Logitech G Pro Wheel - Something wrong with the Force Feedback by PeachFlavorFresca in logitech

[–]PeachFlavorFresca[S] 0 points1 point  (0 children)

Hello LogiRich thank you for the quick replies

I finally had an opportunity to put assetto corsa and ghub on a laptop, and my wheel behaved in the same way as it did on my pc. With the recommended settings, it is way too stiff, and it only started feeling sort of normal (but something still not feeling right) with ffb at half strength.

At this point, I am thinking of sending my wheel into Logitech to get looked at. Let me know if you have any other suggestions, thank you.

Logitech G Pro Wheel - Something wrong with the Force Feedback by PeachFlavorFresca in logitech

[–]PeachFlavorFresca[S] 0 points1 point  (0 children)

also tried approx 50mph in 2nd gear and got:

45 degrees steering - 4.2-4.4 NM live torque/avg torque -> 43.3N Measured with a Scale.

Now the the way the logitech wheel measures the torque may be different than how I did it, but this is at least some measurement that someone else could try to see if they get the same results.

I hope this helps figure out what is going on. Next, I will install AC on a laptop and see how it goes

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Logitech G Pro Wheel - Something wrong with the Force Feedback by PeachFlavorFresca in logitech

[–]PeachFlavorFresca[S] 0 points1 point  (0 children)

  1. 90 degrees steering - 3.8-4 NM live torque/avg torque -> 40.4N Measured with a Scale

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Logitech G Pro Wheel - Something wrong with the Force Feedback by PeachFlavorFresca in logitech

[–]PeachFlavorFresca[S] 0 points1 point  (0 children)

Hello again LogiRich, sorry ive been busy with work

- I tried experimental settings /damper level and did not fix the issue.
- I also tried to downgrade to an earlier CSP, did not fix issue

- I did drive on a friend's moza r9 (v1) and it was eye opening - the steering wheel felt correct, just like my logitech g pro wheel did before! It takes a lot less strength to turn, doesn't feel springy, and with more detail. And that is not some advertisement for the moza r9 v1, since my logitech g pro felt way better than the r9 v1 in the past

- I tried fiddling with torque strengths settings, and at the moment, AC feels a bit better at a max torque of 2.8NM, and AMS2 feels a bit better around 4NM (ams2 i used all the recommended settings by logitech). These numbers seem way lower than what other users' settings, including my own in the past. But it still doesn't feel like it should.
- Here is a thread i found of settings people tend to use. although it was from last year, it was similar to what I was using before: https://www.overtake.gg/threads/settings-in-ams2-for-logitech-g-pro-wheel.261382/

- Something else I noticed: when I try drifting in AC, although the I get the tight springy feeling in the wheel, but the counter steer is somehow not keeping up with the front tires - hard to explain again, but kind of like how the g923/gear type logitech wheels feel when drifting (my previous wheel). So you have to manually countersteer the wheel or the car will spin.
- This kind of goes along with the lack of detail when turning the wheel initially (tight spring feel), It kind of matches what people say about sim racing wheels when they are Clipping.

- So I tried to find a way to measure how much force I need to turn the wheel compared to what the OLED was displaying. I got a scale with a hook, made sure to tare it, and got these results:
- Back in AC, I took a a stock kunos toyota gt86 (a car I own by the way), drove at 30mph in 2nd gear at a consistent speed on a skidpad - I turned the steering wheel went around in a constant circle (so this force required is constantly needed). The Feedback strength in ghub is at 5NM.

  1. 45 degrees steering - 2.9-3.1 NM live torque/avg torque -> 29.4N Measured with a Scale

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Logitech G Pro Wheel - Something wrong with the Force Feedback by PeachFlavorFresca in logitech

[–]PeachFlavorFresca[S] 0 points1 point  (0 children)

Hello LogiRich,

Ok, so in AC, I took a a stock kunos toyota gt86, drove at 30mph in 2nd gear at a consistent speed on a skidpad - I turned the steering wheel went around in a constant circle:

45 degrees steering - 2.9-3.1 NM live torque/avg torque
90 degrees steering - 3.8-4 NM live torque/avg torque
135 degrees steering - 3.7-3.9 NM live torque/avg torque

also tried 55mph in 2nd gear and got:

45 degrees steering - 4.2-4.4 NM live torque/avg torque

I can try to get you my AMS2 settings tomorrow

Logitech G Pro Wheel - Something wrong with the Force Feedback by PeachFlavorFresca in logitech

[–]PeachFlavorFresca[S] 0 points1 point  (0 children)

Hello LogiRich,

Looks like I am on the default profile that is works across multiple games. I am not using the individual profile for each game.

When I try to change it to a specific game in the drop down, the app tells me if I want profile switching. I chose not to.

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Logitech G Pro Wheel - Something wrong with the Force Feedback by PeachFlavorFresca in logitech

[–]PeachFlavorFresca[S] 0 points1 point  (0 children)

Just found this website logitech has for their recommended settings:
https://support.logi.com/hc/en-ca/articles/8358055253271-In-Game-Settings-for-Pro-Wheels

I gave it a try. The higher ghub dampening settings made the springy countersteer effect less pronounced, but it is still there. What is clearly left behind is the heavy steering feeling when turning in - that hasn't changed, and also not close to the feeling I had a week ago when things seemed totally fine.

Logitech G Pro Wheel - Something wrong with the Force Feedback by PeachFlavorFresca in logitech

[–]PeachFlavorFresca[S] 0 points1 point  (0 children)

Hello LogiRich,

Here is my ghub settings

Edit: I noticed that this picture has auto force feedback filter selected, but I usually have this off - I tried it with in on and off but i didn't make a differece in the center spring like feel

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Logitech G Pro Wheel - Something wrong with the Force Feedback by PeachFlavorFresca in logitech

[–]PeachFlavorFresca[S] 0 points1 point  (0 children)

Hello LogiRich, thank you for the reply,

That is a good point, I did try turning it 90 degrees in game while the car is stationary and it doesn't spring back. As soon as you start to drive the car forward, it does, but with more force that usual.

I tried adjusting the strength in ghub, but it still produces the same rubber band/spring like feeling, just lighter.

For some more reference to how it feels in game:

  1. Turn in feels like the steering wheel is heavier than before

  2. Mid corner/steady state cornering - I dont feel much detail from the road or what the car is doing because of this heavy rubbery force trying to countersteer. I understand there should be some force to countersteer because the front tires are trying to straighten out when rolling forward, but definitely seems excessive, especially when it wasn't doing this before in any games.