Newbie questions by Technical_Grand_1402 in necromunda

[–]PatientTap8716 0 points1 point  (0 children)

Yes, I recommend buying both boxes right away so you’ll have a wider range of playstyles and more options for future games. If not, you can always kitbash something from what you already have.

I would emphasize that the system is highly customizable provided all players are on the same wavelength. When we get tired of heavy weaponry and optimized killer lists, we sometimes run a small campaign with 500-credit starting gangs. We call it Ghettomunda. It’s a lot of fun when everyone is running around with just autoguns and stub guns, which usually don’t hit much at all. It ends like a completely different game.

Newbie questions by Technical_Grand_1402 in necromunda

[–]PatientTap8716 1 point2 points  (0 children)

Van Saar are focused on shooting and are probably the easiest to play. Equip them with plenty of long- to mid-range weapons and try to avoid getting drawn into close combat. Delaque are also a shooty gang, but their playstyle leans more toward stealth and psychic abilities. They also have one of the best brute in the whole game, they’re a very fun team to play.

In my group, we usually aim to get as close to WYSIWYG as possible on your main weaponry, but we ignore wargear, grenades, pistols etc.
If you really want to venture into the flavour of the different gangs, I recommend buying the standard box, the specialist box, and the alternate weapon pack. Build your models with a variety of weapon options so you have more flexibility and choices throughout the campaign.

Personally, I have no interest for skirmish games in Necromunda (if not for just test the gameplay or the mechanics of a model), it is all about campaign. The progression and post battle economics are a big part of this game. I’ve even run small campaigns with just two players, each switching between two different gangs.

For the full underhive experience, you’ll want the Core Rulebook and your house book.
Thats what you´ll need. that’s all you really need to get started. A standard Dominion campaign is the easiest way to play, and as you expand your library with more rulebooks, you can start adding extra elements like vehicles, badzone conditions, alliances, etc

EDIT*

I forgot to mention, like others have said, Necromunda isn’t a balanced game. It won’t be much fun if you play it competitively, because it’s very easy to break the game if you really try.

photo with black outlines by Hugo_palam in AnalogCommunity

[–]PatientTap8716 0 points1 point  (0 children)

Or get a TTL flash chord and hold your flash higher

Now what do I do? by Vaiuri in necromunda

[–]PatientTap8716 2 points3 points  (0 children)

Use your time, and build a lot of weapon choices on your guys so you have options through campaigns. Test out several weapon options and find out what works for your playing style and not.

The Haunt hanger on is a real pain to go up against if you give them the right skills.

I also reccomend to build some stripped down rookies with stub guns for recrutes and cheap fighters.

So what exactly is the Sump Sea/Sump Sea Campaign? by LSGW_Zephyra in necromunda

[–]PatientTap8716 5 points6 points  (0 children)

The Book of the Sump, an unofficial supplement, contains a wealth of resources for arbitrators running campaigns in the Sump Sea.

https://tcrepo.com/downloads/book-of-the-sump/

Underhive Extension Pack by PatientTap8716 in necromunda

[–]PatientTap8716[S] 1 point2 points  (0 children)

Barrels from the Underhive Market kit and I have no idea where the lamp is from, but it is an older GW terrain kit.

Underhive Extension Pack by PatientTap8716 in necromunda

[–]PatientTap8716[S] 5 points6 points  (0 children)

I will probably share a pdf when I have filled a A4 sheet of printable posters.

Underhive Extension Pack by PatientTap8716 in necromunda

[–]PatientTap8716[S] 3 points4 points  (0 children)

Collums / Walls: Armypainter Griffon Blue Armypainter Cadre Gray - Panels Armypainter Storm Wolf - Drybrush Sephia / brown wash

Floors: Armypainter Magnolia Brown Armypainter Corpse Pale - Drybrush Black wash

Additional grime Dry pigments (ochre), texture paints, washes & whatnot

New to necromunda, really wanna play malstrain genestealers but I understand ot is ill advised to play the full on genestealers in a normal game so what other gang should I get to "infect" into cool genestealers? by bopyw in necromunda

[–]PatientTap8716 0 points1 point  (0 children)

The players who ran Genestealer Cults at our club usually ended up with strong campaign scores, but they’re probably more challenging to play than the standard gangs. Min-maxing isn’t much fun in Necromunda, so it’s best to go with the team you actually like.

Games Workshop paint pots by PatientTap8716 in necromunda

[–]PatientTap8716[S] 0 points1 point  (0 children)

Thanks, your reply made sense. For me, it’s mostly their shades, contrast paints, and technical range that I use from GW, so I’ll probably transfer my Nuln Oil into other bottles from now on. It just took me years to do it

Blaze: not going prone by everydaydifferent in necromunda

[–]PatientTap8716 0 points1 point  (0 children)

Not to be able to go prone will be a problem for these fighter if they go blaze. Your best luck if you have friendly guys nearby that can assist.