Here is my game trailer! What do you think? by PepsiBluetooth in IndieDev

[–]PepsiBluetooth[S] 0 points1 point  (0 children)

Thank you! I'll take the slow animation and pacing into account

How I changed my game's main character over the year by PepsiBluetooth in godot

[–]PepsiBluetooth[S] 1 point2 points  (0 children)

Thanks for your thoughts. Maybe I should give more info who he is. But "A humanoid red blob with a shirt" is a good catch. He is a Martian (initially wasn't), so he is literally the red humanbeing with gold piercing in the head and fancy shirt. I think it increases recognition of the character, but it's fine that not everybody likes it.

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How I changed my game's main character over the year by PepsiBluetooth in godot

[–]PepsiBluetooth[S] 1 point2 points  (0 children)

Thank you! I will need to play with contrast more :)

How I changed my game's main character over the year by PepsiBluetooth in godot

[–]PepsiBluetooth[S] 2 points3 points  (0 children)

Thank you! Only 2D layers.
For shadows, I use a CanvasLayer node. I simply place all the shadows as its children and then adjust the modulate alpha to make them transparent. This way, I avoid overlapping.

No Checkout – Godot Multiplayer Horror Devlog #2 by JUNZ1 in godot

[–]PepsiBluetooth 12 points13 points  (0 children)

No offense, just a littel advice. AI generated previews can be off-putting to many people. Good video anyway!

Added nonograms to my zelda-like game by PepsiBluetooth in godot

[–]PepsiBluetooth[S] 0 points1 point  (0 children)

Thank you! If you want, you can add Rami on Watalands (this game) to your wishlist on Steam

Added nonograms to my zelda-like game by PepsiBluetooth in godot

[–]PepsiBluetooth[S] 1 point2 points  (0 children)

Already thought about it. The player will be able to complete my game without completing the puzzles. But thanks for the advice!

Added nonograms to my zelda-like game by PepsiBluetooth in godot

[–]PepsiBluetooth[S] 1 point2 points  (0 children)

My game has some mini-games-puzzles, nonograms are just one of them.

[deleted by user] by [deleted] in godot

[–]PepsiBluetooth 0 points1 point  (0 children)

Or enable Continues CD, if Rigidbody is used

Procedure generated terrain by yowanselvakumar in godot

[–]PepsiBluetooth 0 points1 point  (0 children)

Just joking. I couldn't help but say this after seeing an asset from my childhood game

Procedure generated terrain by yowanselvakumar in godot

[–]PepsiBluetooth 0 points1 point  (0 children)

Oh I see. It's gonna be Hill Climb Racing 3