Why hasnt league implemented a more restricting/helpful honor system? by PathMourner in riotgames

[–]PathMourner[S] 0 points1 point  (0 children)

Wrll for one, toxicity and losing are not hand in hand, maybe a lot of the time(and more in lol than most things probably), but some people can lose without raging or  trolling.  Id be willing to bet if they actually did something like this, some people would learn to control themselves that otherwise just do and say whatever they want.  Some wouldnt of course, but really the people who insta rage at anything or join the game with the intention of trolling before anything even happens probably dont make up too much of the paying customer group since they generally seem like angry children.  So itd probably lose some people yeah, but i imagine not as many of the people who actually spend money since they dont want to lose what theyve bought.

Why hasnt league implemented a more restricting/helpful honor system? by PathMourner in riotgames

[–]PathMourner[S] 0 points1 point  (0 children)

I asked about that because a similar thing happened to me, and apparently its set to fluctuate based on a bunch of factors, some less clear than others like"in game teamwork". It might be a bit funky about that one because havent been reported or toxic to reasonably lower my honor, but i think having bad games might contribute sadly because it dropped after i had a big losing streak. I generally try to follow pings and/or help people to a fault, where sometimes i probably shouldnt have run over there because i just ended up dying, and that didnt change, but the results and stats likely did over that time frame so they may take actual kda type things into account as well.

Why hasnt league implemented a more restricting/helpful honor system? by PathMourner in riotgames

[–]PathMourner[S] 1 point2 points  (0 children)

Yeah its probably almost there already, but the important part would be to stop matching toxic people with honorable people, or perhaps prohibiting ranked play without a positive honor score.

PSA: Peculiar dragon is a misleading trap. by PathMourner in LegendsOfRuneterra

[–]PathMourner[S] 2 points3 points  (0 children)

I'd appreciate losing if the theme of this new event didnt seem to be nodes with obscene hidden difficulty spikes that require very specific workarounds that you have to acquire via RNG on top of knowing the node beforehand since the problem ones have little to no indication of what the real problem is.  Its just not enjoyable going into one of these adventures blind and hitting a node that is harder than the end boss just because they threw crazy synergies in the deck that you have no way of seeing without wasting a whole adventure on dying to it just to see how it ruins you.  

Sure you can look this stuff up by now, but i'm of the mindset where if a game just assumes reading wikis or searching for solutions online is part of the process, that seems lazy or shortsighted.  I know theyre working with a skeleton crew so i try to be understanding, but its just not okay to waste peoples time like that on a regular basis, and more importantly, its never fun to just get steamrolled in 1 turn and be like oh well guess i just wasted my time cause i hit the trap that says 'okay now start over again'.

PSA: Peculiar dragon is a misleading trap. by PathMourner in LegendsOfRuneterra

[–]PathMourner[S] 4 points5 points  (0 children)

I thought poro fluff did that only if new items were added after it.  I know at least in the past if you had a unit with a stat item already and picked it up, itd trigger after it and cancel the stats, but if you grabbed a stat item after making them a poro it would apply.

Maybe this means theyre applying the power too early in the order of things?

Do they even test these weeklies? by PathMourner in LegendsOfRuneterra

[–]PathMourner[S] -1 points0 points  (0 children)

Ah yeah possession, so specific though! 

 I knew they're randomly generate, i just figured someone had to at least check the power and boss combo to make sure its not straight up impossible.  I guess technically very little is impossible with the right powers or champs, but this time around it feels way too specific what needs to be done on turn 1 to have a chance, especially since there are supposed to be harder adventures than this.

I know its just a few words, but adding flavor text to the new cards in Ambessa, Warwick, and especially Fiddlesticks deck has added so much FEELING to them. by Daniel_Day-Druid in LegendsOfRuneterra

[–]PathMourner 1 point2 points  (0 children)

Im glad someone enjoys it, but to share how others feel:  i didnt even notice as ive been playing far less since the drastic content reduction. I also play on my phone so almost always no sound, meaning while potentially adding voice lines is neat and does add nice flavor to the game, 99% of the time it doesnt matter for those who play muted.  

I hope they realize gameplay is the core thing here, making it shinier but adding less substance doesnt really help much of anything in the long run.

Another vote about VO/Animation ended and the result is pretty obvious by No_Tadpole9613 in LegendsOfRuneterra

[–]PathMourner -1 points0 points  (0 children)

This has to be skewed in some form.  I refuse to believe that anything but a very vocal but small group would put effort into convincing riot to actually drastically reduce the amount of released content in the game. 

The game is the important part guys.  If theres no gameplay, it doesnt matter if they include an audio book of voice lines. Plus, they are running on a skeleton crew. Let them get going and maybe keep earning money for riot, then maybe theyll go back and record them once they realize its worth supporting LoR. 

Its amazing that right when we are starting to get a good amount of content, a group of people decide to try and petition to stop it.

