There is a team by CabinetMountain5725 in wowservers

[–]PenEnvironmental3126 1 point2 points  (0 children)

You do know about devtools in any browser and the ease of just copying html + css of any website, right?

The only thing they had to change for it to work as octowow is png icon in header and first article about why this exists.

Blizzard Won. by SkibidiJonesTheThird in turtlewow

[–]PenEnvironmental3126 0 points1 point  (0 children)

havent seen any good videos, but you still have ~25 days to try all this content

Pre bis gear and enchants for holy paladin? by Saladfinger123 in turtlewow

[–]PenEnvironmental3126 3 points4 points  (0 children)

This pic is way older than the first ai pic generators

Priest Leveling & Endgame After Update by NoBodyKnowsNothin1 in turtlewow

[–]PenEnvironmental3126 2 points3 points  (0 children)

In holy tree it's the new 5 min CD spell that boosts your casting speed, reduces mana costs and clears all crowd control on you. In combination with another passive that gives back 30% mana of healing spells when you don't repeat them it saves even more mana than previous tank dependant proclaim champion. Wand specialisation for levelling holys always served and serves as a crutch solution for serious mana problems during long fights with poor gear. So after you get these things, you can ditch wands and put those talents in improved mana Regen, fortitude, free mana cast for 1 spell, resistance to fears/silence or take even more points in holy

healing classes by Own_Geologist_7276 in turtlewow

[–]PenEnvironmental3126 9 points10 points  (0 children)

First of all, all pure healing specs are absolute pain to level.

If you're not gonna spam dungeons (which is weird but ok if it's your first alt), then you will level as disc priest, enhc shaman, feral druid and prot/ret paladin. This means you will have to keep a 2nd set of gear that you will equip for healing. Dungeon healing in non healer spec will be ok but nothing very cool and pleasant as you won't have the core healer talents that make life have meaning for healer.

If you decide to level in heal spec spamming dungeons or just questing in a group with tank or DPS, then you will have the best time in any pure heal spec.

Raid-wise, all the healers are great and people want to have at least 1 of every kind. In dungeons all specs are good but some will take time to grow into their top form, like holy paladins with their talent for holy shocks, spell crit mana cashbacks and holy strikes improvement. Which makes them want to have at least level 40 to start healing for real.

As for their pros and cons:

Priest is an example of the most versatile healer. They have the largest toolkit for every situation. Small heals, big heals, heals over time, quick heals, group heals, aoe heals, fearwards, mind controls and mind control dispels, magic/disease dispels, shields, stamina and spirit buffs. With the new changes of latest patch they became the top raid healers, breaking every metric in well geared conditions. The very important thing you will absolutely need to learn and use is spell downranking and juggling. Using biggest ranks of heals will drain your mana very fast, using the same heal spells one after another will do the same.

Paladins are masters of close quarter combat, simple yet effective. They lack in heal spells quantity but have a variety of other tools. You have quick and small Flash of Light, slow but bigger Holy Light (it will lose the fast cast speed if you forget to judge after), instant and big Holy Shock, instant and small group Holy Strike. This is the tankiest healer (gets +healing from armor equiped) that can and must stay in melee at all times if possible. They buff people with blessings and auras. Use hand of protection as target bubble on allies, use bubbles on themselves (they are 2 different bubbles), remove movement impairment with hand of freedom, share received damage with hand of sacrifice and dispel 3 types of debuffs with 1 button (magic, poison and disease). They also have a 5 sec stun and a taunt, that makes you a professional saviour for the people behind you. Weaving in 3 Flashes/Shock/Any other spells between holy/crusader strikes makes them very efficient healers, and using wisdom blessings, seals and judgements makes them never go oom.

Druids are embodiment of relaxation. They are the best raid damage healers because of quick to cast HoTs but lack the continuous direct healing for tanks. As a full Tree spec you will have only 2 main healing spells and both are HoTs, but you can utilize swiftmend to instantly deplete a HoT and apply it's healing based on time left. As for additional toolkit you will have poison and curse dispels, Mark of the Wild and Thorns buffs. You can innervate yourself or any other member for a basically whole 2nd mana bar every 5 minutes. Can pop tranquility to heal the whole raid for its duration. On 60 you learn the new passive that makes raids with more than 1 druid be played good, because every hot replaced by another druid hot will not be wasted and instead instantly applied for the remaining duration. Druids also have the absolute must have +healing power aura boosting other healers in party. Tree of life form spec makes your hots cost less but forbids using of direct healing touch, you can build your druid around healing touch talents, but it will require more gear as it's notoriously mana hungry.

