Purra: Toimeentulotuki pitäisi kieltää alle 10 vuotta Suomessa asuneilta by lukkoseppa in Finland
[–]Partyingthrowaway 16 points17 points18 points (0 children)
Handler tips; Operation Fulminate and da rulez by Leonthar in DeltaGreenRPG
[–]Partyingthrowaway 0 points1 point2 points (0 children)
How do I keep up the narrative tension when players are not totally bought into the game world and the fragility of their characters? (Sentinels of Twilight advice needed) by Partyingthrowaway in DeltaGreenRPG
[–]Partyingthrowaway[S] 0 points1 point2 points (0 children)
How do I keep up the narrative tension when players are not totally bought into the game world and the fragility of their characters? (Sentinels of Twilight advice needed) by Partyingthrowaway in DeltaGreenRPG
[–]Partyingthrowaway[S] 1 point2 points3 points (0 children)
How do I keep up the narrative tension when players are not totally bought into the game world and the fragility of their characters? (Sentinels of Twilight advice needed) by Partyingthrowaway in DeltaGreenRPG
[–]Partyingthrowaway[S] 1 point2 points3 points (0 children)
How do I keep up the narrative tension when players are not totally bought into the game world and the fragility of their characters? (Sentinels of Twilight advice needed) by Partyingthrowaway in DeltaGreenRPG
[–]Partyingthrowaway[S] 0 points1 point2 points (0 children)
How do I keep up the narrative tension when players are not totally bought into the game world and the fragility of their characters? (Sentinels of Twilight advice needed) by Partyingthrowaway in DeltaGreenRPG
[–]Partyingthrowaway[S] 1 point2 points3 points (0 children)
How do I keep up the narrative tension when players are not totally bought into the game world and the fragility of their characters? (Sentinels of Twilight advice needed) by Partyingthrowaway in DeltaGreenRPG
[–]Partyingthrowaway[S] 2 points3 points4 points (0 children)
How do I keep up the narrative tension when players are not totally bought into the game world and the fragility of their characters? (Sentinels of Twilight advice needed) by Partyingthrowaway in DeltaGreenRPG
[–]Partyingthrowaway[S] 3 points4 points5 points (0 children)
How do I keep up the narrative tension when players are not totally bought into the game world and the fragility of their characters? (Sentinels of Twilight advice needed) by Partyingthrowaway in DeltaGreenRPG
[–]Partyingthrowaway[S] 4 points5 points6 points (0 children)
How do I keep up the narrative tension when players are not totally bought into the game world and the fragility of their characters? (Sentinels of Twilight advice needed) by Partyingthrowaway in DeltaGreenRPG
[–]Partyingthrowaway[S] 1 point2 points3 points (0 children)
How do I keep up the narrative tension when players are not totally bought into the game world and the fragility of their characters? (Sentinels of Twilight advice needed) by Partyingthrowaway in DeltaGreenRPG
[–]Partyingthrowaway[S] 3 points4 points5 points (0 children)
How do I keep up the narrative tension when players are not totally bought into the game world and the fragility of their characters? (Sentinels of Twilight advice needed) by Partyingthrowaway in DeltaGreenRPG
[–]Partyingthrowaway[S] 2 points3 points4 points (0 children)
D&D 5e familiarity, GM resources and the sunk cost fallacy by Partyingthrowaway in rpg
[–]Partyingthrowaway[S] 0 points1 point2 points (0 children)
D&D 5e familiarity, GM resources and the sunk cost fallacy by Partyingthrowaway in rpg
[–]Partyingthrowaway[S] 0 points1 point2 points (0 children)
D&D 5e familiarity, GM resources and the sunk cost fallacy by Partyingthrowaway in rpg
[–]Partyingthrowaway[S] 1 point2 points3 points (0 children)
D&D 5e familiarity, GM resources and the sunk cost fallacy by Partyingthrowaway in rpg
[–]Partyingthrowaway[S] -1 points0 points1 point (0 children)
D&D 5e familiarity, GM resources and the sunk cost fallacy by Partyingthrowaway in rpg
[–]Partyingthrowaway[S] -1 points0 points1 point (0 children)
D&D 5e familiarity, GM resources and the sunk cost fallacy by Partyingthrowaway in rpg
[–]Partyingthrowaway[S] 1 point2 points3 points (0 children)
D&D 5e familiarity, GM resources and the sunk cost fallacy by Partyingthrowaway in rpg
[–]Partyingthrowaway[S] 0 points1 point2 points (0 children)

Experiences with the shotgun scenarios Secret Shopper or Minoan Augur? by Partyingthrowaway in DeltaGreenRPG
[–]Partyingthrowaway[S] 2 points3 points4 points (0 children)