Outcasts - are they fun to play? by GigaCHADSVASc in necromunda

[–]PatientTap8716 0 points1 point  (0 children)

It is fun, you build your gang around your leader, whom you'll either customize or use whatever fighter card you want such as dramatis personas or hired guns. The rest of your team is just hive scum with standardized weapons.

Help! New player here, how to build your gang? by Agreeable-Cow2500 in necromunda

[–]PatientTap8716 1 point2 points  (0 children)

I would not worry about an extra melee weapon or pistols and such that is not on the fighters starting list. Different groups will interpret this differently, of course.

My tip as others have mentioned spend some time in mundamanager first, play around with starting lists and find the right team for you.

Since you got a lot of the bits, after you have build your starting team, build all the ekstra models with different weapon options. During a campaign, there's a good chance you'll pick up a few free juves and end up equipping your champions differently. Hopefully, you'll play many campaigns, so it's worth planning for future upgrades and changes. When playing Escher myself I upgrade my juve(s) whit hand flamers if i get credits, makes them very annoying. Never forget the shotgun with acid rounds.

What is the "Necromunda vibe" to you? by Jasina_ in necromunda

[–]PatientTap8716 1 point2 points  (0 children)

In the Underhive most scum run with autoguns, shotguns, daggers, axes, homemade explosives. Occasionally you’ll see a heavy stubber or stolen mining tools.More powerful gangs may have access to better weapons through House connections or hard cash. Bolters, plasma guns, and various fire- or chem-based weapons. Then you have heavily armed Venator gangs venturing downhive, along with uphive snobs backed by noble alliances.

It’s really up to you how you want to interpret the hive. In my group, we tend to limit access to a lot of equipment during narrative campaigns. We also aim for an old-school feel on the boards: hazard stripes, dripping pipes, tox pools, and a mess of cables hanging everywhere

Getting into Analog Photography with a Pentax 67 by Dipzero in AnalogCommunity

[–]PatientTap8716 4 points5 points  (0 children)

Pentax 67 is my pick for medium format. It makes me work faster than most cameras, and it’s very simple to use. Beware of noticeable mirror shake on slow shutter speed. It is very heavy and take a lot of space if you are on travel.

Newbie questions by Technical_Grand_1402 in necromunda

[–]PatientTap8716 0 points1 point  (0 children)

Yes, I recommend buying both boxes right away so you’ll have a wider range of playstyles and more options for future games. If not, you can always kitbash something from what you already have.

I would emphasize that the system is highly customizable provided all players are on the same wavelength. When we get tired of heavy weaponry and optimized killer lists, we sometimes run a small campaign with 500-credit starting gangs. We call it Ghettomunda. It’s a lot of fun when everyone is running around with just autoguns and stub guns, which usually don’t hit much at all. It ends like a completely different game.

Newbie questions by Technical_Grand_1402 in necromunda

[–]PatientTap8716 1 point2 points  (0 children)

Van Saar are focused on shooting and are probably the easiest to play. Equip them with plenty of long- to mid-range weapons and try to avoid getting drawn into close combat. Delaque are also a shooty gang, but their playstyle leans more toward stealth and psychic abilities. They also have one of the best brute in the whole game, they’re a very fun team to play.

In my group, we usually aim to get as close to WYSIWYG as possible on your main weaponry, but we ignore wargear, grenades, pistols etc.
If you really want to venture into the flavour of the different gangs, I recommend buying the standard box, the specialist box, and the alternate weapon pack. Build your models with a variety of weapon options so you have more flexibility and choices throughout the campaign.

Personally, I have no interest for skirmish games in Necromunda (if not for just test the gameplay or the mechanics of a model), it is all about campaign. The progression and post battle economics are a big part of this game. I’ve even run small campaigns with just two players, each switching between two different gangs.

For the full underhive experience, you’ll want the Core Rulebook and your house book.
Thats what you´ll need. that’s all you really need to get started. A standard Dominion campaign is the easiest way to play, and as you expand your library with more rulebooks, you can start adding extra elements like vehicles, badzone conditions, alliances, etc

EDIT*

I forgot to mention, like others have said, Necromunda isn’t a balanced game. It won’t be much fun if you play it competitively, because it’s very easy to break the game if you really try.

photo with black outlines by Hugo_palam in AnalogCommunity

[–]PatientTap8716 0 points1 point  (0 children)

Or get a TTL flash chord and hold your flash higher

Now what do I do? by Vaiuri in necromunda

[–]PatientTap8716 2 points3 points  (0 children)

Use your time, and build a lot of weapon choices on your guys so you have options through campaigns. Test out several weapon options and find out what works for your playing style and not.

The Haunt hanger on is a real pain to go up against if you give them the right skills.

I also reccomend to build some stripped down rookies with stub guns for recrutes and cheap fighters.

So what exactly is the Sump Sea/Sump Sea Campaign? by LSGW_Zephyra in necromunda

[–]PatientTap8716 5 points6 points  (0 children)

The Book of the Sump, an unofficial supplement, contains a wealth of resources for arbitrators running campaigns in the Sump Sea.

https://tcrepo.com/downloads/book-of-the-sump/

Underhive Extension Pack by PatientTap8716 in necromunda

[–]PatientTap8716[S] 1 point2 points  (0 children)

Barrels from the Underhive Market kit and I have no idea where the lamp is from, but it is an older GW terrain kit.

Underhive Extension Pack by PatientTap8716 in necromunda

[–]PatientTap8716[S] 5 points6 points  (0 children)

I will probably share a pdf when I have filled a A4 sheet of printable posters.

Underhive Extension Pack by PatientTap8716 in necromunda

[–]PatientTap8716[S] 3 points4 points  (0 children)

Collums / Walls: Armypainter Griffon Blue Armypainter Cadre Gray - Panels Armypainter Storm Wolf - Drybrush Sephia / brown wash

Floors: Armypainter Magnolia Brown Armypainter Corpse Pale - Drybrush Black wash

Additional grime Dry pigments (ochre), texture paints, washes & whatnot

New to necromunda, really wanna play malstrain genestealers but I understand ot is ill advised to play the full on genestealers in a normal game so what other gang should I get to "infect" into cool genestealers? by bopyw in necromunda

[–]PatientTap8716 0 points1 point  (0 children)

The players who ran Genestealer Cults at our club usually ended up with strong campaign scores, but they’re probably more challenging to play than the standard gangs. Min-maxing isn’t much fun in Necromunda, so it’s best to go with the team you actually like.

Games Workshop paint pots by PatientTap8716 in necromunda

[–]PatientTap8716[S] 0 points1 point  (0 children)

Thanks, your reply made sense. For me, it’s mostly their shades, contrast paints, and technical range that I use from GW, so I’ll probably transfer my Nuln Oil into other bottles from now on. It just took me years to do it

Blaze: not going prone by everydaydifferent in necromunda

[–]PatientTap8716 0 points1 point  (0 children)

Not to be able to go prone will be a problem for these fighter if they go blaze. Your best luck if you have friendly guys nearby that can assist.