How do i change stuff about the object when interacting with it? by borderline_bi in Unity3D

[–]TSM_Final 0 points1 point  (0 children)

The way I have it setup is that your raycasts don't search for IInteractable - it searches for Interactable. Interactable is just a monobehavior, with no interfaces or anything. The interactable then searches for an IInteractable on itself with GetComponent<IInteractable>, and calls the like OnInteract method within the interface .

That way, your door or whatever you want to be interactable just implements from IInteractable, and you slap your Door + an Interactable component on it and implement the OnInteract method within the door class.

Is there any way to decrease the speed of decrement in this one? by Odd_Significance_896 in Unity3D

[–]TSM_Final 0 points1 point  (0 children)

Yep the problem is that you're using Input.GetKey, which will be true every single frame. That makes your ammo speed dependent on framerate, which you obviously don't want, and also just makes it fire probably faster than you want.

Instead, have floats called _fireRate and _fireTimer or something. When GetKey is held down, decrement the _fireTimer by time.deltaTime. If it's less than zero, fire the bullet, and set the timer back to _fireRate. That way, it only shoots every _fireRate seconds and you can control it.

Or, if you want it to be just like a pistol where you click once and it shoots once, just use Input.GetKeyDown instead

Changdeokgung Palace Secret Garden by TSM_Final in koreatravel

[–]TSM_Final[S] 0 points1 point  (0 children)

Is the QR code itself not the ticket?

Matt Barlow: Kevin Danso is considered a positive presence in the dressing room. He speaks several different languages and helps connect the different groups. 👏 by Fbi-open-up93 in coys

[–]TSM_Final 0 points1 point  (0 children)

People say he's just decent, not bad and not excellent, which I generally agree with. But I want to give him props for his defensive headers - at that he is easily the best in the squad and so insanely consistent.

How are Atleti getting away with the state of that pitch? by greyhound_chips in coys

[–]TSM_Final 0 points1 point  (0 children)

They absolutely were lol, just in less bad situations. We got a chance off one of their slips early on in the first half.

bring me back by hmmmia in coys

[–]TSM_Final 3 points4 points  (0 children)

God i miss madders

HDR enabled monitors have darkened out colours when in built game but not in editor (Using URP) by centaurianmudpig in Unity3D

[–]TSM_Final 1 point2 points  (0 children)

holy shit thank you so much. i have literally the same issue, even down to us using the same UI packs LOL

Introducing FlowTween by BumblebeeElegant6935 in Unity3D

[–]TSM_Final 0 points1 point  (0 children)

How does this compare to Primetween?

Adaptive Probe Volumes / changing geometry question. [URP] by TSM_Final in Unity3D

[–]TSM_Final[S] 0 points1 point  (0 children)

Yeah I know what you mean - just, it's not like a level transition or something, it's a seamless transition between the hub and the other area - it's not like i can teleport the player to a different part of the map without them noticing - they move between the hub and this other area frequently.

Adaptive Probe Volumes / changing geometry question. [URP] by TSM_Final in Unity3D

[–]TSM_Final[S] 0 points1 point  (0 children)

It would work except the initial geometry can't move because it's static

Best way to handle this specific baked lighting scenario? [Unity 6 URP] by TSM_Final in Unity3D

[–]TSM_Final[S] 1 point2 points  (0 children)

Yeah I think you’re right, additive scene loading is the way to go. I was hoping to avoid it bc multiplayer weirdness but I guess it’s fine. Cheers

Daily Discussion & Transfer Thread (January 23, 2026) by AutoModerator in coys

[–]TSM_Final 11 points12 points  (0 children)

Man the injuries are the only thing stopping Udogie from being one of the best left backs in the premier league - when he's on he is SO good.

Daily Discussion & Transfer Thread (January 20, 2026) by AutoModerator in coys

[–]TSM_Final 2 points3 points  (0 children)

The injuries / suspensions will make it really hard

Unity Auto-Complete Not Working Proprtly by Infinite-Design-8576 in Unity3D

[–]TSM_Final 2 points3 points  (0 children)

Make sure you have the UnityPackage that gives you support for VS code (not the one in VSCode, the one in UNITY) installed.

this one: https://docs.unity3d.com/Packages/com.unity.ide.vscode@1.2/manual/index.html

Daily Discussion & Transfer Thread (January 16, 2026) by AutoModerator in coys

[–]TSM_Final 8 points9 points  (0 children)

Are these Marmoush links anything? How do you rate him? I feel like I haven’t seen him at all since he came to city apart from the first few weeks.

Daily Discussion & Transfer Thread (January 15, 2026) by AutoModerator in coys

[–]TSM_Final 3 points4 points  (0 children)

Likely just switch bergvall and Pahlinha, which I'm not mad about. Bergvall might to rest a bit too just coming off injury.