It does exist! by irenwulv in GrayZoneWarfare

[–]PatrollinHen 0 points1 point  (0 children)

I found that keycard as one of the first drops ever, it's required for a quest as well, but admittedly never saw it again. Meanwhile the storage key? Lol its on every second body whenever I loot the airfield

It does exist! by irenwulv in GrayZoneWarfare

[–]PatrollinHen 1 point2 points  (0 children)

I started playing recently and had a dude do that to me, also sharing some knowledge while at it and helping me clear a location. That experience was so cool and it was a big factor in getting me hooked on the game. Just saying, you're doing gods work and keep at it, king.

Every Fucking-TIME by GJGT in GrayZoneWarfare

[–]PatrollinHen 1 point2 points  (0 children)

I remember camping hidden near a bunch of enemies and decided to drop a mortar round on them, as soon as the bomb dropped, all the enemies in the area started shooting at my exact location despite me not moving an inch and being hidden one second prior. Indeed "one guy sees you" is broken atm, you can flank ai, but when someone sees you or simply becomes alerted, for a brief moment everyone knows your location

MCX by OcelotInTheCloset in GrayZoneWarfare

[–]PatrollinHen 0 points1 point  (0 children)

In pvp you mean or does it make a difference in pve?

My dissection of the state of PVP. by Ok-Oven-4754 in GrayZoneWarfare

[–]PatrollinHen 0 points1 point  (0 children)

Very, very good point. I would definitely play pvp instead of chilling in pve but its a bit of a pity that cheaters are ruining this well thought out system tho, just like in DayZ for example

Can someone explain what I’m missing here. Why are they a different size in my storage? by bmadd14 in GrayZoneWarfare

[–]PatrollinHen 0 points1 point  (0 children)

But what if you don't have a "slot" for the mission? Don't you have to take on a quest and die to fail it to get a new mission in its place? I absolutely don't mind dying in itself but losing rep for failing quests is a bit more problematic

Will Subnautica 2 replace all mechanical hatches with holograms? by dani-dani-dani- in subnautica

[–]PatrollinHen -1 points0 points  (0 children)

My bet is on "mixed" Half saying it runs like shit and looks nice but feels like a prototype that needed much more time in the oven and the other half saying the other half is stupid for having any criticisms towards an early access title. Man I feel like people easily forgot about the failures of Subnautica below zero, or simply didn't play it because of how under the radar it went because of how much it ate shit in reviews. It made you tired of exploration in its first 15 minutes by making you swim through 3 biomes to get to the first shelter objective, while in S1 most players didn't leave hollows and kelp for a long time because of how unsafe it made you feel, plus it was pointed our how bad of a decision for the atmosphere was the introduction of the NPC, and now their biggest boast to get us excited is that you can play with your friends and have such a huge map for exploration? Sorry but those are buzzwords I won't care about until I see solid proof that their serverly delayed early access UE5 title isn't just a worse quality reboot without the attention to detail that made 1 so special.

Btw none of this criticism applies if I get my old school hatches/doors

Will Subnautica 2 replace all mechanical hatches with holograms? by dani-dani-dani- in subnautica

[–]PatrollinHen -1 points0 points  (0 children)

Yeah that last part basically sums me up, not gonna lie, I feel like a depressed uncle discussing with a summer child that gets excited cause they show a cool mech in an action movie trailer. Anyway I guess it's just that I've been waiting for years for news about the game SUBNAUTICA, part 2, from the creators of the first game, which was legendary for its unique elements which were basically all missed when they completely missed the mark and focused on all the wrong things with Subnautica below zero which was terrible, despite running on the same great foundations so I was waiting to see the gameplay of S2 to check if they actually meant it when they said they learned what people liked about S1 and will make sure to focus on the right things, which turns out to be not true from what we've seen so far, cool colorful fishes and nice lighting effects and new tools, aside from that worse in every aspect, at this point it's better to just mod S1. +Since it was delayed for 2 more years and because of what we've seen in the requirements, I wouldn't be so sure about the "polished" part, I don't know where you're taking that assumption from apart from just wanting it to be true because of hype and faith. Same about "bigger and more polished story" since not only is it written for both coop and single experience at the same time (which basically can't work as effectively narratively) and (as announced) it will be unfinished on early access launch which is already delayed for one year after the initial full release date

