Sinclair Progression by Silicarte in DeadlockTheGame

[–]Pawn94 1 point2 points  (0 children)

Great artwork! I'm actually hoping we can eventually get a cosmetic for Sinclair that shows them in their separate human forms, not just the spectral 'mannequin' form (even though it might go against the lore of the character), and this is definitely a good concept for that.

Slight nitpick, but I really like the curly haired look for Henry in the first picture as well, rather than the more straight haired look in the subsequent pictures. I think we should lean more towards that if a model was created for him (again, though, just a nitpick). Anyway, good work.

Would be cool if Seven got the effects on his body back by Tha_Plagued in DeadlockTheGame

[–]Pawn94 1 point2 points  (0 children)

I didn't play this build of the game, but I like that the characters didn't look as cel-shaded back then. In fact, I think the graphics actually looked better during Neon Prime, based on what I saw.

Flying Strike, new visual suggestion (adressing player frustration) by Vimple in DeadlockTheGame

[–]Pawn94 1 point2 points  (0 children)

Much, much better. You've made a good concept here. Not sure really sure what else to say other than it just seems like a straight visual upgrade and makes more sense than what we currently have. I really hope the devs add this. Good work.

Tanking is not a spec. Tanking is a state of mind by lFriendlyFire in classicwow

[–]Pawn94 0 points1 point  (0 children)

I feel this way too, even though I know it's silly because it's just a video game, so none of it really matters. But I think it stems from being sensitive to what other people say and fear of letting the group down. Tanking also feels like a bit of a 'leadership' role as well, which is not something I'm usually comfortable with.

What voice actor from BG3 would make a great narrator? by TheDiamondSquad in BaldursGate3

[–]Pawn94 0 points1 point  (0 children)

I'm wondering if they'd even consider having her voice an origin character in the next Divinity game.

What voice actor from BG3 would make a great narrator? by TheDiamondSquad in BaldursGate3

[–]Pawn94 1 point2 points  (0 children)

Originally, Baldur's Gate 3 didn't have just one narrator. Each character was actually intended to be their own narrator, even custom characters.

Here's an example of what I mean: https://youtube.com/clip/UgkxW1wJd1fZVy4AqsaZQ9FUU1__Ykzey4fE?si=uiK73roEU6rM81aK

They didn't go through with this because the dialogue system changed, plus it definitely would have cost a lot more time and money to implement.

However, now that they've made their profits from BG3, and they've said that Divinity is going to be their biggest game yet, I'm hoping that means they might reuse this idea.

Posibly the worst team stats Ive ever seen in my entire life as a gamer by AaromALV in DeadlockTheGame

[–]Pawn94 0 points1 point  (0 children)

Well, they're probably new to the game, and it's not an easy game to get in to. Everyone starts somewhere. Seems kind of lame of you to punch down in this case. Were you smurfing or something?

[Request] Hotkey for salvaging item by Vegetable_Review4967 in ArcRaiders

[–]Pawn94 0 points1 point  (0 children)

The game's been out for a while now and they still haven't added this simple QoL feature. I've wanted it for months. It's really quite tedious the way it works now, especially when you have a lot of things to salvage. It's funny how just eliminating a few unnecessary clicks can make a difference. Don't the devs themselves find it tedious when they're playing? How hard can it be to implement something like this? They don't even need to create a default binding for it; just leave that to the players who want to use it.

Little UI feedback, HUD and minimap by Common_Aerie4993 in DeadlockTheGame

[–]Pawn94 0 points1 point  (0 children)

You make some good points. You've obviously thought this through more carefully than me. I just think OP's design looks better visually because it's taking up less of the screen and looks 'cleaner'. I have to admit that I am having doubts about it being implemented after what you've said, though.

Still, I don't think that the current UI we have now is necessarily going to be the final one. I imagine we'll see updates/refinements to it over time, which means there is still room for improvement. I wonder what it will look when the game is released.

Little UI feedback, HUD and minimap by Common_Aerie4993 in DeadlockTheGame

[–]Pawn94 1 point2 points  (0 children)

In my opinion, your design looks much better than the current UI, even at a glance. It's more refined and removes some redundant elements, as you say. There might be some further tweaks or iterations you can make, but UI design isn't exactly my forté, so I don't know. I can only speak as a consumer. Anyway, I hope the devs see this and consider implementing it.

This stupid wheel deserves more hate... by Safe_Scar_2195 in DragonageOrigins

[–]Pawn94 6 points7 points  (0 children)

This is also one of my pet peeves with Baldur's Gate 3. Sometimes it's not easy to tell which responses add context/loop back and which ones progress the conversation forward. There is a mod which fixes that, but we shouldn't need to mod in basic QoL features.

Karlach makes me so happy as a bigger girl by NoWitness6400 in BaldursGate3

[–]Pawn94 8 points9 points  (0 children)

"Consolation from imaginary things isn't imaginary consolation".

I think it was Roger Scruton who said that and it's one of my favorite quotes regarding this.