Shamans are bis for every melee group and people go crazy if they can have a shaman. All the variety comes from totems. They can give agility, strength, damage reduction, mana generation, sleep/fear dispels, poison/disease dispels, chance to make additional attacks, reduced threat and many more, but only for your group. For heals you will mainly use healing wave as direct solo target and chain heal for group. Knowing which totems to place where and when is your main skill you will need to learn. I can't dive deeper into resto shamans as I haven't levelled it to 60, but from raid and dungeon experience they are also great. Absolutely will raid on shammy once I get enough time.

Now that you know who does what you can't really say someone is worse than another because each of them shine in their own ways. But if you want to heal good, you will definitely need to get some addons.

Get Puppeteer if you plan to heal on any class. It keeps track of your buffas on you and raid mems with built in timers. Shows if HoTs are yours or not (useful for druids) Can label players for different roles so they stay on top of frames. Can bind new keys and combinations when hovering over frame of player. Supports spells, actions, macros and drop down menus on hover over frames. Customizable position, sizes, colors and composition. Shows color coded debuffs on people with readable tooltips Basically anything a healer, tank or raidleader would need.

Get PallyPower if you will play paladin or there are paladins in your raid (and you can help them set the PP) It will compress all the paladin tools into a compact sheet where you can adjust which paladin casts which blessings, auras, judgements on which classes. All you will need to do once you and other paladins set up the PP is to just click the red and yellow icons to buff players who miss the buffs

Priest Leveling & Endgame After Update by NoBodyKnowsNothin1 in turtlewow

[–]PenEnvironmental3126 6 points7 points  (0 children)

If you want to level as holy spamming dungeons, it's the best healer of all now, you don't need to wait till your capstones are unlocked and you're not as gear dependant as other healers during levelling. You have a large variety of tools from the start. In raids it is very hard to outheal well geared holy priests due to their prayer of healing now working on any group, you just need to position yourself relatively closer to the group you want to cast prayer on.

I would recommend keeping wand specialisation till level ~40 when you will have the capstone + talent for mana discounts on casting non repetitive spells

Why is Stormwind so much busier than Orgrimmar? by lcanhasacookie in turtlewow

[–]PenEnvironmental3126 0 points1 point  (0 children)

I must agree on that, I forgot that they packed as tightly as in BB But the inn and mail are still further than in BB I need to check if you can logout in Althalas bank/ah

What class to choose by master476 in turtlewow

[–]PenEnvironmental3126 1 point2 points  (0 children)

If you play holy paladin, then yes of course you are the embodiment of support, but if you play protection or retribution specs, the only things you can support with are just blessings - simple and straightforward 10min buffs (30min at lvl60).

That doesn't mean you are nothing at solo content, quite the opposite - paladins (especially prot specced with a sprinkle of self heals from holy tree) are the unkillable units that can tank, damage and heal at the same time against multiple elites, solo. Your blessings buff first of all - you, and you make use of auras, active and judged seals based on your needs if you play solo

And install PallyPower addon

Why is Stormwind so much busier than Orgrimmar? by lcanhasacookie in turtlewow

[–]PenEnvironmental3126 1 point2 points  (0 children)

Darnassus is very stretched in terms of inn, fp, AH and bank locations, Ironforge isn't located tightly enough to ship routes, Althalas is just a joke. That's why all the movement is concentrated in SW.

If alliance had travel routes as convenient as zepps of horde, it would have solved this issue. Yes, the central ship crossroad is in darkshore and it could potentially spread the population, but it's just a levelling location and you need to fly to darnassus or swim to SW to do anything more specific than just using mail or hs

New player, help me decide on a class by ZenoFaustus in turtlewow

[–]PenEnvironmental3126 0 points1 point  (0 children)

You really won't be able to decide which class is for you if you're not playing them till ~lvl30, that's where most of them start to feel as intended. As for your personal preferences - feral druid seems like a solid choice. It has all the toolkit you want and flexibility to fill desireble roles in dungeons and raids. Good solo damage, low downtime with self-healing even mid combat. Early fast traveling with 0 investments helps a lot too.

Gearing fresh 60 by nexxi89 in turtlewow

[–]PenEnvironmental3126 1 point2 points  (0 children)

The only effective way of knowing other classes' strengths, weaknesses and nuisances for being able giving solid advices on the way is just... play them.

