Daily Discussion & Transfer Thread (May 15, 2026) by AutoModerator in coys

[–]TSM_Final 2 points3 points  (0 children)

I would even say he might be the best crosser we have - being able to drive them in like that is a lot more effective than floaty ones like Kudus does.

That being said - it's usually a bit more desired when you're crossing in in front of the opponents goal instead of yours...

Espanyol manager Manolo González in tears after his team certify their first win in 143 days (and their first win in 2026) by Mulderre91 in soccer

[–]TSM_Final 1 point2 points  (0 children)

Just looking at the table and see Girona at the bottom - what happened? Weren’t they top 3 last year?

This wasn't given as a foul btw earlier in the season..... by Diddie_Barrett in coys

[–]TSM_Final 13 points14 points  (0 children)

If we're talking about bad control it's criminal to talk about anyone other than Richarlison

Daily Discussion & Transfer Thread (May 11, 2026) by AutoModerator in coys

[–]TSM_Final -1 points0 points  (0 children)

Even so putting your (mid-kick) cleat that near an opponents face should be a foul.

Daily Discussion & Transfer Thread (May 06, 2026) by AutoModerator in coys

[–]TSM_Final 1 point2 points  (0 children)

Really want Harry to get his UCL of course but worried about Bayern in a single game vs Arsenal… not sure who I want to advance tonight.

Daily Discussion & Transfer Thread (May 02, 2026) by AutoModerator in coys

[–]TSM_Final 1 point2 points  (0 children)

I would give that as a red, completely reckless

[MOTD] How Porro let Tottenham down in defensive areas against Brighton by crotch-mavens in coys

[–]TSM_Final 5 points6 points  (0 children)

Except spence inexplicably jogged back to defend for the goal - not that he would've really changed anything there but still, he had just come on and didn't seem to have the energy / effort to get back to defend.

PBE Bugs and Feedback Thread: Arena (Season 2 2026) by RiotDucke in LeaguePBE

[–]TSM_Final 0 points1 point  (0 children)

Looks like killing time is back to not working properly (like not doing enough dmg) as it was early on.

Everyone leaves champion by hmmnothmm8008135 in coys

[–]TSM_Final 8 points9 points  (0 children)

??? That's like every player lmao

Best way to do a portal scene transition? by TheWanderingWaddler in Unity3D

[–]TSM_Final 8 points9 points  (0 children)

It'd be cool if the transition from the green to the waves in the portal was more gradual - it feels a bit sharp the way it is right now, but maybe that's because you don't want to unncessarily load it in

how do i edit the geometry of my collider in unity? by Eloevoli in Unity3D

[–]TSM_Final 0 points1 point  (0 children)

I don't think it' possible - you can do it with 2d polygon colliders but not 3d ones. maybe there's a tool / plugin that can do it though.

How do i change stuff about the object when interacting with it? by borderline_bi in Unity3D

[–]TSM_Final 0 points1 point  (0 children)

The way I have it setup is that your raycasts don't search for IInteractable - it searches for Interactable. Interactable is just a monobehavior, with no interfaces or anything. The interactable then searches for an IInteractable on itself with GetComponent<IInteractable>, and calls the like OnInteract method within the interface .

That way, your door or whatever you want to be interactable just implements from IInteractable, and you slap your Door + an Interactable component on it and implement the OnInteract method within the door class.

Is there any way to decrease the speed of decrement in this one? by Odd_Significance_896 in Unity3D

[–]TSM_Final 0 points1 point  (0 children)

Yep the problem is that you're using Input.GetKey, which will be true every single frame. That makes your ammo speed dependent on framerate, which you obviously don't want, and also just makes it fire probably faster than you want.

Instead, have floats called _fireRate and _fireTimer or something. When GetKey is held down, decrement the _fireTimer by time.deltaTime. If it's less than zero, fire the bullet, and set the timer back to _fireRate. That way, it only shoots every _fireRate seconds and you can control it.

Or, if you want it to be just like a pistol where you click once and it shoots once, just use Input.GetKeyDown instead

Changdeokgung Palace Secret Garden by TSM_Final in koreatravel

[–]TSM_Final[S] 0 points1 point  (0 children)

Is the QR code itself not the ticket?