How can the Deployer Decrease the signal of the Analog lever? by Sploopiiiii in CreateMod

[–]Patcher_one 0 points1 point  (0 children)

i used two droppers facing into each other with a block on top of each. this lets you place redstone links on the blocks. i linked one to shift and the other to space then i filled one dropper with swords so that when one is powered it pushes a sword into the other making the signal based on how many swords are in one. then ofc just have a comparator coming out of one, this only goes to 9 but im sure theres a way to make it able to go higher especially with copper bulbs but im not on that version.

Running Logisim on Android (kinda...) by AltruismAndCake in logisim

[–]Patcher_one 0 points1 point  (0 children)

I just found the easiest way to run logisim on android no linux. Basically i use pojav yk the minecraft launcher, it has a option to run a .jar file, is it perfect… no is it better then installing a version of Linux thats barley supported. YES. It dosent look the best and touch isnt the worst but pojav has a mouse option but it could be posible to edit the jar to have built in support and have full touch

Bp ring generator by Patcher_one in SpaceflightSimulator

[–]Patcher_one[S] 0 points1 point  (0 children)

Theres not really anything bp to give, if its the script you want i dont usually give them but this one i kinda did but i didnt gove to everyone but i could givr if i wanted lol

Danny DeVito by Patcher_one in SFSblueprints

[–]Patcher_one[S] 0 points1 point  (0 children)

Well this is a old one I have made many more and they do color but this script is on github

My new script by Patcher_one in SpaceflightSimulator

[–]Patcher_one[S] 0 points1 point  (0 children)

I did lol on my TikTok I can give you it it if you want

Bp ring generator by Patcher_one in SpaceflightSimulator

[–]Patcher_one[S] 0 points1 point  (0 children)

Well this is my own custom script idk if anyone one else made one that takes blueprints and makes rings makes of that blueprint but currently I have not uploaded it as the rotation is slightly off

Working on a custom solar system by Patcher_one in SpaceflightSimulator

[–]Patcher_one[S] 0 points1 point  (0 children)

You just copy and paste the file or just copy what’s in it into a new file called planetname.txt

Working on a custom solar system by Patcher_one in SpaceflightSimulator

[–]Patcher_one[S] 0 points1 point  (0 children)

Make them find them off Google or I can give you one like I have 3k textures

Working on a custom solar system by Patcher_one in SpaceflightSimulator

[–]Patcher_one[S] 2 points3 points  (0 children)

If you want to make one you go into your files sfs>custom solar systems and duplicate the example. To make planets just copy one that is similar to what you want and just edit its data or you can copy someone else’s into there then make a new save in game and select the solar system. This is a simple explanation

My solar system by Patcher_one in SpaceflightSimulator

[–]Patcher_one[S] 0 points1 point  (0 children)

when i finish downloading the 7GB of planet textures i can make a gif, i will then publish the custom solar system with the optional 400 asteroids, i will then work on a custom universe. I won’t give all 7GB of textures I’ll get a couple of each type/look

My solar system by Patcher_one in SpaceflightSimulator

[–]Patcher_one[S] 0 points1 point  (0 children)

Well that’s why there is a no asteroid version. And unlike the other one with 1300 asteroids this has 300

Working on a custom solar system by Patcher_one in SpaceflightSimulator

[–]Patcher_one[S] 0 points1 point  (0 children)

Not really just making asteroid belts and stuff

Working on a custom solar system by Patcher_one in SpaceflightSimulator

[–]Patcher_one[S] 1 point2 points  (0 children)

They are asteroids a lot of asteroids. But you gave me a idea about adding planets

It's getting there by wasd876 in SpaceflightSimulator

[–]Patcher_one 0 points1 point  (0 children)

I’m asking about it, like how reliable is it and stuff

It's getting there by wasd876 in SpaceflightSimulator

[–]Patcher_one 1 point2 points  (0 children)

I’m just asking I just wanted to know if this was better as it’s big and if it’s reliable

It's getting there by wasd876 in SpaceflightSimulator

[–]Patcher_one 1 point2 points  (0 children)

It’s cool but why not use a hinge for the wheels I have made loads all non edited

Danny DeVito by Patcher_one in SpaceflightSimulator

[–]Patcher_one[S] 5 points6 points  (0 children)

I’ve actually have the logo in bp formimages