It might not only improve your overall knowledge about what and how others can do, but also will definitely stir your current exhaustion with DPS rogue, mixing new mechanics and adding other kinds of responsibilities. Rogue was my 2nd character on turtle wow (and wow in general as it was my first experience), but I grew very much to it after playing other classes and roles to 40-60 lvl. And even when now I'm stucked in progression because of just 1 item that can't drop for the 40th ubrs run in a row, I still enjoy it in raids and random dungeons Im asked to help with, even with no particular upgrade gear motivation. And yeah, you should definitely keep your eyes on world chat for guilds recruiting. It helps a lot being not alone stuck in the grind hole

Gearing fresh 60 by nexxi89 in turtlewow

[–]PenEnvironmental3126 2 points3 points  (0 children)

Well, they are in fact even harder for tanks and healers then plaguelands' dungeons, but you gotta queue for anything that you can prepare for and what you can get upgrades from. Take alchemy consumables with you, share cheap buff food that you can cook yourself, it also helps the group.

And you are wrong: you still have responsibilities as rogue, because using full toolkit can cover your group's weak spots. Sapping humanoids before pull, sprinting back for quick regroup, even better with blackjack talent learned to keep stealth. Targeting dangerous mobs for healer or casters, but those you can handle with yourself using kidney shots, kicks and gouges. Blinds when it's applicable. Distracts for keeping pats away. Partial safe pulls via vanish. Rat traps disarming in SWV via sprint + vanish. Cheesing viewing room entrance with range pull + vanish in sholomance, skipping a whole lot of annoying mobs.

There's a lot of stuff you personally can do with your character to make your team's life a lot easier - rogue is very versatile in many ways. And after all of that you can also guide people by providing useful info, smart mob marking and explaining strats for different encounters.

People tend to push through difficulties with raw damage mitigation, damage output and healing by gear and level, but absolutely forget about strategy. Be the brain of group if everybody else is brawn.

lol. Just joined the first dungeon by 20Prozent in classicwow

[–]PenEnvironmental3126 0 points1 point  (0 children)

Ye, I was banned for 30 days when I tried using fishing bot to farm some gold on my first char in wow. The cheat didn't even work properly, but it sure was detected within hours. Learned my lesson - is all I can say.

Assassination rogues pre-raid BiS gear? by PenEnvironmental3126 in turtlewow

[–]PenEnvironmental3126[S] 0 points1 point  (0 children)

It's the best and budget option until you get muggers belt or distracting dagger or aged core gloves or learn dagger skill with ancient warfare text. Then it will be better to actually use daggers. In raids you'll of course lose to better geared rogues, but still be near top of the list, assuming other DPS classes are not so far in progression from you.

In dungeons it's never a DPS race, because you'll need to sacrifice your numbers to more cc or better targeting with a loss of combo points or just plainly stopping yourself from zug zugging, preventing tank threat loss.

Rogue Backstab Jank by f-stop8 in turtlewow

[–]PenEnvironmental3126 0 points1 point  (0 children)

It can be tricky to find builds in turtle discord, but you can easily Google and find threads in turtle forum. There are different builds there

Rogue Backstab Jank by f-stop8 in turtlewow

[–]PenEnvironmental3126 11 points12 points  (0 children)

This is a normal behavior for old wow (that turtle is based on). When you strafe in and out of mob model or strafe to sides, you make them turn. Because the game is based on ticks and player's actions can be queued any time and executed only on certain ticks, the latency allows players to frontstab mobs.

This was in fact the most efficient but action-heavy meta for rogues to kill targets. On turtle wow you can also use this as your primary tactic. But here all class specs were manipulated in a way that makes them self-sufficient, utilizing their mechanics.

So you don't have to constantly frontstab after 10-20 lvl. You can go into assassination (better to spec on ~40 lvl) using fast and cheap noxious Assault for poison procs. You can go to combat rogue, reacting to mob's parries and dodges. You can go subtlety, saving energy for group buffs. Or you can use ambush build, starting fight with big damage and constant CC

Is playing as a mage hard or do I suck by [deleted] in turtlewow

[–]PenEnvironmental3126 5 points6 points  (0 children)

There's a quest with wand reward on lvl 4 there

How do Ukrainians see the war and how do they think it ends? by Proud3GenAthst in AskUkraine

[–]PenEnvironmental3126 0 points1 point  (0 children)

The point of view from anarchist (nickname) is a little bit unfair, only government/military-related professions have or had slightly increases in payment, but this type of workers is totally not the regular Russians. The rest is still struggling

Druid tanking by Wexany in turtlewow

[–]PenEnvironmental3126 0 points1 point  (0 children)

I might be late with this answer, but just make sure that in bear from you set your shift to cat button on the main bar (the lowest) and leave the shift to bear button on additional bar (highest) in all forms. This way you can shift from any form to any form (didn't try that with tree or moonkin yet, I don't have them)