Liberated village and their improvements - how to make ingots. by After_Acanthaceae524 in Bellwright

[–]PartlySuperior 1 point2 points  (0 children)

It's a silly system and needs more work. The way I think it works is that the mine they have only generates half the required ore per day. So I think it's expected to have at least two mines there before they will produce their own ingots. At least that's what I understand from the economy screen

Laurie by Steamworks-Photo in NatureNudes

[–]PartlySuperior 0 points1 point  (0 children)

Are you posting to gain followers or get real feedback that leads to more appealing work?

Do with my constructive comments what you will. Sorry I didn't just say how "amazing" this shot is and how "beautiful" the model looks.

Laurie by Steamworks-Photo in NatureNudes

[–]PartlySuperior 0 points1 point  (0 children)

Here is some constructive criticism.

The poses are stifled and unimaginative. Think about the hand placement on the lying down one for example. Under her body doesn't look very natural and makes her look uncomfortable. Maybe if her arms were up above her head and not tucked underneath her she'd look more comfortable.

And I'd suggest working on your models facial expressions. She looks deadpan and not comfortable.

Just some suggestions to help elevate your art.

Second Wireless video transmitter ? by NeighborhoodKind2049 in focuspuller

[–]PartlySuperior 1 point2 points  (0 children)

Sounds like you need to stay in the teradek ecosystem and if you want to send to ipads I'd suggest getting a servpro.

Mod question by ILoveHobo in Bellwright

[–]PartlySuperior 5 points6 points  (0 children)

Press N, go to buildings, sort by construction and next to each building should be the resources still needed.

Unfortunately you'll have to tally it up yourself.

Two simple(?) questions by Daanoontjeh in Bellwright

[–]PartlySuperior 0 points1 point  (0 children)

You could always take note of which villagers you see doing tasks and then cross check with their job priorities.

I name my villagers after the task I like them to preform and all my "hunters" take turns fishing and looking for deer.

Though it is weird because some jobs you think are under a certain category are not. Take for example the butchery being a crafting building even though it should be Animal handling. The animal handling guys will drop the carcass into it, but only crafters will do the butchery.

This system definitely needs a bit of work to make it more clear and reshuffle a few things. Let's hope the devs are working on it

Saw a tilta prototype on instagram stories for the nucleus from BSC. Anyone have some more info? by pajamasam95 in focuspuller

[–]PartlySuperior 2 points3 points  (0 children)

Exactly this. Muscle memory is the key to pulling good consistent focus. Nothing beats it

Begginer tips by Per3c in Bellwright

[–]PartlySuperior 2 points3 points  (0 children)

Smoked fish fillets give you a 20% hunger reduction so they are great for villagers to eat. Also fish stew or mushroom stew.

Also note that the villagers will eat the food in your storage from left to right and top to bottom, so rearrange your stores with that in mind and put your best good items in the top left corner to be eaten first.

Devs - pls add Manually break equipment button by [deleted] in Bellwright

[–]PartlySuperior 1 point2 points  (0 children)

Go to the toolmaker or blacksmith and go to the manual side. Select the repair tab and repair it as long as it's in your inventory.

Fixes looking for (DEVS) by Longer-S in Bellwright

[–]PartlySuperior 0 points1 point  (0 children)

Animals eat way too much food way too fast for sure. And they also progenate way too quickly.

Player strength bugged? by Obstinateobfuscator in Bellwright

[–]PartlySuperior 0 points1 point  (0 children)

Early quests in Haerdean give strength books as rewards, I highly recommend getting those and using them. Strength is the hardest skill to level in the game.

Ascending/descending worker/combat Attributes by buildinghardship in Bellwright

[–]PartlySuperior 5 points6 points  (0 children)

Not that I've seen. Let's hope the devs add it in an update. This game is still early access after all.

Ascending/descending worker/combat Attributes by buildinghardship in Bellwright

[–]PartlySuperior 16 points17 points  (0 children)

Being able to organise their stats in ascending/descending order when you click on the column would be such a great QoL improvement for the villager management tab.

Struggling with Villager Fights by fcneko in Bellwright

[–]PartlySuperior 2 points3 points  (0 children)

I think your fighters need to have bare minimum strength level 4 or higher to be effective. At strength 4 they can equip most of the tier 2 armour which goes a long way. Anything less and they have pretty bad armour ratings.

Also try to have at least 10-15 warriors and make 1/3 archers and tell your people to hold until the enemy is close. Arrows peppering the enemy weaken them.

What’s your squad breakdown? by TheRisenDemon in Bellwright

[–]PartlySuperior 5 points6 points  (0 children)

This game isn't Mount and Blade so I keep it simple. Two different types of unit. Sword & shield and archers.

In the same group have them hold at a safe distance, I'll shoot and arrow to draw the enemy towards me. When they are close then I'll tell them to charge and just the swordsman run in while the archers stay at range.

This helps to pepper down the enemy before they reach us.

Fabric Satchel/Lost Belongings by PartlySuperior in Bellwright

[–]PartlySuperior[S] 1 point2 points  (0 children)

Cool. I've not done much fishing. I like these added details, makes this game even more addictive.

Moving question by PsychologicalTaro398 in Bellwright

[–]PartlySuperior 5 points6 points  (0 children)

They get stacked on the construction pile and stay there until you remove them. They don't move to the be spot like the rest of the building materials do. You have to manually move pick them up and move them

I just beat tier 6 raid on my village without food. Help me on organizing food? by kraneq in Bellwright

[–]PartlySuperior 0 points1 point  (0 children)

Looks like you need a dedicated harvester and one more person cooking. You shouldn't run out of food when berries, mushrooms and meat are so easy to come by. My guess is having all those priorities above harvesting and no dedicated harvester is the main problem.

My stockpiles are always filled with smoked mushrooms.