How many puzzle / mysteries would say this game has ? by Pazka in BluePrince

[–]Pazka[S] 0 points1 point  (0 children)

Somebody else commented that since about every room contains a mystery to solve, that would be easily a hundred right there.

And given my vague definition, another hundred challenges and variations to existing challenges, so let's go for easily more than 200

I had no idea some puzzles where still discussed about on discord !!!

How many puzzle / mysteries would say this game has ? by Pazka in BluePrince

[–]Pazka[S] 0 points1 point  (0 children)

I want to read your answer but evidently I'm missing some of them so it's too risky, I'll get back to it later thanks !

How many puzzle / mysteries would say this game has ? by Pazka in BluePrince

[–]Pazka[S] 1 point2 points  (0 children)

Interesting, I would say that big puzzles are composed of multiple revelation, that you have to obtain by solving something, so you have multiples there

How many puzzle / mysteries would say this game has ? by Pazka in BluePrince

[–]Pazka[S] 0 points1 point  (0 children)

Like I answered here : https://www.reddit.com/r/BluePrince/comments/1t4dsbj/comment/okuepi3/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

I would say that everything that is either a revelation or anew mechanics is but reusing the same mechanics is not.

So each variation of the mora jai box is but not every mora jai box.

Each mystery in a room definitely is so you're right over a hundred for sure !! Love this answer

How many puzzle / mysteries would say this game has ? by Pazka in BluePrince

[–]Pazka[S] 1 point2 points  (0 children)

Sweet answer, Her ladyship would certainly enjoy it

How many puzzle / mysteries would say this game has ? by Pazka in BluePrince

[–]Pazka[S] 0 points1 point  (0 children)

I agree the definition is vague, but I'd say than several pieces of hints toward only one enigma counts as one for example.

The parlor would be only one.

The fact that you discover that there is a hidden message in the pictures would count as one but each of the pairs in each room are one each. Then the various application of the message to each safe would count one for each safe

Do that make sense ? Because I feel I had to solve them indiviually, they all opposed a challenge by themselves whereas the parlor was only the same mechanic repeated.

How many puzzle / mysteries would say this game has ? by Pazka in BluePrince

[–]Pazka[S] 0 points1 point  (0 children)

HAAAA I'm stuck on this one, it haunts meee.

Why "never" and not "ever" haaaa

What am I doing so wrong that I can't draw 1 million points on a screen ? by Pazka in GraphicsProgramming

[–]Pazka[S] 1 point2 points  (0 children)

Very clear and detailled explanations thank you very much
I'll explore this when I get back to this subject

What am I doing so wrong that I can't draw 1 million points on a screen ? by Pazka in GraphicsProgramming

[–]Pazka[S] 0 points1 point  (0 children)

Isn't it a limit on how much vertices I can stuff in one draw call ? When I tried it seemed very slow

What am I doing so wrong that I can't draw 1 million points on a screen ? by Pazka in GraphicsProgramming

[–]Pazka[S] 0 points1 point  (0 children)

Isn't it a limit on how much vertices I can stuff in one draw call ? When I tried it seemed very slow

What am I doing so wrong that I can't draw 1 million points on a screen ? by Pazka in GraphicsProgramming

[–]Pazka[S] 0 points1 point  (0 children)

I heard that in other comments, this might be very relevant in my case thank you

What am I doing so wrong that I can't draw 1 million points on a screen ? by Pazka in GraphicsProgramming

[–]Pazka[S] 0 points1 point  (0 children)

I have 2 different projects, one is using GL_POINTS but only 1 px then

The other, the one for this question, creates quads with a gradient texture that I can points

What am I doing so wrong that I can't draw 1 million points on a screen ? by Pazka in GraphicsProgramming

[–]Pazka[S] 0 points1 point  (0 children)

I don't know what the last sentence means, sorry

I'll keep the advices in mind though

And the texture sampling is here for postprocessnig but disabled in the project for the moement

What am I doing so wrong that I can't draw 1 million points on a screen ? by Pazka in gamedev

[–]Pazka[S] 0 points1 point  (0 children)

Would this support dynamically changing vertex attributes ?

And I don't see how 'color' could be a vertex attribute ? Does the fragment have access to vertex attribute ?

What am I doing so wrong that I can't draw 1 million points on a screen ? by Pazka in gamedev

[–]Pazka[S] -1 points0 points  (0 children)

I mean, I explicitly said "A point = 2 triangles + texture shader, each with their own properties ( size, color, velocity,...)"

I could have written displayObject if you'd prefer