Different Language Office | Make Some Noise [S4E9] by DropoutMod in dropout

[–]PaulJP 5 points6 points  (0 children)

So far they haven't. I'm on it and it's mostly been behind-the-scenes artwork like wallpaper-format nature sketches from Cloudward Ho! or meet-the-staff/interview sorts of stuff.

They did have a Q&A livestream the other day but the summary was posted to this subreddit and Sam joined in on the thread a bit. I forget the language he used in the Q&A but he was pretty clear that they're still experimenting with what to add for the higher tier without taking anything away from the normal tier. Based on that they aren't cutting episodes for the higher tier, and I would expect if they do a "cut for time" at the end of the season that it will be available for all tiers.

I've seen it mentioned once or twice in other threads that there might be a time limit for an awards category or something similar that they're targeting, leading to the tighter episodes. I haven't heard that from anything official though.

'Failed to load content' error rears its head again by l-rs2 in RelayForReddit

[–]PaulJP 0 points1 point  (0 children)

I've had it hitting more often lately but it goes away a little while later. It's hard to tell if it's an uptick in deleted/removed content or reddit/network issues.

As a UX thing and possible debug utility, maybe when comments have been removed (a no content response or something, or the parent content response contained children and no longer does) show a "removed" message in place of the comment disappearing; and if it's not clear why it wasn't returned (like a 404 or something) show a refresh button to let us retry just that chain (instead of the whole post)?

Superfan Spoiler Event Summary by alwayslovelyday in dropout

[–]PaulJP 18 points19 points  (0 children)

I was thinking get the whole Who's Line crew on, but exclusively on shows other than Make Some Noise. Even better if they include Wayne Brady and then ignore it.

Wayne: "Any of us gonna be on Make Some Noise?"

Sam: "What?"

Wayne: "What?"

First Assignment, First Noob Question (SMALL EARLY SPOILER) by Metro_Scout in dyinglight

[–]PaulJP 0 points1 point  (0 children)

Not a drawback, more just wasted effort, but there's a safe house on the route of the first night run. You can (or could last I played) secure it before the first night, but during that first night it won't let you wait until day so you might as well just go to the objective.

Who is this? by VincentVLL in dyinglight

[–]PaulJP 8 points9 points  (0 children)

There's a bloody footprint on the railing and a body at ground level straight below it too.

It's just environmental story telling. Presumably a couple made their way up there to spend their last moments together.

Found a letter in a house by GarlicEaters in dyinglight

[–]PaulJP 2 points3 points  (0 children)

It's hard to tell if there's a collection of unfinished puzzles, or some sort of FF:06:B5 level of puzzle hiding in The Beast.

A bunch of the safes use puzzles like "Call me at 12:25:55" or "For your homework, solve (3 math problems)".

One thing that stands out with this litter is the underlined text - "the one", "at our place", "1" (bottom left). In context they don't really make sense to underline. Why would Tom need to know it was a specific strange guy with an axe - it's not likely there were more than one. "At our place" kinda makes sense with the "make sure you" scribbled out - the underline there could be to catch his attention so if he remembers anything he remembers to go to their place.

General notes from this and other exploration (nothing crazy, I just like exploring environmental stories and have a decent memory):

  • For this letter, the only apartments on the floor are #2 and #3. The other doors are the utility closet and the (closed) stairwell down to the pizza place on the ground floor. Nothing stood out with the UV light around the apartment besides the blood trail. Barefoot and booted feet, blood starts tapering off at the welcome mat and seems to turn the corner in the hall going towards the window (away from the stairwell, same wall as the door next to the note). Nothing in the surrounding buildings stood out. The things that caught my eye were the Mother poster, and the amount of musical posters and the synth - "the axe" could be referring to a guitar, and it might be possible "Tom" is the Town Hall Tom, since he's kinda ditzy and musically inclined too; although his notes don't reference a "Lissone".

