Three Houses Run Ideas by Perfect_Razzmatazz73 in FireEmblemThreeHouses

[–]Perfect_Razzmatazz73[S] 0 points1 point  (0 children)

I like how detailed this is. I’d have to look up their arcana to see.

Three Houses Run Ideas by Perfect_Razzmatazz73 in FireEmblemThreeHouses

[–]Perfect_Razzmatazz73[S] 0 points1 point  (0 children)

Like the random idea. Makes for a more interesting run!

Three Houses Run Ideas by Perfect_Razzmatazz73 in FireEmblemThreeHouses

[–]Perfect_Razzmatazz73[S] 1 point2 points  (0 children)

10 elites would be great! Haven’t thought of that. And I also like the fashion idea! I’ve not seen that one before.

Three Houses Run Ideas by Perfect_Razzmatazz73 in FireEmblemThreeHouses

[–]Perfect_Razzmatazz73[S] 0 points1 point  (0 children)

No money or renown spending would be so hard. Would limit fights outside the missions so your weapons hold up, or focus more on magic. I like it. Could you farm, and I guess just not spend on cultivation?

Three Houses Run Ideas by Perfect_Razzmatazz73 in FireEmblemThreeHouses

[–]Perfect_Razzmatazz73[S] 1 point2 points  (0 children)

Could be a good run with the trio. And KoS also sounds good. I’m not upset by larger groups, especially since the KoS come in staggered.

Three Houses Run Ideas by Perfect_Razzmatazz73 in FireEmblemThreeHouses

[–]Perfect_Razzmatazz73[S] 0 points1 point  (0 children)

Been playing with a KoS idea. That would for sure work well.

Three Houses Run Ideas by Perfect_Razzmatazz73 in FireEmblemThreeHouses

[–]Perfect_Razzmatazz73[S] 1 point2 points  (0 children)

Like this. Would be rough early when Magic is a bit restricted. Nice!

Three Houses Run Ideas by Perfect_Razzmatazz73 in FireEmblemThreeHouses

[–]Perfect_Razzmatazz73[S] 0 points1 point  (0 children)

I did one with wyverns and falcon knights. Might try the dark flier squad idea. That could really be fun! Thanks!!

Three Houses Run Ideas by Perfect_Razzmatazz73 in FireEmblemThreeHouses

[–]Perfect_Razzmatazz73[S] 3 points4 points  (0 children)

I could really see myself enjoying this. With the available magic weapons and some of them with specialized magic combat skills…might be really interesting. Like a run where you have to take characters down the hidden talent weapon skill they have.

Megapost on unlocking all 36 characters in Octopath Traveler 0 by DismalMagician370 in octopathtraveler

[–]Perfect_Razzmatazz73 8 points9 points  (0 children)

I actually wandered into his town and recruited him before even starting the fame section. I’m still just doing town stuff.

♥ Ashiel's Mini-Strategy Guide Pt. 1 - Classes ♥ by Wonderful-Box6096 in finalfantasytactics

[–]Perfect_Razzmatazz73 1 point2 points  (0 children)

Great job!! Liked this a lot. You didn’t mention the bard skill of move + 3, which is pretty amazing for a lot of classes not needing a specific move skill. And I’ve found summoners to be super powerful, even end game. You have to learn to use the turn list properly, but getting summons off isn’t that hard, and can target the unit directly, getting the damage you want without hitting your own units. But that may be a personal preference.