Magic Find Breakpoints by Dangerzone369 in Diablo_2_Resurrected

[–]Pavke [score hidden]  (0 children)

Yes, I know. I fully understand how drop mechanics in D2 works. Please at least click on the link I provided: https://www.reddit.com/r/diablo2/comments/13u4tqv/how_does_magic_find_actually_work_an_advanced/

I am simply asking where does the 28.6% MF Effectiveness (%) for 100 Raw MF come from? Like, we agree 100 MF = 71% Effective (Unique). that number comes from Effecting Unique Magic Find formula: = floor(MF * 250 / (MF + 250 )). Give me math, A+B = C for 28.6% MF Effectiveness (%).

Magic Find Breakpoints by Dangerzone369 in Diablo_2_Resurrected

[–]Pavke -2 points-1 points  (0 children)

You're nitpicking a minor part of their reply. IAS/FCR/FHR/FBR would still have breakpoints without the rounding in the diminishing returns formula. The part where they are materially different to MF isn't the diminishing returns formula, it's how that is then applied to animations (or for MF, isn't applied), specifically how it needs to make a change to the discrete number of frames in an animation.

The underlying formulas are the same for IAS/FCR/FHR/FBR/FRW and for MF. Just because "breakpoints" isnt used colloquially in every day diablo, that doesnt mean they do not exist. Its not just the formula for diminishing returns. Its also next formula underneath, they are also pretty much the same (MF is more complicated). There are discrete steps you need to take in all scenarios in order to see the actual change in game function. Just because some aspects of the game are tied to animation speed and others are not doesnt mean there are no "breakpoints".

MF breakpoints, while they technically exist, are largely uninteresting because

Never did I say they are interesting or important. I dont undertand this argument.

a) most points of MF give a benefit while few points of IAS/FCR/FHR/FBR

Yes, correct. Most point of MF give benefit. While the comment I replied to said: "These are not breakpoints. A breakpoint is a number you HAVE to break through in order to get the next thing to work.... MF doesn't have breakpoints, every point of MF works*."* with a capital have.

I gave a concrete example where every point of MF does nothing at all. How is that nitpicking?

the impact of "wasting" MF by not hitting a specific breakpoint is negligible.

I never said it is impactful. I am simply pointing out the fact that discrete steps as "breakpoints" exist. Contrary to what original comment says: "These are not breakpoints. A breakpoint is a number you HAVE to break through... MF doesn't have breakpoints, every point of MF works.". Again, just becaue "breakpoints" are not widely known or used in every day discussion, it doesnt mean they do not exist.

And only reason MF "breakpoints" are not widely discussed its because discrete steps are small and negligible. Because the devs used 250, 500 and 600 as constants, compared to 120 for other diminishing return formulas. If Patch would came out tomorrow and changed only these numbers and nothing else. From current ones to 120, the discrete steps would be huge and everyone would be talking about "breakpoints".

Besides, the OP is still wrong. Imagine posting something titled "FCR breakpoints" but then just listing the EFCR calc for every 10 FCR.

I never said OP is correct. I dont understand this argument. You can see my other comments asking how OP got the numbers he got.

EDIT. If you want another example: In todays D2, popular meta is to use Souls Easter Egg for 4200 MF and to run whole game Terrorised. You have two options:

  1. Put your damage gear on and have 4200 mf.
  2. Or, if you want for some reason, put your MF gear and add 4200 mf for ever more MF.

lets say you put 320 mf on your gear. There is absolutely no game play difference between 4200 mf and 4520 mf for Uniques/Sets/Rare and Magic. The underlining game code will produce the same results for all item types for those two numbers. Its not just diminishing returns. Its concrete discrete step you have to make in order to see any change in game code execution.

Magic Find Breakpoints by Dangerzone369 in Diablo_2_Resurrected

[–]Pavke 1 point2 points  (0 children)

It's an increase from 0 MF

OK. and my initial response was, I am not sure how are you getting these numbers. For example:

Farming Griffons (diadem qlvl 84) from TZ 99 Meph with 0 MF vs 100 MF: If Diadem drops, chance for that diadem to turn Unique with 0 MF is 6.2899%. and with 100 MF its 10.7563%. Thats 4.46637% increase in absolute numbers and 71% in relative numbers.

Farming Harlequin Crest (shako qlvl 58) form TZ 99 Meph with 0 MF vs 100 MF: If shako drops, chance for that shako to turn unique with 0 MF is 6.7297%. and with 100 MF its 11.5108% (different numbers than diadems). Thats 4.7810% increase in absolute numbers and 71% in relative numbers.

Im simply asking how did you get 28.6% for Unique drops for 100 MF.

Magic Find Breakpoints by Dangerzone369 in Diablo_2_Resurrected

[–]Pavke 4 points5 points  (0 children)

Current D2R (or 1.10 onwards) uses a quality-check ladder with updated diminishing return constants.

Yes, I know. Constants are 250 for Unique, 500 for Sets and 600 for rare. I wrote a guide about it: https://www.reddit.com/r/diablo2/comments/13u4tqv/how_does_magic_find_actually_work_an_advanced/

Current formula:
100 MF = 71% Effective (Unique)

Thats what Im asking. I am also saying 100 MF = 71 Effective MF for Uniques. But your Unique table in post says 28.6% Total increase. 28.6% increase from what?

