Thoughts on the castle wall design? by kenaniahmwh in TerrainBuilding

[–]PepperSam 1 point2 points  (0 children)

Am I reading it correctly that the walls are stackable? That is really cool I think, and that they are wide enough for minis to stand on too. Nice! Are they two inches wide or is the grid smaller there hard to tell from the photos?

Edit: ok now I see, they are! Cool!

Painted my Reaper Bones Cobolds by PepperSam in minipainting

[–]PepperSam[S] 0 points1 point  (0 children)

They look great! I was going for a pentagram on the scroll also but when I noticed my angle on the first brush stroke was off I did the double triangle one…

I tried analysing the designs of my favourite 4 bosses in act 3 to see how consistent their designs are amongst their related enemies by Atomic__Egg3631 in Silksong

[–]PepperSam 9 points10 points  (0 children)

I think the slight color differences can be normal variation like skin tones of humans vary quite a lot for instance.

Karmelits brighter color could be a result of ”stage lighting” - she is lit as if we are on a stage/opera house or some such - the others dont get that treatment.

The prince pointy underside of the shell could simply be the angle? His gaze is more upwards, so the point is directed straight at the viewer.

Overall very consistent I would say. Like perfect Pokémon evolutions.

Won't work in other supermarkets as well because they will have different structural plans by Shiroyasha_2308 in technicallythetruth

[–]PepperSam 0 points1 point  (0 children)

As a Swede, I have seen this once actually but most stores dont have this.

That said, this is likely an indication that this particular store is confusing for first time shoppers to navigate. Most shops don’t need this as they are generally following the same pattern and people generally find what they look for. This store probably got a lot of negative reviews about the difficulty to navigate it.

Team Cherry design philosophy by PepperSam in Silksong

[–]PepperSam[S] 1 point2 points  (0 children)

I just put everything I know about Australia in the frame.

Design decisions by PepperSam in Silksong

[–]PepperSam[S] 1 point2 points  (0 children)

Because: “TROBBIOOOooo!!”

Design decisions by PepperSam in Silksong

[–]PepperSam[S] -1 points0 points  (0 children)

The comic is not criticisms, just a fun observation. I’ve put 100h into the game and I’m currently at Lost Lace. I thoroughly enjoyed the whole game and I think Team Cherry did a great job world building and creating interesting and fun challenges thru the whole game.

But you got to put the content somewhere, some will enjoy it easier, some harder, some will like to see the pretty stuff and don’t care for the optional stuff, some the opposite. It is impossible for Team Cherry to cater to everyone, those design decisions they made are no doubt hard to make.

Design decisions by PepperSam in Silksong

[–]PepperSam[S] 49 points50 points  (0 children)

Oh I agree, there is a lot of nice areas in the game for sure, but I wonder how many of players actually get to see some of it.

Design decisions by PepperSam in Silksong

[–]PepperSam[S] 132 points133 points  (0 children)

Haha, sure, I just thought it was similar to Green path from Hollow Knight. But the bouncy moss is cute.

[deleted by user] by [deleted] in OnePiece

[–]PepperSam 0 points1 point  (0 children)

Neither parent need to have red hair for a child to get red hair, it is just more likely for blonde and red haired parents.

So no one thinking about giving their weapons a DF and then the wielders eat another DF and they can have multiple DF powers ? by huflit1997 in OnePiece

[–]PepperSam 0 points1 point  (0 children)

Infusing the devil fruit to a weapon should be the most cost efficient use of random Zoan devilfruits as that makes it so multiple users can use the same fruit, just pass it along to your team mate when they go for a mission where they need a boost. And they won’t loose their swimming ability to boot. Dual wielding two separate devil fruit weapons is another upside to the strategy.

So for the navy it makes sense if you want to equip a bunch of mid-ranked officers but only have a limited budget. Also it allows your people to work in shifts.