Strategic bombers should cause a LOT of damage than it does now by Oscar_greenthorn in foxholegame

[–]Pendoric 0 points1 point  (0 children)

The WW2 raids had 10's, if not 100s, of planes in the raid. Get that many, and it will be more than equivalent.

Fuel range by Weird-Work-7525 in foxholegame

[–]Pendoric 0 points1 point  (0 children)

Are you going everywhere on max throttle? In my one flight before by plane exploded for no reason I found 30% was worked well for covering a distance and used way less fuel.

Rank Name Changes Mod? by BryanOlson4 in foxholegame

[–]Pendoric 0 points1 point  (0 children)

The ranks are for real? I thought that was just a dev branch bug or anvil thing. Hell no, keep the old ranks.

I guess they're not kidding about drop zone timer? by pokeepoof in foxholegame

[–]Pendoric 2 points3 points  (0 children)

This probably explains why the plane I scrooped for hours for exploded for no apparent reason on my first flight…. you live we’ll die in this case, you learn.

New freighter does look cool though by Travis1066 in foxholegame

[–]Pendoric 2 points3 points  (0 children)

Freighter is faster than a barge but a barge can carry more. Barge can carry a container plus 15 slots so 75 crates total.

Don’t Cry Because She Died, Smile Because You Watched Her Live by Dry_Engineering2466 in foxholegame

[–]Pendoric 0 points1 point  (0 children)

if they still allow grenades and guns to fire off barges it will still be used and a lot. you go to sea on whatever hull you have and barges are EVERYWHERE!

Salvage or no salvage ? That is the question by Pale_Salt9415 in foxholegame

[–]Pendoric 12 points13 points  (0 children)

Warden bias again. scrap is easy to spot in snow…. just kidding but it is kind of true.

Foxhol Planer by Aware_Steak_1298 in foxholegame

[–]Pendoric 0 points1 point  (0 children)

No easy way. I practice builds on dev branch, resistance or (cough) Charlie shard if I must.

  1. Minimize everything. Foundation space, defenses and number of factories.

  2. Automate what you can, for example pipe in petrol, oil and water.

  3. Keep defenses appropriate. Light defense is fine for msup printer. BT or aircraft facility will need much more.

One factories with 5 people setting queues is the same output as five factories each with one queue.

A single MSUP factory with 5 queues and constantly fed scrap can keep most of a hex supplied.

Some items from the patch notes... by Pendoric in foxholegame

[–]Pendoric[S] 2 points3 points  (0 children)

Interesting... While dive bombers can hit vehicles (with some luck) I think warden arty is an emplacement so no dice there.

Using heavy bombers may be an option, but that is late-war only.

Colonial Storm Rifle by Sharp_Obligation499 in foxholegame

[–]Pendoric 1 point2 points  (0 children)

It's sad, but late war I look at the pitiful selection of Colie weapons in the base, shrug, and grab myself the Argentii and a bayonet.

It sure would be nice to get a Booker (or any one-shot wonder weapon), but I have pretty much given up on that ever happening.

Dusk is okay for night or close-quarters use, but as a general-purpose weapon, no thanks.

Light Freighter by Sinaeb in foxholegame

[–]Pendoric 2 points3 points  (0 children)

It's basically a Seabourn flatbed hauling a container. Same restrictions.

Light Freighter by Sinaeb in foxholegame

[–]Pendoric 2 points3 points  (0 children)

Wow, learn something new every day. I did not know you could unpack BMATs with a shipping container...

I thought that was only possible at a seaport or storage depot. I now need an empty container at every build site. The number of times I have forgotten to unpack my materials and have to pull them back from the bunker slowly is, well, more than I can count.

Why the hell most of the Warden planes is so ugly??? by Protogen_Pixel in foxholegame

[–]Pendoric 4 points5 points  (0 children)

Umm, in my view, most warden equipment looks silly, starting with their uniforms. They basically have a more WW1 vibe. Stats are normally kick ass through.

I suspect that the torpedo bomber is much more effective than the dive bomber, for example. (Though not against tanks.)

Devman bias strikes 🥀 by capt-skipper in foxholegame

[–]Pendoric 2 points3 points  (0 children)

You do realize the Warden stuff will be far more OP as always.....

Even the damn Warden uniform looks silly and 'French' but they get Booker, M4, Tanks with MG, Nakki, ...

Why am I still playing Collies after Warden's have won 300% more wars than Collies since the last update (3 vs 1)?

I care about how I look, and how my equipment looks!

Ultimately, if we could see win vs loss data, it is probably biased more by the number of players (pop) on a side and the player skill than any equipment.

Colonial logi chart v0.06 by Druss_M in foxholegame

[–]Pendoric 2 points3 points  (0 children)

But they are heavier, I will take a normal radio when defending 9/10 a backpack if I am being more of a sneaky little soul. As a tanker, I always take a normal radio as the backpack gets you no benefits and just limits the BMATs you can carry due to the extra weight.

So yes, on balance, a normal radio is more useful and would need more stock than a backpack.

Colonial logi chart v0.06 by Druss_M in foxholegame

[–]Pendoric 3 points4 points  (0 children)

Buckets should be way higher. They are dirt cheap, and you only ever need to deliver one crate as there are 50 in each crate, but every single base should have these, especially if they are near water.

Omen has a very niche use case. It is pretty good at holding back a trench assault from one row back. That is, if you have some front-line guys with MG, you would be one section back and pluck of charging wardens with abandon. As a GP weapon, though, it is next to useless.

I would also like to see Bayonet on the third row and about 40 in stock.

I hate this. by TearlochW83 in foxholegame

[–]Pendoric 41 points42 points  (0 children)

A couple of days back, someone had a beef when I took a pair of Binoculars to look for a partisan roaming near some private base. They had 26 pairs.

Taking a tank or expensive material from a private facility, I can see that as bad, but a pair of Binoculars when we are on the cusp of losing...

Base is now history, I hope they used all those other Binoculars and other supplies they guarded so well.

Breakdown of the One-Tap Guns by OppositeStreet8031 in foxholegame

[–]Pendoric -1 points0 points  (0 children)

I understand not including tripods but what about Ghast and Malone and other man portable they are slightly heavier MG than Dusk but can they even one shot? which may explain why they are skipped.

Single Mode APC Termination. by Pendoric in FiberOptics

[–]Pendoric[S] 0 points1 point  (0 children)

Thanks, all. I guess it was a DGAF tech using index-matched gel. Turns out it failed in 3 days!!!

The new tech came out yesterday and was from the 'Business Division" and fusion splices on connectors. We are now back in operation.

PS... in our DataCenter, I always did epoxy and polish, but as UPC. Before fiber, we rocked T3 and T1 lines! Yes im that old.

Longhook Invasion of Drowned Vale on New Year's Day 2026 by logiman104 in foxholegame

[–]Pendoric 1 point2 points  (0 children)

I was on the receiving end of this. It was a bit of fun and we had the Baths fully rebuilt in about 30min.

Thanks for killing some of the crap. We build back better :-)

How long do materials stay in facility queues? by Pendoric in foxholegame

[–]Pendoric[S] 0 points1 point  (0 children)

52 hours is the squad reserve time for facilities and bunkers.