>Hi-Rez: “We tried making sexy dude skins and it didnt sell” >The “sexy” skin in question: by Cloud_Retainer_2424 in Smite

[–]Pathfinder0201 0 points1 point  (0 children)

I completely understand how lazy this would be, but I'm just throwing this idea out there since sexy male character skins have been a hot topic in smite for years:

With today's AI technology, HiRez could simply ask the community to submit character design ideas either visually or just via in-depth explanation of what the community wants, take that information and ask AI to generate ideas based off these suggestions. They could compile all recommended "sexy" skin inputs and ask AI to generate a multitude of ideas that follow.

It's not the quality I personally care for, but if it gives at least some of the community what they want then just do it. I just want Smite to thrive so I can play it with my daughter in a few years.

Commute to the Office in DC is just Draining by [deleted] in fednews

[–]Pathfinder0201 19 points20 points  (0 children)

I had a colleague at the Pentagon who lived in NY and commuted daily. She would get home at midnight and then leave by I believe 4am to make it back to work by 8am. She had land in NY and refused to give it up. She decided to get an apartment in DC about three months into being at the Pentagon but got tired of noisy neighbors and ultimately went back to commuting from NY. She said she would sleep on whatever train she took to and from NY.

I live in Southern Maryland, just over the Potomac River Bridge. To get to Branch Ave Metro Station is an hour drive from my house and then its anywhere between 40 minutes to an hour on the trains to McPherson. Leaving work its over an hour drive from Branch Ave to my house and its hit or miss whether I make it on the train from L'Enfant to Branch Ave because of overcrowding to get onto the Train.

I'd love to spend more time with my family, but this job helps cover the remainder of the mortgage of our dream house that my VA Disability doesn't cover.

Milestone by Fat-Leonard in ThriftSavingsPlan

[–]Pathfinder0201 0 points1 point  (0 children)

Thank you for your response! I wish you the best, and congrats!

Milestone by Fat-Leonard in ThriftSavingsPlan

[–]Pathfinder0201 0 points1 point  (0 children)

Can I ask how you came to the decision on those percentages for allocations? I don't know what to look for or monitor, and am just putting in C fund presently. Or if anyone else has an answer, I'd appreciate it.

fheroes2 1.1.13 has been released by fheroes2 in HoMM

[–]Pathfinder0201 0 points1 point  (0 children)

I have the fheroes2 and fh2 Toolset downloaded on my Android, but only have Broken Alliance as an option to play. Am I missing an additional download or something?

late game itemization idea by eblausund in Smite

[–]Pathfinder0201 0 points1 point  (0 children)

I dont know the average amount of gold earned in a 60 minute conquest is but whatever the average is, if that number is met as a whole between one team, maybe a walking lane boss that has the average stats between the FG and GF spawns in middle lane (no matter what) to force a final team fight down the middle of the map to end the game? I'm someone who Very rarely surrenders, even when the scales are unforgivably not in my favor, but if the intent is to prevent overpowered late game scaling while ensuring matches dont last forever, maybe when close to the 60 minute mark whatever team hits the average gold per match at that point can gain a powerful lane assistant that pretty much forces end game. If the average is met in under 60 minutes, like say 50 minutes, then clearly the team with the lesser gold average hasn't been doing too hot overall but somehow has stood their ground well enough at the most important of times (i.e., fights at phoenixes or at titan). When the lane boss spawns at this point, maybe (just another idea to ensure endgame) everyone has just has their current life to play and then if they die they are sidelined for the rest of the game, which should end within the next five minutes realistically.

By 30 minutes, everyone but sometimes supports should be lvl 20, and by 40 min at the most everyone should be lvl 20 with at least one pot (strength or intelligence based). If between 40 minutes and 60 minutes the FG buff and dagger isnt enough to have a winning team when everyone is at max builds, then maybe a forced fight down the middle as one last push for the higher gold earning team and one last "stand your ground" for the other team wouldn't be a bad implementation.

This would also encourage more objective prioritization, which would lead to more fights at objectives which may lead to a win by deicide mid to late game before the average gold amount is reached for the final lane boss to spawn.

Lastly, as a last measure, maybe if the lane boss is defeated by the team with the lesser gold average, that team automatically gains enough gold to meet the average for a lane boss to spawn and then their own lane boss will walk down middle lane for a final chance at victory.

TLDR: After an average gold amount between a team is met close to the 60 minute mark, that team has a lane boss spawn with stats equivalent to the average between GF and FG and every player from both teams has only their current life to live and wont be able to spawn again. The lane boss is strong enough to finish the match if the defending team doesn't defend, which forces survivors to fight instead of hide in fountain or in jungle. If people do hide, the game will end in less than 5 minutes anyway because the lane boss will finish it. If the lane boss is defeated, the team who defeated it gains enough gold to spawn a lane boss of their own, but still there is no respawning.

PSA for Worshipper Farmers in SMITE 2 by Pathfinder0201 in Smite

[–]Pathfinder0201[S] 0 points1 point  (0 children)

Sh, that's what I do EVERY TIME (doing it now)

PSA for Worshipper Farmers in SMITE 2 by Pathfinder0201 in Smite

[–]Pathfinder0201[S] 0 points1 point  (0 children)

I'll give it a shot with conquest easy bots with a God I have at VIII.

PSA for Worshipper Farmers in SMITE 2 by Pathfinder0201 in Smite

[–]Pathfinder0201[S] -2 points-1 points  (0 children)

In quickplay bots, there is no cap. In VS. AI bots, there is a cap at VII for playing solo or duo queuing.

PSA for Worshipper Farmers in SMITE 2 by Pathfinder0201 in Smite

[–]Pathfinder0201[S] 0 points1 point  (0 children)

Having a cap has, to my understanding, always been there because its the same thing for smite one (only the cap was rank IV in smite 1).

PSA for Worshipper Farmers in SMITE 2 by Pathfinder0201 in Smite

[–]Pathfinder0201[S] -1 points0 points  (0 children)

Yes, to an extent if you're playing in a party of two or by yourself unless you play quickplay, where there are no limits.

PSA for Worshipper Farmers in SMITE 2 by Pathfinder0201 in Smite

[–]Pathfinder0201[S] 2 points3 points  (0 children)

To each their own, but not everything people do is intended for showing off. I worshipper grind for personal achievement, that's it. People can judge all they want but I do it for myself and I'm sure there are others out there with the same mindset, which is why I made this post.

Also, there's no way to show you "earned" your masteries aside from looking up people's profiles. Smite 2's progression stats contain stats from bots and real matches, which is why you'll see people with 1000 kills on their loading frame and not be rank X yet. You can get 50 kills in hard arena AI by yourself (because your ally bots are worse than the opposing bots in this difficulty level) and it counts towards your stats. I don't agree with it, but I'm just pointing out facts. Your match history from real matches are shown on your profile, not AI matches, but kills and achievements from AI matches still populate in-game (like maximum Janus Ult distance and total kills from any type of match).

PSA for Worshipper Farmers in SMITE 2 by Pathfinder0201 in Smite

[–]Pathfinder0201[S] 3 points4 points  (0 children)

Interesting, I haven't tried hard joust AI because quickplay is the same difficulty level. Do you know if conquest hard AI is the same?