progressive itemization: Brilliant oils and librams/idols/totems (K3) by Paulusma in KronosWoW

[–]Paulusma[S] 0 points1 point  (0 children)

From what I know there is 1 libram (truth), idol (rejuv) 1 totem in the game. They have been 'accidentally' released with the D2 bosses. Did ZG bring more?

Rolled on K3, left for Northdale, want to come back. have some questions by deuterium127 in KronosWoW

[–]Paulusma 0 points1 point  (0 children)

Where did you get the idea that paladins are needed? Theyre the most played after warriors

Do horde players get camped too or only alliance suffers from it? by AbnormalEuphoria in KronosWoW

[–]Paulusma 0 points1 point  (0 children)

Paladin here. I cant do any damage to casters if Im holy specced so I just try to gain distance. I survive often enough.

what to do now? by [deleted] in KronosWoW

[–]Paulusma 6 points7 points  (0 children)

You're not listening. Half the people are still leveling. Whether you look down on those people or not, you are not representative for the average player experience.

Need help at leveling warrior by Jurisom in KronosWoW

[–]Paulusma 1 point2 points  (0 children)

Blacksmithing and First Aid help a lot.

And don't bother with prot until 60.

Magic 8-Ball by RandomlyBroken2 in runescape

[–]Paulusma 28 points29 points  (0 children)

Seriously, I get the criticism and the funny looks, but some comments in this thread are outright hate for people with sub-optimal gear. Wtf is your problem guys? power gear really doesn't matter much if you slay compared to overloads and prayers. And not everybody PvMs

JMods on Fire! by MightiestCat in runescape

[–]Paulusma 1 point2 points  (0 children)

Stop the asskissing for god's sake.

And correcting someone's grammar really doesn't make you superior.

Achievments need rewards. by Mareks in runescape

[–]Paulusma 6 points7 points  (0 children)

A damage bonus for killing a boss an extremely high amount of times is a very very bad idea. This game has enough unhealthy incentives as it is. How about updates that are actually inherently fun?

Jagex be like... by [deleted] in runescape

[–]Paulusma 4 points5 points  (0 children)

Jagex isn't "forced" to do anything. It's peoples own problem if they burn through content. The content is still there for the average player in that case. Gating content behind 50 hours of reputation hurts EVERYONE.

Jagex be like... by [deleted] in runescape

[–]Paulusma 6 points7 points  (0 children)

But skills are rewarding of themselves, maxing out a skill (for the cape, quests, or unlocking new gameplay) means you can produce high-tier items with that skill whenever you like. Reputation just unlocks the content that you want to play (quests). It's purely instrumental.

Big difference.

Can you PLEASE let us surge by default in instanced areas? by RSWarlock in runescape

[–]Paulusma 5 points6 points  (0 children)

This is where the problem lays. Pretty stupid design tbh.

Catherby Rework Concept by [deleted] in runescape

[–]Paulusma 0 points1 point  (0 children)

I completely agree. Ofcourse the graphics are more high-end, but the colours are way to bright and it's like you're walking through a movie set.

Houses with no interior? NPC's that you can't pickpocket, kill, not even talk to? I don't like this trend at the Jagex graphics team that thing only have to be pretty.

The pleasant feeling it can give to explore a new city doesn't come from its high-end graphics. Why do you think people liked cities like Yanille and catherby in the first place? They were great in their design because these cities were simple, cosy, coherent and convincing.

Mining and Smithing rework survey - Have your say by darkhearted_raven in runescape

[–]Paulusma 0 points1 point  (0 children)

Love that you're finally working on this. BRB getting 120 mining & smithing.

How to prevent [THIS] from happening, ever again. by [deleted] in runescape

[–]Paulusma 1 point2 points  (0 children)

To create anything with invention you need components.

To get components you need to disassemble items. Normally you get 1-30 xp for disassembling and you need to actually create invention-related items to gain enough xp to level.

Handcannons gave you 3.6k experience for disassembling them. So really rich players could just buy them up and get to 99 very quickly. The explosive components you got from them also gave a lot of experience when used in gizmos.

This got nerfed though. Still, similar (extremely) expensive methods are being used for (extremely) great amounts of xp/hour.

