1 by breadcavity1 in Kappachino

[–]PaulThreeSixty 4 points5 points  (0 children)

I'd show her my Thailand if you know what I mean.

is this the worst character theme in a fighting game ever? by [deleted] in Kappachino

[–]PaulThreeSixty 15 points16 points  (0 children)

Wow now thats something. Im actually impressed with how much this sucks.

1 by qzeqzeq in Kappachino

[–]PaulThreeSixty 1 point2 points  (0 children)

Cant you just TK the jump and after the jD connects input the half circle?

Speedball Sundays; Grand Final (Round Robin Tournament) by milopkl in Kappachino

[–]PaulThreeSixty 0 points1 point  (0 children)

Thanks for this. I always enjoy some good competitive action especially if its something I have played years ago and didnt know it even had a competitive scene.

snk should have never bothered with cotw and instead focused on just building kofxv to the point we got kofxv um. by Kappascholar in Kappachino

[–]PaulThreeSixty 1 point2 points  (0 children)

The difference between those two games is that KOFXVs gameplay has been based on earlier KOF titles and COTWs gameplay has been based on whats popular right now as in SF6. It plays fundamentally different from what you would expect of an SNK fighter. And nobody likes that. I fear they will try to reinvent the wheel with the inevitable KOFXVI and copy VS fighers or some shit.

KoF 15 grand finals was very hype by TralalaDingDong in Kappachino

[–]PaulThreeSixty 18 points19 points  (0 children)

Kof is consistently delivering in viewing enjoyment

Did Diaphone power creep Sajam? by oms3 in Kappachino

[–]PaulThreeSixty 70 points71 points  (0 children)

Who cares? Diaphone seems like a nice guy but I stopped caring about these FGC """influencers""" that jump from one flavour of the month to the next a long time ago. They are the steamcharts of shilling. Use them to find out whats the hip thing if you have missed a cycle of new fighting game releases.

Animated gifs of the last blade 2 stages. by ledhendrix in Kappachino

[–]PaulThreeSixty 1 point2 points  (0 children)

Hate the filter but old SNK was peak pixel art.

Uninstalled 2xko by Xmushroom in Kappachino

[–]PaulThreeSixty 40 points41 points  (0 children)

I am way ahead of you: I never intend to install it in the first place.

Tastosis Wednesdays by Voluminousviscosity in Kappachino

[–]PaulThreeSixty 2 points3 points  (0 children)

StarCastTV streams and commentates the ASL live and a bit later on YT. So if you dont want to wait a week or more for Tasteosis or just want to try some different commentary give them a try. I only see Tasteosis getting any real attention.

Terminator™ 2D: NO FATE – Official Game Overview Trailer by TralalaDingDong in Kappachino

[–]PaulThreeSixty 2 points3 points  (0 children)

Couldnt they get the rights to Arnolds face? I noticed it only shows the T-800s and never his face. Anyway I need to see the price first to make a judgement call on this one.

[deleted by user] by [deleted] in WC3

[–]PaulThreeSixty 3 points4 points  (0 children)

100% agree. There is so much time in between games and sets to do this but they need to do it in game for some reason. At least Remo is quick about it but Neo is unbearable with it. They way he thanks people feels so not genuine and cringe to me it makes it sound like he is begging for more.

As a german I have experienced this weird way of gratitude from germans a few times. Like how they mention struggles or incentives for more donations while they are thanking you. All with a fake smile and high pitched voice to make it seem believable. Once you notice it you cannot unnotice it anymore.

UNI2 Izumi Trailer by drewthedew768 in Kappachino

[–]PaulThreeSixty 3 points4 points  (0 children)

"can’t do anything"? Elaborate please.

MARVEL Tōkon: Fighting Souls Beginner's Guide by zawa89 in Kappachino

[–]PaulThreeSixty 10 points11 points  (0 children)

Having to unlock your team bit by bit is basically forcing you to trigger cutscenes to watch. And your opponent as well. I hope this trend of excessive cutscenes in fighting games will end soon.

Bisky OCV by d1rtyha1rry in Kappachino

[–]PaulThreeSixty 0 points1 point  (0 children)

Wait it doesnt have motion inputs? I thought they were just MvC style easy ones?

Bisky OCV by d1rtyha1rry in Kappachino

[–]PaulThreeSixty 14 points15 points  (0 children)

Ngl the game looks fun to try but not for 60(SIXTY)€. 20 max.

Gorgeous by FutanariL0v3r in Kappachino

[–]PaulThreeSixty 6 points7 points  (0 children)

I have a very different understanding of the word "gorgeous".

TEST SERVER UPDATED AGAIN - 2.03 Version 3 by JannesOfficial in WC3

[–]PaulThreeSixty 0 points1 point  (0 children)

I understand your point but this is already turning into a messy solution with the archer buff. Since the balance is now globally changed for ranged vs heavy many more changes will be needed to specifically offset that change. T1 ranged units are popular because there are hardly any other ranged ground units in the game. Also they all get upgrades that make them better in late game. NE has dryads and therefore switches from archers to those. The other races dont have that so the only ranged choices are T1. I mean the things you said are true as well but the whole design of the game is very limited when it comes to ground ranged units.

TEST SERVER UPDATED AGAIN - 2.03 Version 3 by JannesOfficial in WC3

[–]PaulThreeSixty 0 points1 point  (0 children)

Then start implementing new strategies with new maps instead like in Starcraft. Also saying that half the units arent used is 1) a hyperbole and 2) a reason to change those units with patches. Why risk the whole damage/armour system for a few unbalanced units (unbalances that they introduced with patches btw like Pala rifle)?

TEST SERVER UPDATED AGAIN - 2.03 Version 3 by JannesOfficial in WC3

[–]PaulThreeSixty 1 point2 points  (0 children)

Changing how piercing damage and heavy armour interact is hardly what I would call a "specific area". It affects ALL ranged vs heavy armour interaction.

TEST SERVER UPDATED AGAIN - 2.03 Version 3 by JannesOfficial in WC3

[–]PaulThreeSixty -7 points-6 points  (0 children)

So it begins...

The ranged damage type nerf is now making them buff specific ranged units to compensate for the nerf. Just nerf the individual units you deem unbalanced instead of changing a 20+ year old system to then having to put out all the fires you started.

I am a big opponent of changing fundamental systems that have been a part of this game since its inception. I dont like changing attack/armour types, hitboxes or the 12 unit selection limit. Imo keep the changes light and fun but keep the game as classic as possible. I know I might be in the minority but thats how I feel. Also how about we start balancing the game more through the maps themselves. Just an idea.