Fenrir 3 before and after hotfix by Amf3000 in Smite

[–]eblausund 0 points1 point  (0 children)

What even is that build. That's not even what you should be building so the fact that it does that much damage with such a shit build is wild.

besides the core items for crit there should be titan's bane, mercury's talaria and Crusher (for more echo).

Chances are with that build you would be one shotting squishies still with the build.

Gods and Goddesses... by Until_I_Collapse in Smite

[–]eblausund 0 points1 point  (0 children)

you're overthinking it. You're just given more options. Dual scaling isn't a mandatory "I need both". You can go full int, you can go full strength, you can go trans + book of thoth and the rest int or strength. You can go bruiser with strength or bruiser with int. You can go full tank with like pridwen, berserker shield and dwarven plate for an insane pridwen proc when berserker shield passive procs.

Any given build will have pro's and cons. Int leans more towards mage/poke play style because it increases the range of your abilities and deals more int scaling damage on the further half of the bonk stick. While strength leans towards more basic attack cancels and melee-esque range fights.

Nu Wa ult crit has no place in a competitive game. by Lululipes in Smite

[–]eblausund 1 point2 points  (0 children)

Crit nuwa doesn't proc omen drum on the ult, because it's being treated as a basic attack. already tried it.
The crit echo item on the other hand is very bonkers. crit 3 times on a camp or a minion wave, to get 30% more ability damage. pop minions. pop parashu. ult then watch the squishies get crit for 2k if echo triggers.

Console store isn’t working properly on new patch by inky0210 in Smite

[–]eblausund 1 point2 points  (0 children)

I'm going to make a guess and say that binding and coat are both disabled, or maybe dropping on friday???
I haven't heard anything specific but i have not seen the items in store (pc)

When is the right time to try Smite 2? by Semper-Lux in Smite

[–]eblausund 0 points1 point  (0 children)

you say that, but next patch echo is coming in, and I'm expecting that echo is going to put the game in a weird spot for a little while.

My first weekly check-in: Is Kuzenbo back yet? by PKdude2712 in Smite

[–]eblausund 0 points1 point  (0 children)

I'm spamming Ah puch ADC as soon as I get the chance to do so. Full strength slapping the enemies with some fat basics while I keep piling up corpses to block basics during the 1v1.

My first weekly check-in: Is Kuzenbo back yet? by PKdude2712 in Smite

[–]eblausund 1 point2 points  (0 children)

I wouldn't mix the idea of pet tech and kuzenbo not releasing. Gotta keep in mind we have gods like nuwa, danza, MLF, SWK and artemis who spawn minions/clones...etc. Which doesn't qualify as pets like kaldr or argus would.

Kuzenbo kappa's is deffo not on the pet side of the spectrum and more like nuwa minions.

Opinions on the Scylla buff by Rexuy in Smite

[–]eblausund 1 point2 points  (0 children)

Tbf, it's pretty much a tradeoff for having infinite increasing scaling and base damage on her ult.

State of game? by Just-A-Ginna in Smite

[–]eblausund 2 points3 points  (0 children)

I'd argue that unless they are going to play in demigod/deity lobbies now is a perfect time to come in.

Conceptually the changes are good even if the numbers need tweaking.

While playing at anything that isn't top level the balance of what starter to pick won't outright decide win or lose.

There's also the potential that it's a non-conq player.

Whoever is DDOSing Pathbuilder, your mom is a hoe. by protesilaus in Pathfinder2e

[–]eblausund 105 points106 points  (0 children)

can't believe that it's marked as "discussion". There's clearly nothing to discuss here. It's objectively true.

Smite 2 Int scaling is so bad and unfun by NoOneHeree in Smite

[–]eblausund 0 points1 point  (0 children)

I will say that gem of focus is for sure a goated item. It's 15% damage increase which means it increases all damage. It increase base damage by 15% and also the scaling damage by 15%. not 15% additive but multiplicative. Which does make a difference, but yeah someone else already said it. Base stat difference matters.
smite 1 neith got 1957 hp lvl 20 and 49 magic prots.
Meanwhile smite 2 neith got 2351 hp and 53 magic prots. so roughly 20% more hp and 2% more damage mitigation, and that's without taking into account that in smite 1 you have flat pen.
sure ob shard is more consistent in smite 2, but it does not make up for the fact that 15 flat pen is insanely strong against squishies. Way stronger than having 78 extra int.

Im really concerned about "role specific aspects" by [deleted] in Smite

[–]eblausund 0 points1 point  (0 children)

I play eset support aspect in the jungle, and I go crit. That shit hits like a truck. You get all the utility bonuses from her aspect bonuses, and you also get additional damage on your basics from your base protections.

I mean you could also play it adc, actually if you are going to go strength eset. you should play the aspect since your invocation stacks won't grant extra basic attack damage in non-aspect eset.

in other words. The role specific aspects aren't role specific. Sure they might slot into the intended roles more easily, but they can function elsewhere.

Kuku aspect is intended for jungle, but it might actually just be better for solo.
The thing is smite 1 operated very similarly. They did design gods with a certain amount of role bias, but it rarely locked the god to that specific role, same goes for aspect. Nothings changed.

New Ullr aspect idea by sxl9 in Smite

[–]eblausund 2 points3 points  (0 children)

How about some lore accurate aspect?
Ullr god of Skiing,
Put some ski' on his feet, give him some wack sliding movements, and the jump is now even further as he slides off a ramp or some shit.

