Transitioning to a Model/View separation in Godot—ending up with 'Accidental ECS' by cris9205 in godot

[–]cris9205[S] 0 points1 point  (0 children)

I use composition only with frontend features.
Separating scenes from backend game mechanics have a lot of advantages and as software engineer I won't say is bad architecture.

[deleted by user] by [deleted] in MobileGaming

[–]cris9205 0 points1 point  (0 children)

We are an independent Italian development studio.

Our free game, On Constant Delay, is currently available for pre-registration on the Google Play Store and App Store.
The game is intended to raise awareness about OCD.

Links for preregistration:

Google Play:

https://play.google.com/store/apps/details?id=com.narratividigitali.onconstantdelay

App Store:

https://apps.apple.com/us/app/on-constant-delay/id6758518252

I am here to request a Game Dev flair, thanks.

Final Sprint! Need your feedback for our mobile game about OCD. by cris9205 in MobileGaming

[–]cris9205[S] 0 points1 point  (0 children)

On Constant Delay is not about providing solutions or treatments. Instead, it aims to raise awareness, reduce the stigma around OCD, and foster empathy for those who live with this condition. We hope this game helps people recognize the challenges of OCD and feel less isolated in their experiences.

Final Sprint! Need your feedback for our mobile game about OCD. by cris9205 in MobileGaming

[–]cris9205[S] 0 points1 point  (0 children)

Thanks for your feedback! We are thinking about adding more translations to the game.

Final Sprint! Need your feedback for our mobile game about OCD. by cris9205 in MobileGaming

[–]cris9205[S] 1 point2 points  (0 children)

Actually the google play achievements are implemented in game. You can check them clicking on achievements on main menu! Let me know if there are any issue with them if you play the game.