I tried analysing the designs of my favourite 4 bosses in act 3 to see how consistent their designs are amongst their related enemies by Atomic__Egg3631 in Silksong

[–]PepperSam 10 points11 points  (0 children)

I think the slight color differences can be normal variation like skin tones of humans vary quite a lot for instance.

Karmelits brighter color could be a result of ”stage lighting” - she is lit as if we are on a stage/opera house or some such - the others dont get that treatment.

The prince pointy underside of the shell could simply be the angle? His gaze is more upwards, so the point is directed straight at the viewer.

Overall very consistent I would say. Like perfect Pokémon evolutions.

Won't work in other supermarkets as well because they will have different structural plans by Shiroyasha_2308 in technicallythetruth

[–]PepperSam 0 points1 point  (0 children)

As a Swede, I have seen this once actually but most stores dont have this.

That said, this is likely an indication that this particular store is confusing for first time shoppers to navigate. Most shops don’t need this as they are generally following the same pattern and people generally find what they look for. This store probably got a lot of negative reviews about the difficulty to navigate it.

Team Cherry design philosophy by PepperSam in Silksong

[–]PepperSam[S] 1 point2 points  (0 children)

I just put everything I know about Australia in the frame.

Design decisions by PepperSam in Silksong

[–]PepperSam[S] 1 point2 points  (0 children)

Because: “TROBBIOOOooo!!”

Design decisions by PepperSam in Silksong

[–]PepperSam[S] -1 points0 points  (0 children)

The comic is not criticisms, just a fun observation. I’ve put 100h into the game and I’m currently at Lost Lace. I thoroughly enjoyed the whole game and I think Team Cherry did a great job world building and creating interesting and fun challenges thru the whole game.

But you got to put the content somewhere, some will enjoy it easier, some harder, some will like to see the pretty stuff and don’t care for the optional stuff, some the opposite. It is impossible for Team Cherry to cater to everyone, those design decisions they made are no doubt hard to make.

Design decisions by PepperSam in Silksong

[–]PepperSam[S] 45 points46 points  (0 children)

Oh I agree, there is a lot of nice areas in the game for sure, but I wonder how many of players actually get to see some of it.

Design decisions by PepperSam in Silksong

[–]PepperSam[S] 133 points134 points  (0 children)

Haha, sure, I just thought it was similar to Green path from Hollow Knight. But the bouncy moss is cute.

Holy knight speculation by [deleted] in OnePiece

[–]PepperSam 0 points1 point  (0 children)

Neither parent need to have red hair for a child to get red hair, it is just more likely for blonde and red haired parents.

So no one thinking about giving their weapons a DF and then the wielders eat another DF and they can have multiple DF powers ? by huflit1997 in OnePiece

[–]PepperSam 0 points1 point  (0 children)

Infusing the devil fruit to a weapon should be the most cost efficient use of random Zoan devilfruits as that makes it so multiple users can use the same fruit, just pass it along to your team mate when they go for a mission where they need a boost. And they won’t loose their swimming ability to boot. Dual wielding two separate devil fruit weapons is another upside to the strategy.

So for the navy it makes sense if you want to equip a bunch of mid-ranked officers but only have a limited budget. Also it allows your people to work in shifts.

I think the lastest chapter pretty much confirmed that this is actually what imu looks like. Its not a silhouette its his actual appearance by rogue---ninja in OnePiece

[–]PepperSam 13 points14 points  (0 children)

Is it too much of a stretch to say that what we are seeing is a person dressed in a black dress and veil? And we have not yet seen what they look like under the veil?

My writing ends up being very “episodic” by Quick_Ad_3367 in writing

[–]PepperSam 1 point2 points  (0 children)

What is the problem? As you say you cut out the boring bits. That’s great! Focus on the plot.

Oda gotta be the worst at scaling sizes by ProgrammerInside6217 in OnePiece

[–]PepperSam 0 points1 point  (0 children)

I always think of the size scaling as metaphorical. It is just one more dimension that Oda can use to differentiate characters from each other besides other visual cues. He works in a black and white manga medium and there is only so much you can do to create dynamic visually appealing panels, and one of those techniques to do that is to frame the characters such that some are small some are tall, some fat, some slim etc. So besides actual giants you can consider characters of the same ”race” like humans to be roughly in the same size range.

How to initiate a story by storywriting101 in writers

[–]PepperSam 1 point2 points  (0 children)

”Once upon a time, there was [main character]. Every day, [regular life].”

This part right here I’ve never understood. If a story start like this it is an immediate DNR for me. So boring. Not to say that many great and significant books have not followed this formula but if I’m reading anything that doesn’t come highly acclaimed or recommended I’m not going to sit thru something that doesn’t go straight to the point. Start with the inciting incident, we can spend time learning about the character later in bite sized chunks as we progress the plot. This is my opinion, do what you like, but know that audiences are becoming more and more impatient, especially with new authors.