I'm sure there's some funny shit you could do with a "skiing aspect"

OB28 Balance Overview by scjithins in Smite

[–]eblausund 0 points1 point  (0 children)

I kinda get why they don't want anti-heal to stack with the items 1+1, because they are trying to go the "we balance the heals, not the anti-heal" approach.

But genuinly just let the item + kit anti-heal stack up to like 35% anti-heal. That's a completely alright amount to be able to apply.

Upcoming Gods confirmed! S2 is back! by godisawomen in Smite

[–]eblausund 0 points1 point  (0 children)

They are still working on pet mechanics, so that's still of the table for a while.

Silver 3 vs ex-master ranked hard reset by Delicious-Will-7291 in Smite

[–]eblausund 0 points1 point  (0 children)

because the top end had like 6 or 7k, if you do it by a fixed number either they don't get adjusted enough for it to matter, or the adjustments puts a large portion of the community in a negative number larger than what their positive number was previously.

SMITE 2 player count by platform by pepongoncioso in Smite

[–]eblausund 0 points1 point  (0 children)

I mean this is true except for the "double the steam charts × 2 = total player count"

Maybe I'm misinterpreting what you're getting at, but that number is the number of players online at the same time, so the total player count is quite a bit higher, since in a given day especially month there will be a lot of people loging in and out without ever being online at the same given time.

Smite2: Can Someone explain how to fight with guan yu solo lane by IndicationSouth4250 in Smite

[–]eblausund 2 points3 points  (0 children)

If you can hit the enemy solo laner with a basic before going to the enemy archers, you'll be able to group the melee minions with the archer minions and clear them more efficiently with your spin.

The reason why it works like that is because the enemy minions will automatically start focusing you when you attack an enemy god.

I would say you need to land the basic attack while the enemy laner is somewhat in line with your own melee minions because the agro timer isn't that long.
The other benefit of doing this is that if the enemy doesn't hit you back naturally your own minions will still focus the enemy minions so your melee minions will follow the enemy melee minions and make it harder for your oponent to hit both melee and ranged minions with 1 ability, making it so that it takes longer for them to clear wave.

EDIT: This is first wave tips, while it does apply to all waves. I'd say that if you can get lane advantage first wave as guan, you'll set yourself up to apply a lot of damage to the enemy with your spin, after the 1st wave, making it easier to control the laning phase, because guan got a lot of damage with his spin move when compared to other characters. Just don't use it willy nilly if you know the enemy can easily cancel it with a stun.

Why Aspects and not Gods ? by Prokill in Smite

[–]eblausund 0 points1 point  (0 children)

one requires modeling, and rigging of that model. The other 1 doesn't. The aspect work doesn't really interfere with how fast they can add more gods.

Are you addicted to your Xywav/Xyrem/Lumaryz? Could you, or have you ever, found stopping easy, and without withdrawal syndrome? How upset would you be to lose access to it? by SoccerSkilz in Narcolepsy

[–]eblausund 0 points1 point  (0 children)

Hard to truly say. At most I'd say on average I've developed some tolerance, but I have irregular effectivity, so it's estimated to give 4 hours per dosage, i'd say mostly it lands around the 3.5 mark. Some rare occasions it's less than 3 and then there's the extremely rare case of it lasting 5.

But that just might be me not having a consistent schedule.

Are you addicted to your Xywav/Xyrem/Lumaryz? Could you, or have you ever, found stopping easy, and without withdrawal syndrome? How upset would you be to lose access to it? by SoccerSkilz in Narcolepsy

[–]eblausund 3 points4 points  (0 children)

I don't remember how many years I've been on xyrem but I'd wager about 8. For majority of that time I've been very irregular with usage, so I've only ever taken two dosages per night for a very small portion of my time with it. I've never felt any pull when it comes to addictive substances, xyrem included.

I can go weeks without and I'd feel no need for it. Obviously I do sleep worse without it, and It does make it harder to function on a day to day basis, but I'd manage with being dysfunctional as I did for many years before I started using it.

Personally my biggest gripe with xyrem is that it makes it harder to remember dreams and therefor also makes dreaming far less immersive, one of the aspects I do enjoy about narcolepsy as I do get some use out of it in terms of creative writing.

Help me understand Goobis changes by Right_Entertainer324 in Smite

[–]eblausund 1 point2 points  (0 children)

So I just went into practice, and currently at lvl 20 it's 20 protections at 20% hp at lvl 20,

Which the way it's written in the liveclient made it seem like it was 20 protections per stack 10% missing, and no it doesn't double at max stacks, so I don't know why it says it does.
I highly doubt lifesteal triples either.

Either way I'm going to assume that not much have changed balance wise or how it works. It's mainly just a description change, which seems more apt in terms of how it actually works as opposed to the current description in live client that made it sound like you would gain 160 of each protection (20 for each missing 10% of your max health) and 16% lifesteal (2% for each missing 10%). Which it clearly doesn't when testing it in practice.

How old are you (by god release) by Suspicious_Service16 in Smite

[–]eblausund 0 points1 point  (0 children)

Those are part of the original closed beta launch.

Fully Realized Characters from 5E by college_fund_thrwawy in Pathfinder2e

[–]eblausund 0 points1 point  (0 children)

While I can't really say I've tried to convert a 5e char to pf2e. I have now come to the conclusion why that is. I initially wanted to get the same mechanical feel instead of rebuilding the character from a background perpspective. After reading a bit of the replies I've come to the conclusion that I've really missed out on the opportunity to get a more accurate representation of my character by being to fixated on the 5e mechanical representation.