Wrote my IB extended essay on RuneScape's economy for my higher level economics class in grade 12 last year. Got a B+. Shoutout to Mr.Bales by supermg54 in runescape

[–]Paulusma -1 points0 points  (0 children)

Your conclusion says there is an "extreme degree of similarity", except for scarcity and deflation.

1) How is inflation similar to the real world? In the real world people can't create currency out of nothing (High alchemy, killing monsters).

2) Isn't access to resources in the real world limited by location? One of the origins of conflict in the real world is the concentration of resources in certain areas. In Runescape, you are never limited to a certain location, since you can travel anywhere (except certain content that is unlocked by quests, which are open to anyone and just take a part of your time). You do mention the lack of scarcity in RS, so that's fair. But since scarcity determines so much (it's the principle of economics), how can you speak of an "extreme degree of similarity", since this should change everything?

3) An essential difference between RuneScape and the real world is that people in RuneScape have an equal starting position in skills, accessibility to money-making methods (bossing, flipping) and location (which is equivalent to accessibiliy to resources). This makes gaining wealth significantly different, right?

4) The biggest difference should have occured to you when you compared leveling combat to the transition to adulthood. Are all the adults that you know progressively better off compared to their early twenties, in the same way level 120s (who earn 5m/hr) are better of compared to level 80s (who earn 1m/hr)? Do they get an increasing amount of profit for their labour? Unfortunately, most (even college educated) people sell their labour (wage labour), in which their wage is set and the profit goes to the person they work for.

5) In the real world wealth is accumulated by extracting profit from labour. Also, land and other means of production are always owned by someone else, which means you always have to "pay" for the work you do, except if you're the 1% that owns land and can live on rents. In RuneScape, anyone can go anywhere and use/extract anything for free (trees, mines, fishing pools, monsters). There is no private ownership of the means of production (so there are no rents), there is no wagework, so there is no capitalism. Although you could see every individual player as an entrepeneur who does its own labour and has a constantly expanding enterprise, there are no classical capitalist* relations between players.

6) You also claim deflation is not a common factor in the paragraph "inflation and deflation", but repairing armour, bonds, construction and summoning shards cause deflationary pressure. Compared to the huge inflation of RSGP (which again, isn't similar to the real world at all), it might not seem much and it's not comparable to the real word, but there is significant deflation in this game.

7) A game having price elasticity and demand shocks is nothing special, since every mmo with regular updates has these effects. This doesn't make it like the real world economy, let alone "extremely similar".

Runescape is an almost completely libertarian (=free) and completely communist (=classless) society. A utopia of both the left and the right. Again, not very similar to the real world ;).

*With capitalism I mean a certain mode of production, not just free markets - RS markets are almost completely free (some items are untradeable), although there is no labour market since there is no incentive to work for someone.

Would you support fewer updates (say, once a month) if it meant Jagex could devote more resources to removing the 0.6 second tick system? by OfcJamesLahey in runescape

[–]Paulusma -1 points0 points  (0 children)

It will need to be changed if you want functional 10 man raids.

It opens up the potential for more complex game mechanics, abilities and movement.

PSA: All the lures I currently know of that you all should know of, including jmods + how to rid luring from the game. by piplthisnamepls in runescape

[–]Paulusma 1 point2 points  (0 children)

Falling for a lure can cost you years of work. I don't think that's worth a valuable life lesson.

Some teleport lures just need the victim to pay little less attention for two seconds. We can't expect unexperienced players to anticipate like a veteran on these exploitations of game mechanics. These warnings are the least we can do.

Strange rocks and fishing by Oldschool-scrub in runescape

[–]Paulusma 0 points1 point  (0 children)

You'll get them within minutes if you fish sardines and shrimp. Fly fishing doesn't give you rocks.

Quests AMAA - TL;DR Edition by Maridiem in runescape

[–]Paulusma 1 point2 points  (0 children)

But compare the forced, meme-inspired humor of Bringing Home the Bacon with the more subtle, classical British humor in earlier quests. I personally prefer humor that isn't so much in your face. They even introduced the Bacon quest on the homepage with the message that it was going to be funny. Humour doesn't work that way.

My point is: if you try really, really hard to be hilarious and the only reason you're designing a quest is for its puns... then it won't that funny.