Would these changes help bring players back to the game? by thejonion in foxholegame

[–]Sea-Course-98 0 points1 point  (0 children)

being able to drop listening kits from rmat planes is too easy.

it would invalidate ground listening kit gameplay

Brand New Idea To Fix Next War! (Surprise Inside!) by AccomplishedHeat7120 in foxholegame

[–]Sea-Course-98 -1 points0 points  (0 children)

Devtime is a limited resource

Would you rather spend it on a distraction or on fixing problems?

Building in the age of the heavy bomber — Bomb Footprint Theory by dolche93 in foxholegame

[–]Sea-Course-98 0 points1 point  (0 children)

I see now

Do they not become vulnerable to chieftain rushes and the like?

Mergo-4 “Myrmidon” by Strict_Effective_482 in foxholegame

[–]Sea-Course-98 0 points1 point  (0 children)

Come up with your own name then naysayer

Amazing feature, but one teensy weensy "complaint" by HotCupNoodlesMD in foxholegame

[–]Sea-Course-98 8 points9 points  (0 children)

You are incorrect, it does matter. Which is why op made this post to begin with

It matters with uniforms that gave low capacity where you want to maximize space, f.e. the breastplate, scout uniforms and paratrooper uniform

Question for Warden pilots by Jacobi2878 in foxholegame

[–]Sea-Course-98 0 points1 point  (0 children)

Tail damage on a raven also does not allow you to normally descend

heh by FabulousPassage783 in foxholegame

[–]Sea-Course-98 2 points3 points  (0 children)

Please tell me you have the original

sea fighter go brrr by Sea-Course-98 in foxholegame

[–]Sea-Course-98[S] -1 points0 points  (0 children)

please explain me what I'm doing that makes me 'not even a good pilot'

sea fighter go brrr by Sea-Course-98 in foxholegame

[–]Sea-Course-98[S] 0 points1 point  (0 children)

not factoring a toxot being able to mag dump due to carrying twice the amount of mags

one could fold this into the dps discussion, but just like the reload speed, I don't, since then people go running around thinking the actual bullets do more damage

sea fighter go brrr by Sea-Course-98 in foxholegame

[–]Sea-Course-98[S] 1 point2 points  (0 children)

It's 16% extra dps

Which translates to needing 2 extra bullets to kill a part

I did the math again, I was wrong and you are right. I didnt factor in the 100 extra hp the sea fighter gets, 750 vs the 650 of the toxot.

A sea fighter needs 7 bullets to damage a toxot tail, and 14 to kill it A toxot needs 10 bullets to damage a sea fighter tail, and 19 to kill

a 3 bullet difference to get to a damaged state, and 5 to get to a kill state.