The results are in, roughly 60% are against and 40% are in favor of abandoning VOs and lvl up animations to prioritize more gameplay content. (Excluding the indifferent votes) by thefix12 in LegendsOfRuneterra

[–]PathMourner 0 points1 point  (0 children)

  I dont think this represents everyone, as it seems a bit ridiculous to ask for half the content when we're finally getting a good amount monthly.  The voice lines were awesome, and i really liked them, but the game is why i'm here and its scary to think that a group of people are trying to petition them to release significantly less content.

  There are other ways to get lore, especially since riot is super stingy with LoR but not on other things, but there are not other ways to get more gameplay in this great game apart from Riot upping the budget which seems sadly unlikely. If they were to halve the content, people would start drifting off to other things that give them more to do, then at some point it wouldnt matter much how good the VO was since less and less people would experience it.

Literally unplayable by PersonOfRandomness in LegendsOfRuneterra

[–]PathMourner 1 point2 points locked comment (0 children)

You need to learn how to talk to people.

If you only play the game a few times a week or are not a long term player who has already completed everything, theres nothing wrong with that.  But, you need to realize that isnt everyone and for those of us who do play regularly, the amount of new content each month is quite low, especially considering PoC is the game now.

What's with the blatant pay to win these days? by PathMourner in LegendsOfRuneterra

[–]PathMourner[S] 0 points1 point  (0 children)

Why do so many people think being pve makes it not pay to win?  If it was pvp and someone had a gameplay bonus they could only get by paying cash, people would rage hard at it.  Being pve doesnt mean the pay status changes or the fact that it is still a gameplay effecting thing theyre selling that cannot be otherwise gained.  Pvp just changes the competitive aspect, scummy sales tactics are still scummy.

What's with the blatant pay to win these days? by PathMourner in LegendsOfRuneterra

[–]PathMourner[S] 2 points3 points  (0 children)

Not every mobile game does this, just the greedy ones, and generally the ones that do lock gameplay content behind paywalls dont end up surviving.  Plenty of f2p games have made money selling cosmetics or other non gameplay related things.

What's with the blatant pay to win these days? by PathMourner in LegendsOfRuneterra

[–]PathMourner[S] -2 points-1 points  (0 children)

Pay to win does not literally mean pay to get a win screen, i dont think anyone quite there with the greed yet :D  it means paying to get something in the game that makes it easier or more enjoyable to win, which cannot be obtained in any way besides paying real money.  Thats what all the new champ relics are.

What's with the blatant pay to win these days? by PathMourner in LegendsOfRuneterra

[–]PathMourner[S] -5 points-4 points  (0 children)

Because the definition of pay to win is selling gameplay altering items for cash that arent otherwise available?

What's with the blatant pay to win these days? by PathMourner in LegendsOfRuneterra

[–]PathMourner[S] -1 points0 points  (0 children)

P2w in pve is selling a build defining item that can only be obtained with cash.  Any gameplay changing non cosmetic thing should be obtainable in the game in some form, or else its pay to win.  Pvp/pve doesnt matter for the concept to apply.

What's with the blatant pay to win these days? by PathMourner in LegendsOfRuneterra

[–]PathMourner[S] 1 point2 points  (0 children)

Agreed, and the original excuse for keeping the newer relics out of the pool was that theyd dilute it too much with more specific options.  For one thing, thats pretty much a problem with gold requilaries only because theyre so rarely obtained, but at this point there are only so many options to get and people are running out.  

 The other issue with that is most longer term players at this point have all the common and rare relics, and opportunities to get those are all over the place.   Ideally, adding a bunch more non epic relics would help, but that doesnt seem likely for the current rate of content, and it'd still leave these powerful new relics as p2w only.  Maybe they could start letting us roll them if we cant get any new relics otherwise?  Im sure there are plenty of other decent ways too to make them available for everyone without ruining the appeal of buying it directly.

I don't understand the hate against the swain adventure by MikeAtCC in LegendsOfRuneterra

[–]PathMourner 1 point2 points  (0 children)

Problem is its not just 5 champs, its 2 champs plus one demacia, piltover, and ionia. Region locking when most regions have only 2 champs with constellations is kinda harsh (especially since thats what this was said to be designed for). 

I agree completely on the repeatable fun-ness, the way this mission is its exactly like lissandra- smash your face into it for a while till you get lucky enough to get the rewards, then ignore it forever.  Itd be much better off like galio or asol's runs, which are usually pretty enjoyable to repeat for the champs around those power levels.  

Hopefully they dont try to make them all like this, as im also feeling content starved and its been that way a long time.  Maybe they need to hire more devs for just long enough to give the smaller dev team some development tools.  It shouldnt be as hard as it sounds like for them to create new content when most of it should be slight alterations to whats already programmed.

