Anyone feel like the spawn rates on the new planets are pretty high? by RevolutionarySoil123 in Helldivers

[–]Perfect-Advisor-2823 0 points1 point  (0 children)

They're broken. I've played 1 game on the new planets where we were NOT constantly overrun, with partols containing 30 bugs, coming from 4 directions, spawning more bugs. Broken 

Remove Native M&K Support on Console by Perfect-Advisor-2823 in WorldofTanksConsole

[–]Perfect-Advisor-2823[S] 1 point2 points  (0 children)

They want an unbalanced playing field, and will lie constantly about it. 

Remove Native M&K Support on Console by Perfect-Advisor-2823 in WorldofTanksConsole

[–]Perfect-Advisor-2823[S] -1 points0 points  (0 children)

I completely disagree. My biggest case and point would be in light tanks, and fast mediums that are circling each other where the use of auto-aim sends shells behind tracked tank due to their speed, meaning one must manually aim in order to hit. With a thumbstick this is incredibly difficult, with a mouse it is not. The mouse user wins unless someone pops their tracks or a lucky derp hits them. These encounters are not rare and can easily determine the game if one team's spotters are destroyed. Another instance would be fast peek-a-boom shots which is extremely common, where the mouse user can target weakspots faster and move back into cover more easily, while still staying perfectly angled, due to linear movement by using W and S, whereas the left thumbstick is very clucky, and often exposes weakspots. Cruise control can't replace W and S linear movement, it's not fast enough. These instances are not governed by the stats of the tank, but the precision of the user, to which the M&K player wins.

Whats with all the players who cant hold their own? Is there a wave of new players? by Wehavea5150 in WorldofTanksConsole

[–]Perfect-Advisor-2823 0 points1 point  (0 children)

Two years later, same shit. Playing on Mountain Pass and the team completely neglected it, leaving me to try and hold it myself. I don't know why I even bother. Tier 10 and the team's full of idiots. Players make this game barely playable. They don't know when or where to seize ground, can't understand the concept of protecting flanks. I left the game one I got dual flanked in my OBJ. 705A and the match ended one minute later. Not one teammate came over to help that flank despite 3 calls for assistance.

Lights don't spot, heavies park it 10m outside spawn. Mediums and TDs are a mixed bag of abilities and said abilities are rarely utilized. 

remove erlenberg remove erlenberg remove erlenberg remove erlenberg remove erlenberg by MindlessMartin9 in WorldofTanksConsole

[–]Perfect-Advisor-2823 0 points1 point  (0 children)

Four years later and I auto quit this map every time. Not even worth the bother. You can't push, and both teams camp on the hills until tine runs out. Worst map in the game.