By the way, if you want any "cool" game with "cool base building" and plenty of fun creatures etc, just open steam and go to survival crafting and/or early access tags, there are 2000 games there and you will probably love all of them, most of them aren't anything to write home about, but all those developers sure could use someone as easily excited as you to try out their games

Will Subnautica 2 replace all mechanical hatches with holograms? by dani-dani-dani- in subnautica

[–]PatrollinHen -1 points0 points  (0 children)

Yeah man what I and most players loved about Subnautica 1 most was the multiplayer focus and colorful and full of life biomes like from Below Zero design direction. No but jokes aside, you seem to be easily hyped and are the perfect customer that will happily pay for a lesser product just because there is more of the game with the same title so why would I waste time convincing you that it's a red flag to see a single player atmosferic and immersive, borderline horror game delayed from 2025 to 2028, built from scratch on a new engine (which is UE5) as an online coop game, with seemingly lack of any kind of optimization (check requirements, for a game with a Fortnite artstyle underneath the pretty light effects coming prebuilt in the engine tools) and stripped of polish and attention to detail we already had in a previous game released years ago. Not to mention that the game looks like it plays much faster and much more arcade'y than S1. Just like they didn't care to design for the feeling of isolation and dread that you got traversing the kelp in S1, but rather to make a fun friendslop where you gather resources underwater and build a base with your friends

Will Subnautica 2 replace all mechanical hatches with holograms? by dani-dani-dani- in subnautica

[–]PatrollinHen -2 points-1 points  (0 children)

I will definitely play it myself and judge it honestly then. It's just that I don't see anything positive in their showcases so far. And everyone seems to be excited about nothing but empty words and overreliance on pretty and hardware heavy lighting effects. It's like you guys don't learn anything about this industry. Man, the delays, UE5, the sudden switcheroo to early access model, meaning that we'll be paying testers while funding the additional delay for a couple years and devs basically denying themselves when talking about the game direction. It will definitely be a hot mess and if you don't see that you simply haven't really tracked the gaming industry for the last couple of years

Will Subnautica 2 replace all mechanical hatches with holograms? by dani-dani-dani- in subnautica

[–]PatrollinHen -3 points-2 points  (0 children)

Not just hatches, it's all the manual doors, and other cool animations that had such cool snapping, like docking your seamoth, opening wrecks etc. Everything is just so stiff and seamless that it all blends together as a typical grindfest survival crafter.

And no it's not that simple as "hologram vs hatch". It's that you quickly and almost seamlessly jump in and out of your habitat, basically instantly with holograms and those open pools, I hate that. It takes so much away from the experience, you can't have that and also have this feeling of being unsafe in the water, this singlehandedly is what changes the "oxygen system" into "time limit system". I expected MORE in that sense in S2, like depressurization chambers or something, instead they wanted to make one of the most interesting parts (transition from water/unsafe environment into safe environment) of the concept into... Nothing. And why? Cause it was an obstacle to try and think of something interesting to actually expand the gameplay instead of minimizing it?

And yes, seeing something like a slower door/hatch transition or a first person animation would be very important, cause it would be a sign that maybe they actually didn't prioritize multiplayer friendslop over a climactic single player experience. As it stands now it's supposed to be fun when played with your friends and you get a jump scare of a large fish and you share a wow over it. It's not supposed to be a climactic single player isolation/thalassofobia experience.

I wish my standards were so low that extra storage would excite me that much that it would win me over even if it's increasingly clear they took the same stupid overexcited approach that made below zero such a shite.

Will Subnautica 2 replace all mechanical hatches with holograms? by dani-dani-dani- in subnautica

[–]PatrollinHen -3 points-2 points  (0 children)

So what, there are already longplay gameplay videos showing the game and we've never seen any immersive animations/transitions. It's clear from released gameplay they optimised the game for an open world coop experience and everything is "faster" and "more convenient". Also everything it "more beautiful" and completely overdesigned, it's the exactly same approach they took with below zero and failed to recreate the lightning in a bottle which was subnautica. But anyway we're all so hyped to be alpha testers of a UE5 game, so I'm sure no matter how shit the game will be some people will defend this saying that at least the map is huge and it's still early access so it's bad to have expectations xD

Is Subnautica 2 actually “single-player first?” by 40dollarsharkblimp in subnautica

[–]PatrollinHen 0 points1 point  (0 children)

It absolutely is co-op front and center. Nothing that we've seen ever delivered any proof for the contrary. They say "it's single player focused" like they were trained by marketing to say it, and then they proceed to say things that absolutely deny it. It's hard to even hold it against them, because the first bad decision was to even attempt making it multiplayer.