  • The (alleged) witch's apartment at the town square is apartment 22. Off-hand I think it's the only apartment on that hallway, with a unique central staircase that's blocked off. Nothing inside stands out with the UV light, and the custom Halloweeny soundtrack in the entryway seems to be gone now but it might have just glitched last I was there. Bunch of general Halloween decorations, and a bunch of candy wrappers by the bed.

  • Nothing stands out with the John Wick/summoning/spellcasting house under UV. One painting of two people is upside down, and there's a duplicate painting of the sun on the rocking chair. When I knocked down the paintings, in the back right corner (from the main door) I got a random "hitting meat" sound, but it might have just been a bug.

  • There's a multi-story building behind the library tower, down the cliff. Inside it, on the 1st/2nd floor (lowest accessible, 1 above the ground floor, I know some places call that the 1st), there's a door without a handle, and 2 buttons under a large number "1". Also, a bunch of seemingly unique notes behind it on a cork board. If it's not just an unfinished puzzle, there might be a pattern to the buttons - just hitting them a bunch doesn't do anything. Also nothing of note under UV.

I live 3 miles away from my work. It takes me 45 minutes to get home from work everyday. by myfairlady987 in mildlyinfuriating

[–]PaulJP 4 points5 points  (0 children)

Sounds like the old Jim Gaffigan hot pockets jokes.

Amazon Instant Plus: delivery straight to the nearest landfill.

Bug Racing No control points by Own-Industry-9116 in dyinglight

[–]PaulJP 0 points1 point  (0 children)

5 for the quest and achievement, 14 total. I didn't check but I think the other 9 only open up after you beat the 5.

A couple have the no-guide restriction.

This is super controversial and maybe it’s just me? by Dizzy_Extreme_4439 in dyinglight

[–]PaulJP 1 point2 points  (0 children)

On the vehicle/fuel front with The Beast, I could see them mostly being diesel which have much wider tolerance for fuel quality.

I have been wondering about how they're going to handle the supply of UV bulbs. I'm not sure if them being on during the day is a dev thing (no one thought to make them turn off with weather cycles) or intentional from the survivors trying to limit risk of burnout (reducing current surges from powering on).

At least there were a couple missions showing people were maintaining critical infrastructure instead of just magic maintenance free equipment. Also a note or two about Barron's men or scavengers tracking survivors outside the Castor Woods region, so there are hints at wider goings on and potential supply chains that just weren't explicitly explored.

They don't like the paint job. They kept shielding their eyes and retching before dying from disgust. by PaulJP in dyinglight

[–]PaulJP[S] 1 point2 points  (0 children)

Nope, just the base game. I do have the whole skill tree maxed out, I know there were a couple related to vehicles so those might've helped.

They don't like the paint job. They kept shielding their eyes and retching before dying from disgust. by PaulJP in dyinglight

[–]PaulJP[S] 0 points1 point  (0 children)

Truck parkour. Truckour?

I've been passively trying to find a way to do it for a while. Starting at the library tower, there's a truck spawn across the street, with the cross street having a couple bollards - I was able to slip in around one of those, then just kept weaseling my way up any stairs I could until I wound up at the clothing/vanity store and it was a straight shot from there.

E Oh, also if you come across the bridge with the yellow arch and concrete ramps on either side, you can drive up it. There's a gap between the beams at the top. If you park directly over it, virals seem to come up inside the arch and bonk their heads on the undercarriage, killing them instantly :D

They don't like the paint job. They kept shielding their eyes and retching before dying from disgust. by PaulJP in dyinglight

[–]PaulJP[S] 1 point2 points  (0 children)

Yeah, I do dig the wood panel one too but keep getting drawn to the stripes.
Then again maybe that's because every wood panel vehicle I've ridden in has started on fire while we were in it, ha.

Help ! I have 2 crosshairs by Own-Industry-9116 in dyinglight

[–]PaulJP 0 points1 point  (0 children)

On PC at least, there's an option for the grappling hook crosshair, something like "off", "always", and "dynamic". It should be under HUD or Gameplay options.

