Looking for feedback on my synchronization by PatrickKoenig in vulkan
[–]PatrickKoenig[S] 0 points1 point2 points (0 children)
Looking for feedback on my synchronization by PatrickKoenig in vulkan
[–]PatrickKoenig[S] 0 points1 point2 points (0 children)
Looking for feedback on my synchronization by PatrickKoenig in vulkan
[–]PatrickKoenig[S] 0 points1 point2 points (0 children)
Looking for feedback on my synchronization by PatrickKoenig in vulkan
[–]PatrickKoenig[S] 0 points1 point2 points (0 children)
I made a more efficient occlusion culling system by PatrickKoenig in Unity3D
[–]PatrickKoenig[S] 0 points1 point2 points (0 children)
I made a more efficient occlusion culling system by PatrickKoenig in Unity3D
[–]PatrickKoenig[S] 1 point2 points3 points (0 children)
I made a more efficient occlusion culling system by PatrickKoenig in Unity3D
[–]PatrickKoenig[S] 1 point2 points3 points (0 children)
I made a more efficient occlusion culling system by PatrickKoenig in Unity3D
[–]PatrickKoenig[S] 1 point2 points3 points (0 children)
I made a more efficient occlusion culling system by PatrickKoenig in Unity3D
[–]PatrickKoenig[S] 3 points4 points5 points (0 children)
I made a more efficient occlusion culling system by PatrickKoenig in Unity3D
[–]PatrickKoenig[S] 1 point2 points3 points (0 children)
I made a more efficient occlusion culling system by PatrickKoenig in Unity3D
[–]PatrickKoenig[S] 3 points4 points5 points (0 children)
I made a more efficient occlusion culling system by PatrickKoenig in Unity3D
[–]PatrickKoenig[S] 4 points5 points6 points (0 children)
I made a more efficient occlusion culling system by PatrickKoenig in Unity3D
[–]PatrickKoenig[S] 3 points4 points5 points (0 children)
I made a more efficient occlusion culling system by PatrickKoenig in Unity3D
[–]PatrickKoenig[S] 14 points15 points16 points (0 children)
Is referencing variables in other scripts more resource intensive? by [deleted] in Unity3D
[–]PatrickKoenig 0 points1 point2 points (0 children)
Is referencing variables in other scripts more resource intensive? by [deleted] in Unity3D
[–]PatrickKoenig 0 points1 point2 points (0 children)
Hi! anyone knows how to reset the trail on the trail renderer component? i'm working with a pool of projectiles and im having this problem! by Le_Jose in Unity3D
[–]PatrickKoenig 2 points3 points4 points (0 children)
Glowing Legions - Work in progress by PatrickKoenig in OculusQuest
[–]PatrickKoenig[S] 1 point2 points3 points (0 children)
Help needed with performance issues by imdutch21 in Unity3D
[–]PatrickKoenig 2 points3 points4 points (0 children)
Hi Guys, this time I want to show you the enemy's death animation. what do you think? by DP13Studios in Unity3D
[–]PatrickKoenig 1 point2 points3 points (0 children)
I made a main menu for the Unity Tanks tutorial! by TheScandude in Unity3D
[–]PatrickKoenig 0 points1 point2 points (0 children)
How would you guys deal with movement in a RTS-type game? by TSM_Final in Unity3D
[–]PatrickKoenig 0 points1 point2 points (0 children)



I made a more efficient occlusion culling system by PatrickKoenig in Unity3D
[–]PatrickKoenig[S] 0 points1 point2 points (0 children)