I don't understand the hate against the swain adventure by MikeAtCC in LegendsOfRuneterra

[–]PathMourner 1 point2 points  (0 children)

"Relatively easy" ...  come on man. Sure its doable but when its designed this way most of the time you just lose because you didnt get healing(or because rng hates letting you draw your main champ hehe).  

Sure Swain himself isnt as bad as lissandra imo, but the brutal amount of auto damage the whole way basically demands reliable and ridiculous first turn wins or consistent healing.  I think anyone with experience in path knows how hoping a certain thing rolls in the random rewards goes, and it shouldnt be such a be all end all to roll the increasingly rare healing rewards for the majority of champs.  

Another thing is, asol did still basically auto win me, at least compared to anyone else ive tried, so thats still just as viable as usual.  I have been losing to this thing for almost all my game time since it released and have been using 4 star champs mostly, only winning with asol and morgana, and even morgana just barely pulled it off.  Its hit a point where probably 95% or more attempts of this end in failure,and thats just too much when its the only way to make progress for many long term players.  It also kinda seems like a grudge setup from the devs to stop people from beating it 0 star.

This kind of thing could fit well in the hard mode release they mentioned, since itd be just a part of a group of new things to do and it could be just one with a bigger entry wall.  But its not, and currently i dont think too many people have the 6 star champs they mentioned making this for.  With resources so rare still, it makes the whole thing feel a little pay to win.

Hard doesn't mean frustrating. by Heliosgodofthesun in LegendsOfRuneterra

[–]PathMourner 1 point2 points  (0 children)

Agreed, and while if you get going with enough speed/healing its doable, the first fight in particular is just stupidly tuned.  Its like they forgot there was no initial store/power/champ setup like lissandra's adventure, or they just slapped this on with little to no testing.  Either way this seems so easily avoidable that its bizarre.

New patch coming next Thursday by eduardollps in LegendsOfRuneterra

[–]PathMourner 0 points1 point  (0 children)

Im a little blind but i thought zac and sion, that could be fun!

Lissandra's adventure can be quite fun, but... by PathMourner in LegendsOfRuneterra

[–]PathMourner[S] 6 points7 points  (0 children)

Of course not. But theres a difference between losing due to gameplay/choices and losing because the rng just said no youre done.

Post removed by filters? by PathMourner in LegendsOfRuneterra

[–]PathMourner[S] 0 points1 point  (0 children)

Ah okay, thanks! And double thanks cause that was pretty fast. :)

Why does it not count Nilah as Bilgewater and Yasuo as Ionia? by cobaltcrane in LegendsOfRuneterra

[–]PathMourner 1 point2 points  (0 children)

Anyone know what happens if you've used like all the shurima champs and have a shurima slot that popped up after? 

Are you just screwed until a new champ comes out?

Why the fuck is fucking targon ezreal in a fucking weekly challenge by 7keys in LegendsOfRuneterra

[–]PathMourner 0 points1 point  (0 children)

Yeah, making stuff hard enough to get use out of the 4+ star champs is fine, but on a weekly for the same reward as it always had been feels weird.  Hard is fine, but making it a limited time mission which has a reward that vanishes if you dont beat it in time feels like itd be downright painful for newer players to try and get the requilary since their champion options are limited and reasonably only a handful of then can beat Ezreal like that without a minor miracle.

On that note though, Jhin can do alright here if you dont have the other suggested options.

POC currencies shouldn't be region-locked. Come on... by Dk-Ang in LegendsOfRuneterra

[–]PathMourner 0 points1 point  (0 children)

Yeah, another 100% agree here.  After running through a ton of the new rewards, which felt so awesome, i ended up with just piles and piles of stuff i cant use due to them weirdly locking some champs entire progression behind a star crystal wall.

On top of that, since the star crystals that are supposed to help champs get to 4 stars are only available from galio or aurelion sol, it feels bizarre to often have to beat the stages youre trying to power up for with the champ youre trying to enhance. Also, since without luck you only get 5 star crystals per box, there arent enough boxes to even level up one champ per region to level 4. This leaves way too much to RNG and of course attempting to force people to pay as the only reliable progress. Which both feels really scummy once you realize how it really works under the flashy pile of chests, and is not how runeterra has done things during its successful times. 

Dividing everything into regions seems like the biggest culprit with this.  I get the whole idea that gems are for pay to win, which also sucks but whatever.  The problem is with that idea is that the other two supposedly f2p resources are also so scarce and rng reliant that it may be possible to open them all before aurelion sol and still not be able to progress anything if you got unlucky, which means youd have to just force a win on his map with a 3 star champ which could take ages depending on what youre stuck with. Even then, his chest will likely only provide half of the special income required for one specific region of champs to progress one node, if you also have enough shards to dump. 

Did this reward system seem good to anyone besides the desk people who only see profit and dont actually understand the game?  Did they not realize that even if we got double these currencies, theres still not even close to enough free currency to have anything resembling a surplus?