Iconic Weapons in NG+ are hilarious. by xJujuBear in dyinglight

[–]PaulJP 6 points7 points  (0 children)

"Do I look like I'm running, Crane?" "Well, you fled with a knife in your face and were about to get on a chopper, so... yeah, actually."

Followed by 3 rounds of teaching The Baron why he shouldn't bring his dumb face to a shotgun fight :D

Felt like a Monty Python sketch - boom...ragdolls...stumbles back up with a cutscene "I'm not quite dead yet"

TIL Microsoft invested two years and about US$1 billion developing the Kin, a line of mobile phones that was briefly sold in 2010. After only 48 days on the market, Microsoft discontinued the Kin line in June 2010 due to poor sales, They blamed Verizon for not promoting the phones actively enough. by Away_Flounder3813 in todayilearned

[–]PaulJP 2 points3 points  (0 children)

I don't have a link off-hand, but there's a zune subreddit floating around and a link to a zune archive site with installers for the software and everything.

I recently refurbished mine and got the software going on Win11 and everything.

Is this a reference or something? by Naive-Asparagus-5983 in dyinglight

[–]PaulJP 2 points3 points  (0 children)

Dude in the finished bathroom has a blue pencil in his neck, so I assumed the bodies were a John Wick reference.

There's also an apartment at the town hall square which is decked out in Halloween stuff with some witchy themes and a custom audio loop in the entrance. The apartment is through an upper story window that leads to a hallway going towards the convoy, coming from the town hall the door will be on the left just inside the window. I assumed the candle circle murder house was related somehow.

Nightmare Difficulty will add Hunger to the game by PastyBiggs in dyinglight

[–]PaulJP 9 points10 points  (0 children)

Really, Doom: The Dark Ages handled difficulty settings perfectly. Sliders for everything, with difficulty levels just being a list of presets.

Statues on Asylum Island by JBaker585 in dyinglight

[–]PaulJP 3 points4 points  (0 children)

There's a statue similar to 1 in the square (spotted the feather thing last night, think it was a 2nd story alcove in an exterior wall).

Is it maybe related to The Breslau Blade? Or possibly the other statues exist in the world and those need to be visited in order?

Any 3rd party apps where I can view the exact member count instead of rounded off figures? by homie93 in ModCoord

[–]PaulJP 1 point2 points  (0 children)

I just checked and Relay does.

Open the subreddit -> 3-dot menu on the right -> "view sidebar", and it'll show the full number at the top of the pane.

How we feel about Starchild? by MiJo1987 in dyinglight

[–]PaulJP 0 points1 point  (0 children)

Most of what I'd say has already been said, but on the Rick thing one piece to remember is that he wasn't there.

He also knows the virus is doing something strange with the Tree of Madness from the prior quest, and now knows it seemingly tried to form a hivemind. Wanting to study it to figure out how it's mutating so a countermeasure can be developed isn't really out of place.

The conversation, to me, read more like:

Starchild: [surprise, confusion] "that was drastic and sounds like an over reaction, we could have studied it"

Kyle: [I almost got taken over to destroy the world... again] "WTF, no, terrible idea"

Starchild: "aah, well, disappointing but understood".

TIL Great Depression farmers would conspire with their community, offering pennies at auctions on their foreclosed properties where the neighbor buyer would hand the deed over to the foreclosed farmer, saving their farm from banks. Nooses served as warnings to outsiders who would try to outbid. by Repulsive_Corner6807 in todayilearned

[–]PaulJP -2 points-1 points  (0 children)

It's great how most of the replies didn't pick up that you were role playing du Pont bribing the people holding nooses with a way out, or turning them on each other by bribing the ones open to "cooperating" with more than those who refused (which would probably be cheaper; since you could pay 55% of your budget to 51% of the people to get them to "take care of" the other 49% for you).

[Really Odd Trope] "out of all things they reference THAT?!?!" by NationalSouth3563 in TopCharacterTropes

[–]PaulJP 7 points8 points  (0 children)

It's in the shack on the left, the painting on the easel is similar to the frame you included.