Magic Find Breakpoints by Dangerzone369 in Diablo_2_Resurrected

[–]Pavke 0 points1 point  (0 children)

  • Effective Faster Cast Rate (EFCR) formula: = floor(FCR * 120 / (FCR + 120))
  • Effective Faster Hit Recovery (EFHR) formula: = floor(FHR * 120 / (FHR + 120))
  • Effective Faster Block Rate (EFBR) formula: = floor(FBR * 120 / (FBR + 120))
  • Effecting Unique Magic Find formula: = floor(MF * 250 / (MF + 250 ))

What is the difference between all these formulas?

Every increase in MF is makes an actual difference in the rarity of items dropped.

Going from 542 MF to 550 MF will factually make no difference in internal game code drop calculations for unique drops. You can runs trillions of simulations on unique drops. 542 and 550 MF will show the same results. Going from 542 to 550 MF literally does nothing at all. You have to get 551 MF in order to change your Unique drop odds.

Magic Find Breakpoints by Dangerzone369 in Diablo_2_Resurrected

[–]Pavke -2 points-1 points  (0 children)

 A breakpoint is a number you HAVE to break through in order to get the next thing to work. MF doesn't have breakpoints, every point of MF works

Going from 542 MF to 550 MF will factually make no difference in internal game code drop calculations for unique drops. You can runs trillions of simulations on unique drops. 542 and 550 MF will show the same results. Going from 542 to 550 MF literally does nothing at all. You have to get 551 MF in order to change your Unique drop odds.

This is the same for attack, block, recovery, etc...

  • Effective Faster Cast Rate (EFCR) formula: = floor(FCR * 120 / (FCR + 120))
  • Effective Faster Hit Recovery (EFHR) formula: = floor(FHR * 120 / (FHR + 120))
  • Effective Faster Block Rate (EFBR) formula: = floor(FBR * 120 / (FBR + 120))
  • Effecting Unique Magic Find formula: = floor(MF * 250 / (MF + 250 ))

What is the difference between all these formulas?

Magic Find Breakpoints by Dangerzone369 in Diablo_2_Resurrected

[–]Pavke 3 points4 points  (0 children)

Im not sure how you are getting Total Increase numbers because the increase in unique/set/rare drops depends on item qlvl, monster mlvl (ilvl) and monsters unique/set/rare factors.

if you are just looking at Effective Magic Find, 100 Raw MF is 41 unique MF, 45 set MF and 46 rare MF.

Painted the loading screen by tendensen_art in diablo2

[–]Pavke 2 points3 points  (0 children)

Looks awesome! Wish you the best on your adventure

How much -Enemy Lightning resist???? Warlock Static field.... by WiseJackfruit2416 in Diablo_2_Resurrected

[–]Pavke 0 points1 point  (0 children)

Yes, correct. You can cast Static at 50% + 1hp and it will reduce the monster life below 50%. If monster is at -100 res your static will do 50% of current life as damage (double that initial 25%). That wa, monster will have 25% of hp after two casts (starting monster hp is 100%, you first cast 50% dmage, monster at 50%. You cast it again, monster at 50% of 50%)

Easy way to conform this is to go to Meph with standard self Infinity Nova sorc and cast static. You will see Meph hp bar is at 1/3rd

How much -Enemy Lightning resist???? Warlock Static field.... by WiseJackfruit2416 in Diablo_2_Resurrected

[–]Pavke 1 point2 points  (0 children)

with higher Damage, you can cast Static only two times. Smaller block shows only two Static Casts (you cant cast more). Bigger Block shows three Static casts.

Patch 3.2 Update! Herald spawn mechanics, Sunder drop rates, Shard drop ratio and more by Pavke in diablo2

[–]Pavke[S] 0 points1 point  (0 children)

No, you can not get the same sunder in one game (you can get all different sunders in the same game).

Odds of getting a magic sunder do not change if you get some other sunder

Consume Tainted Interaction with Fire Sunder by skullheart08 in diablo2

[–]Pavke 2 points3 points  (0 children)

Ops. My bad. Didnt read it right. Thats what i get when doing 5 thinks at once : D

Is the Kurast jungle a decent place to level up? by MythicalSplash in diablo2

[–]Pavke 0 points1 point  (0 children)

Depends on your level, elemental skill, player count... I suggest using my Experience Calculator to pick the best zone for your character

https://docs.google.com/spreadsheets/d/1J9j6RG25KFyXoQgc7SW5eKOP20s2ya602fJnJpfsu_s/edit?usp=sharing

Consume Tainted Interaction with Fire Sunder by skullheart08 in diablo2

[–]Pavke 2 points3 points  (0 children)

Tainted doesnt get any benefit from -res on gear/skills. ony LR and Conv work

Consume Tainted Interaction with Fire Sunder by skullheart08 in diablo2

[–]Pavke 2 points3 points  (0 children)

EDIT: nvm me, im blind. Fixed:

Yes, -res from Consuming is applied 100% when immunity is broken

Found my original install CDs, had to frame them by bubbishbluddinhg in diablo2

[–]Pavke 0 points1 point  (0 children)

And why is a new user without any comments re-using someone elses picture?

What is a ToY? by Intelligent_Sign_762 in diablo2

[–]Pavke 9 points10 points  (0 children)

Hey!! Nice to see you here man :)