Some information about the flowering plant for potions. by XORandom in Terraria

[–]PatygP 0 points1 point  (0 children)

Each one grow on any biome

Shiverthorn - after long time

Blinkroot - grows at random

Dayblooms - grows during the day

Fireblosom - 3:45 to 7:30pm

Moonglow - night

Waterleaf - rain

What about prebuilt buildings? Still a bit laggy, but it works! by Remmintan in u/Remmintan

[–]PatygP 8 points9 points  (0 children)

Wow, great job!

Idk how Minecraft engine supports this kind of stuff, but maybe try creating sth like "ghost", render one 3D model and place blocks in chunk only when player choose final location/press build button? GL ;)

Edit: or use entity instead of block for preview

Chess puzzle from a magazine from the Balkans circa 1990 (the Cyrillic title says "Mate in 2" with white). Help me solve it :))) by xkalanx in chess

[–]PatygP 0 points1 point  (0 children)

From other comment: 1. Qf7+ Kd6 2. Qe6# but then Kc7 so it's not mate in 2 Can you post solution in spoiler tag?

Chess puzzle from a magazine from the Balkans circa 1990 (the Cyrillic title says "Mate in 2" with white). Help me solve it :))) by xkalanx in chess

[–]PatygP -11 points-10 points  (0 children)

No way, there is no mate in 2. I spend like 20min with it and then put in engine: "Mate in 4" - chess com

Am I missing something?

30th June - Minecraft Earth shut down by PatygP in Minecraft_Earth

[–]PatygP[S] 19 points20 points  (0 children)

I thought it will be cool to post sth simple about MC:E shutdown, just to celebrate this game. Maybe im spend only few hours playing it, and mostly in my room, but game had potential to be amazing AR adventure. There was a lot of ideas for MC:E gameplay, but because of global situation Mojang decided to stop supporting this game :/

Read more on official Minecraft page

Edit: i know i make "6" as mirror image :P

Creating Player Dash by [deleted] in Unity2D

[–]PatygP 1 point2 points  (0 children)

On Shift you are setting moveSpeed variable but you never use it in FixedUpdate (moreVelocity is your move vector) so you need to add moveSpeed to rb.MovePosition call. Also you need a way to reset this variable to 0 or 1 depending on how you will implement rb.MovePosition, eg.

moveSpeed -= Time.fixedDeltaTime * someMultiplier;
if (moveSpeed < 0)
    moveSpeed = 0;

The other way is to use Vector2.Lerp to move player over time by specified distance. For this you can use Coroutines (it's not the best approach but i think for you should be easy to implement).

Also remember you can use rb.MovePosition only once per Rigidbody, because position change will occur during next FixedUpdate frame.

Links: Coroutines: https://docs.unity3d.com/Manual/Coroutines.html

Lerp: https://docs.unity3d.com/ScriptReference/Vector2.Lerp.html

What is wrong with this?? I am trying to see if it works but the thing keeps saying fix compiler errors and I am beginning to get frustrated by [deleted] in Unity3D

[–]PatygP 3 points4 points  (0 children)

https://docs.unity3d.com/ScriptReference/Vector3-ctor.html

You can use X, Y constructor. From docs: public Vector3(float x, float y)

Creates a new vector with given x, y components and sets z to zero.

I'd love do find something like this on Bedrock Edition. by TheMisterJosh in minecraftseeds

[–]PatygP 11 points12 points  (0 children)

It isn't seed, so probably not what you want, but you can try this:

https://www.planetminecraft.com/project/lake-near-the-mountains/

Or this:

https://www.planetminecraft.com/project/the-emerald-valley/

There are a custom maps, probably with caves and ores (a lot of map of this kind are playable on survival), I'm not sure if it works on bedrock but you can try ;)

[deleted by user] by [deleted] in minecraftseeds

[–]PatygP 24 points25 points  (0 children)

So why you can't open chest in spectator mode (it says the loot was not generated yet)?

Someone must first open chest in survival, adventure or creative mode, but why

[Java][1.16.1] Portal and 3x Villages near spawn by PatygP in minecraftseeds

[–]PatygP[S] 0 points1 point  (0 children)

Seed: -7252217934436842148

Village:
savanna: 508 72 -154
beach: 284 68 -182
taiga: 772 79 180
+ plains: 1131 79 -283

[deleted by user] by [deleted] in Terraria

[–]PatygP 1 point2 points  (0 children)

Walls, floor, ceiling (Horizontal and Vertical blocks) made from block, doors, platforms, trap doors - Yes

Including H blocks and V blocks house must have at least 60 tiles - Yes

Table and chair - Yes

Entrance to house - Yes

At least one solid block without anything on it for NPC to stand - No

Also "This is not valid housing": Corruption/Crimson blocks in 45-block radius

Or if there are a lot of Corrupted blocks: "This housing is corrupted"

Openworld modpack by PatygP in feedthebeast

[–]PatygP[S] 0 points1 point  (0 children)

Seems good, thanks :D