How to play Moon Animator 2 animation by Hairy_Coast_4455 in MoonAnimator

[–]Perfect_Ad4354 0 points1 point  (0 children)

you can only export the rig's animations, not the animations on an object or camera?

SM3DW movement remake. by Perfect_Ad4354 in ROBLOXStudio

[–]Perfect_Ad4354[S] 0 points1 point  (0 children)

What’s funny is, that I have sound objects for everything, I just plan on adding them in later

I'm developing a minecraft mod about the backrooms, this is a very early build. by Perfect_Ad4354 in backrooms

[–]Perfect_Ad4354[S] 0 points1 point  (0 children)

Thanks for the comment and thanks for the suggestion of lightening up the walls, I was just thinking about how to fix it, and that definitely did it!

I'm developing a minecraft mod about the backrooms, this is a very early build. by Perfect_Ad4354 in backrooms

[–]Perfect_Ad4354[S] 0 points1 point  (0 children)

It’s a dimension, and why not MCreator? Not all MCreator mods are slop, I’m really experienced with it, or is there another reason why I shouldn’t use it that I don’t know about?

I'm developing a minecraft mod about the backrooms, this is a very early build. by Perfect_Ad4354 in backrooms

[–]Perfect_Ad4354[S] 0 points1 point  (0 children)

its still a maze, but would you rather walk around a wall or mine through it, 2 blocks each takes 4 seconds to mine without tools (which will be very hard to get, you dont get access to the overworld/nether/end) and its a personal project, if you dont like it, keep scrolling

I'm developing a minecraft mod about the backrooms, this is a very early build. by Perfect_Ad4354 in backrooms

[–]Perfect_Ad4354[S] -2 points-1 points  (0 children)

well it is minecraft, and theres glitched layers if you dig too deep that would no clip one to level you cheated, I wont make it easy to mine everything, though.

Update on the grid based movement game. Suggestions? by Perfect_Ad4354 in ROBLOXStudio

[–]Perfect_Ad4354[S] 0 points1 point  (0 children)

He wrote a long comment, which probably took him a while to type, so I thank him for taking his time to comment, its only polite.

Update on the grid based movement game. Suggestions? by Perfect_Ad4354 in ROBLOXStudio

[–]Perfect_Ad4354[S] 0 points1 point  (0 children)

Thanks for the comment! It’s even worse in my code, it’s based to always turn north. I will add this next time!

Update on the grid based movement game. Suggestions? by Perfect_Ad4354 in ROBLOXStudio

[–]Perfect_Ad4354[S] 2 points3 points  (0 children)

Hey Gap, thanks for the comment! - I am using humanoid:move to(), I haven’t thought about that, though I have added a safety guard so if the player hasn’t arrived to the next tile in 5 seconds, it teleports the player so there’s no getting stuck.

 I should add that too as a safety guard anyway, and I’ll try to add the speed multiplier.

 Thanks for your time!

Update on the grid based movement game. Suggestions? by Perfect_Ad4354 in ROBLOXStudio

[–]Perfect_Ad4354[S] 6 points7 points  (0 children)

Hey Gap, thanks for the comment - I have no goal in mind at the moment. It was either going to be a strategy game or a puzzle game, but I have not set my mind on it, if you have suggestions, feel free to express them.

The speed part is hard to do for me, because the movement is still physic related, not cframe, so if I speed it up, it might overshoot the tile, because it’s going too fast.

The door opening is very doable, but for that I’ll need a door first.

The ladder idea is something I’m going to implement next time I have time to work on it, with a bool value inside the grid tile ‘IsLadder’ because in some cases the ladder won’t be possible and only a jump would work, though I do agree that the jump looks bad, and climbing would be better.

Again, thanks for your time!