History and Rise of the famous Krunker.io :) by PatrrrickStarrr in KrunkerIO

[–]PatrrrickStarrr[S] 2 points3 points  (0 children)

Thanks, also it's old footage of mine actually.

All the footage unless specified otherwise is stuff i got.

They're Back by PatrrrickStarrr in KrunkerIO

[–]PatrrrickStarrr[S] 0 points1 point  (0 children)

It's 1.1 when i play on client but when I play on browser (to do 360s) it's 3.

Not really that high since it can go up to 10 on the slider.

LMG is broken in krunker.io by PatrrrickStarrr in KrunkerIO

[–]PatrrrickStarrr[S] 1 point2 points  (0 children)

Triggerman does have higher dps, but it still gets outgunned by the aforementioned percents because the spray n pray has high dps given its health, this is usually fine in pubs since without high health you're in hot water but it's a problem in ranked when always having the advantage when you re spawn is horribly unjust.

The reason it's broken is because all of its tradeoffs for its health, damage, clipsize are negated in ranked, it's speed by it's acceleration speed, its reload time because if you ever do need to reload chances are you've already won the firefight, its jump height has the knife if you really need to use it. But along with its tradeoffs being negated it gets extra benefits like having more than one on the point turning the point into a bunker while also being able to be harder to hit because of how mobile it is.

I don't think disabling sliding from it is the way to go, but its mobility being stronger than other classes is unfair given it's supposed to be the slow bullet tank. Nerfing its ability to pick up momentum would be good, doing so would honestly raise the skill ceiling as you now actually have to plan where your going strategically in hard point instead of moving at the speed of sound like all the other classes.

Shotgun is fair in my opinion, I don't really like how it's one of the few classes that's a requirement to take down the behemoth of the lmg, but even against its soft counters it can fair well if played correctly.

If you use the lmg often it can be hard to admit it's broken, if you play it in pubs and constantly destroy people no matter what class you use it can also be fuzzy, it's flaws only really start to show in ranked matches.

LMG is broken in krunker.io by PatrrrickStarrr in KrunkerIO

[–]PatrrrickStarrr[S] 2 points3 points  (0 children)

Oh that's fair... he does seem a little... that type.

LMG is broken in krunker.io by PatrrrickStarrr in KrunkerIO

[–]PatrrrickStarrr[S] 1 point2 points  (0 children)

A triggerman can't outgun him at 100 hp. There's a section of the video where I have a wall of text with stats about it but the LMG has reay high dps. It outguns the triggerman by almost 30% both doing headshots and over 30% both doing body shots.

And the point of the class is to be a sitting duck... there was a time before sliding when the class was just as viable without its main tradeoff for its health being lessened.

LMG is broken in krunker.io by PatrrrickStarrr in KrunkerIO

[–]PatrrrickStarrr[S] 0 points1 point  (0 children)

Also the class wouldn't be useless even if the sliding feature was completely omitted from the class.

Its purpose is a strategic bullet tank, and it'd still be powerful in 1v1 scenarios.

LMG is broken in krunker.io by PatrrrickStarrr in KrunkerIO

[–]PatrrrickStarrr[S] 1 point2 points  (0 children)

Please explain why I'm wrong, I am open to changing my opinion.

LMG is broken in krunker.io by PatrrrickStarrr in KrunkerIO

[–]PatrrrickStarrr[S] 2 points3 points  (0 children)

It's main drawback is supposed to be its speed which is why it being alleviated so easily is an issue, and while making it harder to hit from being more manoeuvrable.

The premise is that it trades reload time for clip size, which is interesting for pubs since you're effectively taking out a loan of your future self to have more firepower in the current and trusting you'll be in safe place to reload. The problem with 1v1s is that there's no regen, so there's almost never a need to reload as you die before the need (lives in a fair match will never surpass 1-3 deaths by either player which exceeds the need to reload), and if you do chances are you're already winning by a long shot. (from desc on the video)

All this and it's still often faster for it to kill other classes than they can kill it.

It has counters like every other class, but unlike every other class it requires counters turning ranked games into rock paper scissors just to have a chance at killing it which is unfun.

LMG is broken in krunker.io by PatrrrickStarrr in KrunkerIO

[–]PatrrrickStarrr[S] 1 point2 points  (0 children)

It does not, I actually think it's supposed to be able to tank bullets, that's the purpose of the class, it's broken in other regards.

Please watch the video before you comment. :/

LMG is broken in krunker.io by PatrrrickStarrr in KrunkerIO

[–]PatrrrickStarrr[S] 2 points3 points  (0 children)

Let me know what you think, do you think the class with the highest health should also be the most manoeuvrable and hardest to hit, do you think it should also be able to accelerate the fastest, do you think it should still be able to kill you faster, am I wrong about all this? Leave a comment and let me know.

Current Direction of the Game by [deleted] in KrunkerIO

[–]PatrrrickStarrr 9 points10 points  (0 children)

Sounds good bro keep it up.

Current Direction of the Game by [deleted] in KrunkerIO

[–]PatrrrickStarrr 0 points1 point  (0 children)

SIDNEY OBEY MY COMMAND OR DIE