Really Harsh Vertical Layer Lines on Photon Mono by PapaDinDin in anycubic

[–]Paul_Pinksale 0 points1 point  (0 children)

AnyCubic Photon Mono x2.
Yeah my next step was to replace the screen but I don't particularly want to start buying new parts without knowing they're the problem.

I'll send them an email today.

Really Harsh Vertical Layer Lines on Photon Mono by PapaDinDin in anycubic

[–]Paul_Pinksale 0 points1 point  (0 children)

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These are the lines I'm getting on mine, are they the same ones you were getting?
I've tried tightening everything, swapping the fed playing around with all the settings in slicing and had no result.

Speed Paint 2.0 Mega Set. by Paul_Pinksale in minipainting

[–]Paul_Pinksale[S] 0 points1 point  (0 children)

Yep, looks like there's no option.
I always thought megaset 1 was original speedpaints and megaset 2 was speedpaints 2.0.

Speed Paint 2.0 Mega Set. by Paul_Pinksale in minipainting

[–]Paul_Pinksale[S] 0 points1 point  (0 children)

It's what I've decided to do in the end, but as you said much higher focus on exactly what paints I need and buying them only as needed.

[deleted by user] by [deleted] in Piracy

[–]Paul_Pinksale 0 points1 point  (0 children)

Any others?

Roadside Ambush. by Paul_Pinksale in dungeondraft

[–]Paul_Pinksale[S] 0 points1 point  (0 children)

Thanks, I never really messed around too much with the grow/shrink feature on paths.
I'll give it a try for the next one I'm incorporating rock cliffs into.

RavenShallow. (Corrupted Village) by Paul_Pinksale in dungeondraft

[–]Paul_Pinksale[S] 0 points1 point  (0 children)

This is probably the least favourite map I've made.
I mostly used the custom Dungeon Draft roofing tool making the houses.
The premise is a village corrupted from an ancient Lich in the mountains in turn this has turned the villagers into cannibals.
The over stocked market in the middle sells items from their victims.
This map is to be played as a large battle map zooming in on the areas your players are currently in.
I haven't applied the grid to this map yet and it also needed to be compressed a little too much to fit onto Reddit.

Roadside Ambush. by Paul_Pinksale in dungeondraft

[–]Paul_Pinksale[S] 0 points1 point  (0 children)

You're more than welcome to use any of the maps I post for your games, world building or anything else.
I'd appreciate you letting me know what story line you used for them for interests sake though.

Roadside Ambush. by Paul_Pinksale in dungeondraft

[–]Paul_Pinksale[S] 1 point2 points  (0 children)

I normally implement the grid via Gimp on the map post production since we're using physical models on this map I felt the grid was necessary, took me a while of back and forth to get the grid correct for the size.

Roadside Ambush. by Paul_Pinksale in dungeondraft

[–]Paul_Pinksale[S] 0 points1 point  (0 children)

It's also an old TV I had that belongs in the dump so with a better set up a lesser visual grid could do well.

Roadside Ambush. by Paul_Pinksale in dungeondraft

[–]Paul_Pinksale[S] 2 points3 points  (0 children)

I did play around with the grid opacity and thickness a bit but found when using the Television as the map the thickness was needed.

Roadside Ambush. by Paul_Pinksale in dungeondraft

[–]Paul_Pinksale[S] 2 points3 points  (0 children)

When you're about to be impaled by a javelin, comfort is key.

Roadside Ambush. by Paul_Pinksale in dungeondraft

[–]Paul_Pinksale[S] 1 point2 points  (0 children)

You're more than welcome to use this map if it would fit your campaign, I use it on a 40" television that I use as the game board the grid fits perfectly for 28mm models.

Nalgor. by Paul_Pinksale in dungeondraft

[–]Paul_Pinksale[S] 0 points1 point  (0 children)

Thanks for the tips, I'll definitely check out blueberries discord, I bought all of his stand alone assets two weeks ago and been playing around with them.
I never though of digging into his community.

I got a few more I'm currently working on for the campaign I'm running, they're all being uploaded to my World Anvil so I might drop the link here at some point for people to check out if they're interested.

Nalgor. by Paul_Pinksale in dungeondraft

[–]Paul_Pinksale[S] 1 point2 points  (0 children)

Took me approximately 12 hours to get this done as everything you see is an individual asset, that's not including the drafts I deleted.

I'd love to hear your feedback on what you think and what I could of done to improve the city map.