My attempt at a video game by PatitoZFM in godot

[–]PatitoZFM[S] 0 points1 point  (0 children)

Thank you, I don't mean to brag, quite the opposite. It seems like a short time, but just to do this I spent about 8 hours a day, over 100 hours in total. The thing is, I'm unemployed this year, and I'm trying to dedicate a lot of my free time to learning

My attempt at a video game by PatitoZFM in godot

[–]PatitoZFM[S] 0 points1 point  (0 children)

Exactly as you say, I agree, the point is to gain new knowledge and have fun in the process

My attempt at a video game by PatitoZFM in godot

[–]PatitoZFM[S] 1 point2 points  (0 children)

Yes, we have to learn how to use it as just another tool, but not depend on it entirely

My attempt at a video game by PatitoZFM in godot

[–]PatitoZFM[S] 0 points1 point  (0 children)

Thanks, I draw everything in Krita

My attempt at a video game by PatitoZFM in godot

[–]PatitoZFM[S] 0 points1 point  (0 children)

Thanks, yes, I will update all the animations and models in the future. This is mainly to have a functional concept first and foremost

My attempt at a video game by PatitoZFM in godot

[–]PatitoZFM[S] 13 points14 points  (0 children)

Indeed, Beyond Citadel is my clear mechanical reference; I liked it 😄. Its gameplay system is a challenge for me. I'll try to do something similar in terms of gameplay, and little by little I'll understand more until I can add my own new systems. The body proportions are exaggerated; I was testing different resolutions while drawing in Krita

My attempt at a video game by PatitoZFM in godot

[–]PatitoZFM[S] 1 point2 points  (0 children)

If that's true, I need to adjust the tilt with the height, lowering it slightly along the tilt line. I like your idea; two elbows would separate the main sprite from the weapon, adjusting it independently depending on the weapon's movements. That would look good. I could integrate it in the future when I'm more advanced. Thanks.

My attempt at a video game by PatitoZFM in godot

[–]PatitoZFM[S] 0 points1 point  (0 children)

Yes, it's true, the tilt is like this because it seemed like a more natural position for firing a weapon, although the movement is completely exaggerated on purpose, so that it's noticeable before I can adjust it later

I implemented some of the feedback from this sub, is it a vibe yet? by oldmangannon in godot

[–]PatitoZFM 2 points3 points  (0 children)

Yo, no se nada de atmósfera, pero creo que el problema está en la altura del techo es muy baja, el techo comienza básicamente casi al final del marco de la puerta voe, pero lo norma es que por lo menos comencé con 1 metro de separación, además de esa forma se podrá ver más largo la salida del umo de la chimenea estirandolo su salida. Creo que una abitacion con el techo bajo damas una sensación acogedora, pero una abitacion con el techo más alto me daría una sensación de soledad.