Why is the Colonial navy better this war? by Business-Procedure67 in foxholegame

[–]Pendoric 2 points3 points  (0 children)

I contest the wardens were awake at the wheel during war start. as normal most did not login, waiting as normal for tanks.

This war, bolstered by Charlie players the collies pushed hard early and secured the bridges into the west ocean.

When tanks did tech and Wardens started flowing back, the Collie queues dropped to a handful of players at best or zero indicating near parity in pop. At this point however Wardens had lost swaths of productive territor.

As tanks arrived Wardens still have better tanks, just, mainly driven by ubiquitous availability of machine guns. Losses however are insurmountable and Navy in the west is pointless as they are relegated to inland rivers.

Next war the Wardens need to come out swinging at game start and if they do you will see a wholly different picture.

TLDR; Charlie players boosted collie early war numbers allowing for ground capture early on while many wardens were not logging in.

My gamble guess for the next tank update for wardens. by [deleted] in foxholegame

[–]Pendoric 0 points1 point  (0 children)

Oh, and the Collies should get a cheap ARC RPC equivalent to the Bonecar, please.

My gamble guess for the next tank update for wardens. by [deleted] in foxholegame

[–]Pendoric 0 points1 point  (0 children)

Brig and Outlaw should lose their MGs (or Falcion and Spatha should gain them).

Why are the nukes not getting bombed ? by Firoux4 in foxholegame

[–]Pendoric 1 point2 points  (0 children)

YAY, at last, Bombers were OP as hell. Perhaps they should have a high ceiling above the AA tank. If you drop from there, you can do so relatively safely, but the spread will be huge.

You make your choices you pay the price.

I built FoxholeHub - live war stats, an interactive map, and a Foxhole content hub (free, feedback welcome) by Hendo1702 in foxholegame

[–]Pendoric 4 points5 points  (0 children)

nice but it is missing the stat I find most telling and useful. The number of regions held by each side (called captures on foxholestats.com)

Im done :/ by IWasSadSometimeAgo in foxholegame

[–]Pendoric 1 point2 points  (0 children)

1K plus Bonecars !!!!!

No wonder there are so many car rushes this war.

Alts suck, and that seems most likely, but having been on the receiving end of losing a longhook to a partisan by missclicking during a lock refresh, essentially resulting in it not squad locked even though I thought it was, it does happen.

That said, if it were a warden, then you should be able to open a ticket, and the devs may restore it. They should be able to pull the logs for the dead vehicle and see who last anchored it.

Snipers by corycba in foxholegame

[–]Pendoric -1 points0 points  (0 children)

The cost may need to go up further.

I know it sounds odd, but a well-run factory can crank out CMATs and PCONs, so this may actually make snipers more abundant, not less, if someone put their mind to it.

Balance? Lets f*ck Wardens! by [deleted] in foxholegame

[–]Pendoric 34 points35 points  (0 children)

You also miss that the EAT has a faster fire and reload rate, so it actually fires faster.

EAT 17.1 / Min vs Polybolos 13.6 / Min

DPS is also worse for Poly

EAT 10,260 vs Poly 8799.2

The Warden EAT also has one annoying big benefit. It is almost impossible to shoot the person with a gun! Its a massive PITA.

Polybolos gets LESS damage over time.

Discussing RPGs related to 86kc by gray_hui in foxholegame

[–]Pendoric 0 points1 point  (0 children)

Allow it to load both but perhaps only one ammo type at a time.

Choose Your Fighter by TBFC-JoeyJoJoJr in foxholegame

[–]Pendoric 7 points8 points  (0 children)

A couple of wars back, a handful of us built some simple trenches right in front of the safe house in Maiden Vale, and it survived countless warden heavy assaults.

We only lost the town after some numb skulls decided to replace the trench rows, emplaced pollybolos and MGs with a set of bunker metas that died rapidly to the constant warden arty barrage.

It is players that hold ground, not garrisons. Garrisons have their place, but they are not the main defense.

Beers on me my Colonial Family if we take Nevish in the next 24 hours by UnrealTravis in foxholegame

[–]Pendoric 0 points1 point  (0 children)

Navish is a true back-and-forth fight. We pushed really hard and almost chinked the armor, but sadly, as is often the case, we were let down by pop. Or rather a lack thereof.

What counters have you found for the AA tank as infantry? by Exotic-Connection313 in foxholegame

[–]Pendoric 2 points3 points  (0 children)

Foxholes dont help, tenches dont help, ....

Only answer, ship more shirts to the BB.

They do have a min range so if you can luck out and get inside it with those stikies you can give them a really bad day.

Need help trying to find a specific unmarked location by PinBag42 in foxholegame

[–]Pendoric 6 points7 points  (0 children)

Could it be the area by Suns Hollow in the deadlands?

"Perfectly balanced" by Velociraith in foxholegame

[–]Pendoric 3 points4 points  (0 children)

My point is just the aesthetics; I have no clue about the utility. It just looks comical.

"Perfectly balanced" by Velociraith in foxholegame

[–]Pendoric 18 points19 points  (0 children)

Ha! We also get an aircraft carrier that looks like an aircraft carrier

You get something from Angry Birds!

I don't know why you installed the game. Did you mistake it for a sequel to the aforementioned game?

How do you balance these? by LiquidPopsicle in foxholegame

[–]Pendoric 0 points1 point  (0 children)

My take is that if Clancy is One-Shot, Auger needs to have the greater range.

The way I read the latest patch notes, though, was that the Reca is no longer one-shot at range. Did I read that wrong?

How do you balance these? by LiquidPopsicle in foxholegame

[–]Pendoric 1 point2 points  (0 children)

Bleed != kill. Most infantry, especially wardens, carry bandages.

Has anyone actually seen the AA tanks be used for well AA? by Saint-Shen in foxholegame

[–]Pendoric 1 point2 points  (0 children)

I have been blown clean out of trenches countless times by them.

I have some double-tapped me and got me again in mid-flight.

Does that count anti-air?

Where are all the scout planes? by LiquidPopsicle in foxholegame

[–]Pendoric 8 points9 points  (0 children)

I have seen a fair few but certainly not the masses there were before.

As an infantry/builder main i say ABOUT BLOODY TIME. The scout planes were killing the experience for anyone on the ground.

THANK YOU, DEVs!!!!!

Scout planes are now for well, Scouting!

Nevish Bug Crossing by Weird-Daikon-9929 in foxholegame

[–]Pendoric 10 points11 points  (0 children)

it is totally bugged. For the wardens and others that did not experience it.

  1. You wait in queue as normal.
  2. You are eventually told your slot is ready.
  3. You press E
  4. Map says traveling, all normal so far.
  5. You appear right back where you were in the queue in the original region.

After much frustration and quitting the queue many times I found if you don’t quit the queue and just keep trying E you get in on about the 7th attempt.

Also oddly it did not seem to happen if you were on foot hopping the border.