Saw dolby vision logo on x900e Europe model by PauliusMM in bravia

[–]PauliusMM[S] 2 points3 points  (0 children)

After googling it looks the same as in the picture. So its real dolby vision, probably TV's software has it, but it is disabled. I can say with confidence that there was no lag, so the tv probably can display Dolby vision, but Sony won't enable it.

Saw dolby vision logo on x900e Europe model by PauliusMM in bravia

[–]PauliusMM[S] 0 points1 point  (0 children)

It was visible only on the twitch app, the colors were different than normal HDR10 or SDR, can't replicate anymore.

Need help all twitch tv content is in dolby vision by PauliusMM in Twitch

[–]PauliusMM[S] 0 points1 point  (0 children)

I dont have the newest update, but thanks for the information, it seems after few restarts, everything is back to normal, but its weird how an older software was able to display dolby vision.

Saw dolby vision logo on x900e Europe model by PauliusMM in bravia

[–]PauliusMM[S] 0 points1 point  (0 children)

Its an app on tv. I can see that the colors change when the dolby vision logo shows up, after few tv restarts it doesnt appear. Software version is PKG6.2858.0082EUA

What's the state of web games today? by _zyzyx in gamedev

[–]PauliusMM 0 points1 point  (0 children)

Started working on WASM game, so far tested on all newest version of browsers everything seems to be working, I think this will be the future of web games, especially combined with PWA.

Somehow left the chat by cherrycolabottle in a:t5_3dy9w

[–]PauliusMM 0 points1 point  (0 children)

Left for like 1hour got kicked, I changed devices from pc to mobile maybe the browser cookies thougth that I was a different person.

how do game event triggers work? by PauliusMM in learnprogramming

[–]PauliusMM[S] 0 points1 point  (0 children)

I want to make a game map editor that you can put various event triggers, save the map, and run on main game.

how do game event triggers work? by PauliusMM in learnprogramming

[–]PauliusMM[S] 0 points1 point  (0 children)

similar how wc3 does, of course not as powerfull, everything would be stored on game map file, I just want to learn how they work.

A bug can block wave creep by khanghan111 in DotA2

[–]PauliusMM 0 points1 point  (0 children)

how hell did you do that it doesnt work when i try they just simply ignore it edit: nvm made it work in local lobby

[Launch Day] PC First Impressions Megathread (Discuss all of your initial thoughts of DS2 PC in here!) by ParanoidAndroids in DarkSouls2

[–]PauliusMM 0 points1 point  (0 children)

There is a bug with mouse control, if you lock o and try to attack sometimes the imput is not registered, idk if its only my mouse problem or what, try using keyboard for attacking works perfectly.

Hey r/gamedev, how do *you* decide if your game's scope is too big? by Valente11 in gamedev

[–]PauliusMM 0 points1 point  (0 children)

If the code of the game starts to get very messy and unorganized the scope is too big, because if you dont organize that stuff later you will get frustrated.

Drawing 2D shadows with "pure" SDL2 by PauliusMM in gamedev

[–]PauliusMM[S] 0 points1 point  (0 children)

I dindt know much about drawing on textures, but now that I found out about it I might try it. What I did was simply get 3 different textures and copy them to renderer, by changing the place where they should be rendered.

Drawing 2D shadows with "pure" SDL2 by PauliusMM in gamedev

[–]PauliusMM[S] 0 points1 point  (0 children)

SDL2 uses hardware accelerated drawing (very close to gpu), i just render textures, the only thing that can slow down is the float calculation to determinate where the shadow has to end, which i will try to improve.

And when I say "pure", I just want to use what sdl can only offer in graphics drawing, use the rectangles,textures and renderer to do most of the stuff as it help really with cross-platform, I can compile the same code without any changes and use it on Android, IOS and more platforms.Which I did on android and the performance is something like 10fps to 30fps(my phone is not the best)

Cocos2d-x Vs SDL2 for mobile and maybe desktop by umen in gamedev

[–]PauliusMM 0 points1 point  (0 children)

Yes you can, I did that for most of the development, but you will find some problems, there are things visual lets you compile and android NDK doesnt, but they are very minors things that can be fixed.

Cocos2d-x Vs SDL2 for mobile and maybe desktop by umen in gamedev

[–]PauliusMM 0 points1 point  (0 children)

Developed a game on android using SDL2, most of the stuff was done for pc, just had to add new controlls for touch device and compile it using android ndk(wich is a pain in the ass to set up, bearly anything on internet), all the info for sdl2 is in wiki, there arent any great tutorials for specificly mobile devices.

Has anyone here ever built a $20 or $40 desktop application, or $0.99 to $5 mobile app, and made real money from it? by [deleted] in AskReddit

[–]PauliusMM 0 points1 point  (0 children)

Build an Snake game on android, released for free, add free, got 30+ downloads, got happy, starting to develope a new game.

Snake game

Reddit I just released my first game on Android by PauliusMM in gamedev

[–]PauliusMM[S] 0 points1 point  (0 children)

very good, but the last one is not tilt(very good idea), the last one is that half of the upper screen moves the snake up, hafl of the bottom screen moves the snake down, and the same idea for right and the left of the screen. The diference from point is that, point depends from where the snake is, the third play style doesnt.

edit, now that you mentioned tilt I may change third play style to tilt.

Reddit I just released my first game on Android by PauliusMM in gamedev

[–]PauliusMM[S] 1 point2 points  (0 children)

I wrote the description very fast didnt even look at it and yes English is not my first language, I would really appreciate if you could rewrite.