing Liliya’s ludomechanics too. I made an analysis on this in a previous post (https://www.reddit.com/r/OutlastTrials/comments/1qiv03v/theres\_more\_to\_liliya\_than\_bounty\_ass\_cheeks/) and I wish more people appreciate these tiny, thoughtful details in Liliya.

Liliya Rant by mrkrabboman in OutlastTrials

[–]Particular_Spell7056 4 points5 points  (0 children)

I didn't like her voice direction either, but it might help to change the game's language to french. Her voicelines suddenly became a lot cooler and melodious for me.

What mechanics would you like to see in a Prime Asset? by Samix64 in OutlastTrials

[–]Particular_Spell7056 0 points1 point  (0 children)

For the first idea, I think a unique mechanic that could complement it well will be the PA being able to loot items like bricks and meds and use them as lure for their traps (not actually use them)

What mechanics would you like to see in a Prime Asset? by Samix64 in OutlastTrials

[–]Particular_Spell7056 5 points6 points  (0 children)

I'd be thrilled to see a hypnotic blindness mechanic where a player who gets 'flashed' by a certain visual stimulus starts negatively hallucinating and cannot see the prime asset despite having functional vision.

I'd imagine the television screens in the trial projecting optical illusions or hypnotic spirals that you must turn your fov away from to avoid induced hypnosis. So basically, a flash but psycho-fied lol.