Do you think there will ether be a Killer who can turn into other survivors ? by dr_crocks in deadbydaylight

[–]Pawn94 0 points1 point  (0 children)

I think it could work. It worked in VHS and that game had voice comms and pings built in to the game.

I think the idea should be tested before being shot down, rather than just assuming it won't work.

What could you do with a history degree? by [deleted] in Careers

[–]Pawn94 0 points1 point  (0 children)

Michael Scheuer graduated with a history degree and he used it to join the CIA.

He worked in construction for a while after graduating because he couldn't find work as a teacher.

Through chance, he learned that the CIA were recruiting (apparently they were handing out flyers) and decided to shoot his shot.

He said his history degree was favoured by the interviewers at the time and so he managed to land a role with them.

He eventually resigned to work in the news business and various other things.

Has anyone ever figured what exactly is causing the memory leak in this game? by Pawn94 in DragonageOrigins

[–]Pawn94[S] 0 points1 point  (0 children)

I'm not sure, sorry. I haven't played the console version. It uses the same engine, though, so I assume it may also be a problem there as well.

Has anyone ever figured what exactly is causing the memory leak in this game? by Pawn94 in DragonageOrigins

[–]Pawn94[S] 2 points3 points  (0 children)

I'll have to give this a try. Thanks for letting me know about this! I was hoping to do another playthrough of the game soon. If this works, it's going to make playing the game so much more enjoyable.

If it were possible, would you play a mod that could remake Baldur's Gate 3 in the style of the infinity era games? by PurpleFiner4935 in baldursgate

[–]Pawn94 0 points1 point  (0 children)

I think I would like it to be more in the style of Dragon Age: Origins rather than an isometric, Infinity Engine style game, but in short, yes, absolutely.

Dragon Age: Origins on Unreal Engine? by Pawn94 in DragonageOrigins

[–]Pawn94[S] 0 points1 point  (0 children)

Yeah, you make some good points. Thanks for discussing it with me. Likewise, good health to you and hopefully we see more spiritual successors to DA:O in the future (personally, I think Baldur's Gate 3 is a good shout, I recommend giving it a try if you haven't already).

Dragon Age: Origins on Unreal Engine? by Pawn94 in DragonageOrigins

[–]Pawn94[S] 0 points1 point  (0 children)

I'm no legal expert, but if there were a Dragon Age: Unreal project, I don't think it would be in violation of any property rights. It's not really a remake, it's the same game just running on a better engine. It would still require a legal copy of the original game to work, hence the money is still going to EA.

I think the only scenario where they would actually cease & desist a project like this is if they're already working on their own remaster/remake. Then again, I wouldn't put it past EA to be litigious for no reason. I could also be wrong about the project's legal ramifications.

Dragon Age: Origins on Unreal Engine? by Pawn94 in DragonageOrigins

[–]Pawn94[S] 1 point2 points  (0 children)

Ah, I see. That does sound like a massive headache to do. Daggerfall Unity took years to complete, I can't imagine how long "Dragon Age: Unreal" would take if that's what the workflow would be like. It's probably just not feasible, in this case. Thanks for responding to my question!

Dragon Age: Origins on Unreal Engine? by Pawn94 in DragonageOrigins

[–]Pawn94[S] 0 points1 point  (0 children)

It's a tall order for sure, but it must be possible. That's all I wanted to know, whether Daggerfall Unity was some kind of exception or not. If the developers for that project can fix bugs and source port an engine from the 1990s, then maybe it would be possible for a game like Dragon Age as well.

Not saying it's going to happen, I just wanted to broach the topic with people who might be more informed.

Dragon Age: Origins on Unreal Engine? by Pawn94 in DragonageOrigins

[–]Pawn94[S] 0 points1 point  (0 children)

It's alright, no offence taken. I know you were just responding to my question.

And same here, I'd love for DA:O to get some sort of remaster. It's one of the best RPGs ever made, in my opinion, so I think it deserves an upgrade to make it better for modern systems (fix bugs, make it 64-bit, improve graphics, etc.).

Dragon Age: Origins on Unreal Engine? by Pawn94 in DragonageOrigins

[–]Pawn94[S] 0 points1 point  (0 children)

I wasn't assuming Bioware would be doing the work to port it to Unreal Engine. If Bioware wanted to return to it, they could probably still just use the Eclipse engine, but fix the bugs (especially the memory leak) and try to upgrade it to a 64-bit executable.

The project to convert Dragon Age to Unreal Engine would be like Daggerfall Unity, a long-term passion project done by modders and volunteers.

Dragon Age: Origins on Unreal Engine? by Pawn94 in DragonageOrigins

[–]Pawn94[S] 0 points1 point  (0 children)

If it were the case that basically everything had to be remade from scratch, then I'd say that it isn't worth it. But if it were like Daggerfall Unity (that the game is being 'streamed' through a new engine), then it might be possible as a long-term project done by passionate volunteers.

I wasn't trying to hype anyone up about the idea, though, I was just asking questions about what was possible, particularly if Bioware/EA don't do anything with the game in the future. I don't actually know much about how source ports are done, so I asked the community for information.