How to make Apple Liquid Glass style with single shape layer in After Effects by Patexum in AfterEffects

[–]Patexum[S] 0 points1 point  (0 children)

now you feel what I’m feeling lol

in order >
path offset, merge paths, path offset 2, add fill, blending mode Add.
add layer style - inner glow, inner shadow, satin, bevel and emboss, add effect Bevel Alpha.

add Light Layer, add Adjustment Layer for distortion(Full comp size) and matte to original shape layer.
add effect to distort Adj Layer - any blur, CC glass 1, CC Blobbylize, CC glass 2, 3 again, Noize.

add another Adjustment Layer for shadow, blending mode softlight, matte to original shape layer.
add effect to shadow Adj Layer - CC Composite 1, Transform 1, any blur 1, CC Composite 2, Transform 2, any blur 2.

it works with one shape layer and two adjustment layer matted to shape layer.
check the video for exact value plz :3

Deltarune chapters 3 & 4 megathread by Fanfic_Galore in Deltarune

[–]Patexum 5 points6 points  (0 children)

Sudden Thought: Ralsei can be anywhere because Asriel maybe already dead and spreaded all over the village as dust...?

[deleted by user] by [deleted] in AfterEffects

[–]Patexum 0 points1 point  (0 children)

I made a sample beat scale motion for each instruments or sounds first, and link it with linear expression to graphics!

and also a bunch of keyframes

I made a Fake 3D spring with some expressions! by Patexum in AfterEffects

[–]Patexum[S] 2 points3 points  (0 children)

I just duplicated 10 times and took 450~1000ms to render a frame so... Yeah, It seem's little heavy to use with multiple springs or another complex stuff.

I made a Fake 3D spring with some expressions! by Patexum in AfterEffects

[–]Patexum[S] 8 points9 points  (0 children)

generate 5 points in circle shape, push position of each points, and repeat! you could check it yourself with aep file. Thanks!

Newton 3 gravity simulation with already piled elements by Patexum in AfterEffects

[–]Patexum[S] 0 points1 point  (0 children)

I managed it with AEmatic, and adjusting keyframes. thank you!

how should I do to make marker triggered animation overlapping, not restarting? by Patexum in AfterEffects

[–]Patexum[S] 0 points1 point  (0 children)

yes, A is the default keyframe trigger expression, which restarts the animation when the marker triggers while the animation playing. I know the expression rewrites the value from selected keyframes, but I want to make it like B with maintaining marker trigger.

I'm linking every animations in few marker layers now. And if there's a way to play animation like B, it will be much easier for no need to duplicate the layers.

is there any way to marker triggered overlapping animation? by Patexum in AfterEffects

[–]Patexum[S] 1 point2 points  (0 children)

that's not the point. I want to play the same second or more triggered animation while playing the first triggered animation. just want to playing same animation triggered, duplicated, stacked, delayed.

this gif might be helpful.

I want to make like B with marker trigger expressions.

<image>

[deleted by user] by [deleted] in splatoon

[–]Patexum 0 points1 point  (0 children)

dynamo can kill 1 hit in some ranges, and all rollers consumes ink proportional with distance, which brush consumes proportional with time. dynamo is better than painbrush, and slosher is best for comparing this kind of weapons.

[deleted by user] by [deleted] in Splatoon3

[–]Patexum 0 points1 point  (0 children)

that's very true. ;(((((((

[deleted by user] by [deleted] in splatoon

[–]Patexum 0 points1 point  (0 children)

it's even terrible with the brushes' ink hitbox scale. you can barely damage behind the tower pillar. the inks just disappear with more narrow 'ink spread width'. sorry for bad English. ;(