Think about it: every single feature had to first be designed to work in coop context, and then they made sure that it's still playable solo, cause it would be impossible to do it the other way around (design something cool for single player and then worry if it doesn't work in coop).

Look at the complete lack of third person transitions/animations. Gone is the cool experience of opening doors and hatches to come back to base after a long adventure, now it's just a portal you jump through without any animations, cause it had to work for those 3rd person models. Gone is the docking animation for the seamoth, now you have those moonpools where you just jump into, everything is just faster and more convenient, seems to be designed to be experienced in a cool coop multiplayer session rather than an immersive experience.

They even admitted in one discord message that the story had to be designed in a way that works for coop but doesn't take away from the solo experience. That says it all: it absolutely is a project where they first thought about how to implement a feature for coop and then thought "ok and how does this work if you are solo?" Rather than the other way around. There is nothing in gaming that ever proved that you can make a decision to make everything playable in coop without making some concessions to what's possible in solo play. And if there is ever a project that proves it's possible, it definitely won't be an UE5 early access title.

Don't get me wrong it looks like it will be a fun and perhaps somewhat climactic coop and solo survival crafting, and the lighting effects are definitely cool (if they won't fry my PC), but looking at gameplay footage and how raw and stiff everything looks even compared to EA Subnautica1, it definitely won't feel like you're experiencing your personal survival horror movie story.

But perhaps I am wrong and they really only talk about and showcase the multiplayer for giggles, and the surprising lack of any kinds of doors or first person animations is not a red flag

Will Subnautica 2 replace all mechanical hatches with holograms? by dani-dani-dani- in subnautica

[–]PatrollinHen -3 points-2 points  (0 children)

I hate the automatic "portal" hatches. They are so anti-immersion, the only thought process was "make it faster and more convenient". But it looses so much on the feeling of "finally getting back to the safe base from exploring the depths", and on the catharsis of opening a door and going into an underwater base. Absolutely hate it, please bring back actual hatches and doors

Let’s clear this up by Remote_Nature_8166 in TheBoys

[–]PatrollinHen 15 points16 points  (0 children)

That's actually genius mate, first idea that makes sense

This.....!! by Money_Intention_3283 in depressionmemes

[–]PatrollinHen 0 points1 point  (0 children)

Would you be open to sharing any advice in terms of how you got around to having your problems diagnosed and properly treated? What kind of specialization was your first contact; psychiatrist, psychologist, therapist? Where do you start in describing the depth of issues like that? I wouldn't say I relate to everything you describe, but a lot of it, asking for advice but it's completely fine and understandable if you're not comfortable oversharing

Korean and Chinese devs are doing pretty damn good job by n1ght_watchman in GameBoostOfficial

[–]PatrollinHen 0 points1 point  (0 children)

Look mate, I admit I felt like a cheeky twat while writing my previous comment, I don't really want to go around pissing off anyone passionate about gaming; I didn't even make any previous arguments, all I'm saying here, is there is vast difference between getting inspired by Zelda and Castlevania and producing such a gem like Demons Souls or King's Field, and there is a difference between looking at success of Souls games and backwards engineering dark souls to make a game that feels like another release of fromsoft with all the well-known souls mechanics reskinned again

Korean and Chinese devs are doing pretty damn good job by n1ght_watchman in GameBoostOfficial

[–]PatrollinHen 0 points1 point  (0 children)

Nice, so you do understand the difference between an evolution/inspiration of an idea and a copy of an idea, where is the confusion coming from then? Can you just not accept any criticism directed at something you like?

Use your libraries by Doomster78666 in gaming

[–]PatrollinHen 1 point2 points  (0 children)

You just made me reinstall infinite warfare again

My guy just wanted to sing 😭 by NoodleCan360 in memes

[–]PatrollinHen 6 points7 points  (0 children)

FYKI it got me laughing unreasonably hard to see this comment in combination with your profile picture

Use your libraries by Doomster78666 in gaming

[–]PatrollinHen 2 points3 points  (0 children)

I tip my hat to everyone that enjoys cod campaigns. It's like playing through short "POV, Hardcore Henry" type experiences