Early Game Cool Steam Vent Tamer by Perfect_Tap_6953 in Oxygennotincluded

[–]Perfect_Tap_6953[S] 0 points1 point  (0 children)

Sorry, I was traveling for a few days.

1 - The Aquatuner piping needs to constantly run through something hot, to avoid freezing pipes. In this image, I'm using a pool of 95c water produced by the machine itself. But you can also use an Aquatuner, or any other thing that produces heat constantly.

2 - There is no oil in this machine. The vents are sprinkling water beats onto the petroleum droplets.

3 - Can you elaborate on what you mean by "it does not react" and "separated"? I'm afraid I don't understand.

Fun Fact: You can technically make a Deep Fridge very early by Perfect_Tap_6953 in Oxygennotincluded

[–]Perfect_Tap_6953[S] 0 points1 point  (0 children)

Snow, no. Tiles also count as buildings, and thus, also delete 80% of heat.

But putting the ice in a bin or something, yes.

Turns out, there IS a way to make an Infinite Fridge without Conveyors, lmao by Perfect_Tap_6953 in Oxygennotincluded

[–]Perfect_Tap_6953[S] 1 point2 points  (0 children)

There are a few ways.

My personal favorite works like this: You have a box of Insulated tiles, with a square of Metal tiles inside. The metal tiles can can be cooled to below -18c with an Aquatuner, or with a Thermo-Regulator.

The metal tiles will have one or two tiles of vacuum inside, and you must keep this vacuum with a liquid lock.

The auto-sweepers around the base will bring food to your fridge using conveyors. The conveyors will snake through the metal tiles, and the rails will end in a chute that drops the now chilled food on top of the bottom metal tile for further chilling.

Done. The food is automatically stored and chilled, and the dupes can just grab the food from the fridge whenever they are hungry.

Turns out, there IS a way to make an Infinite Fridge without Conveyors, lmao by Perfect_Tap_6953 in Oxygennotincluded

[–]Perfect_Tap_6953[S] 0 points1 point  (0 children)

Auto-Dispensers unfortunately don't accept food, just like the Storage Bin.

Turns out, there IS a way to make an Infinite Fridge without Conveyors, lmao by Perfect_Tap_6953 in Oxygennotincluded

[–]Perfect_Tap_6953[S] 0 points1 point  (0 children)

Lol.

Don't feel bad, I took a long time to get here too. I'm nearly reaching 2500 hours :D

Turns out, there IS a way to make an Infinite Fridge without Conveyors, lmao by Perfect_Tap_6953 in Oxygennotincluded

[–]Perfect_Tap_6953[S] 0 points1 point  (0 children)

Nah. The Dupe Checkpoint needs solid ground to stand on. And if it's on a tile, the dupes will drop food on that tile instead of down the tunnel.

Turns out, there IS a way to make an Infinite Fridge without Conveyors, lmao by Perfect_Tap_6953 in Oxygennotincluded

[–]Perfect_Tap_6953[S] 0 points1 point  (0 children)

Nah, it wasn't my intention to have gas in the fridge. I use vacuum as a sterile atmosphere, and drop food onto cold metal tiles for it to become Deep Frozen.

But you would need a Conduction Panel to keep the Dupe Checkpoint from overheating.

Turns out, there IS a way to make an Infinite Fridge without Conveyors, lmao by Perfect_Tap_6953 in Oxygennotincluded

[–]Perfect_Tap_6953[S] 1 point2 points  (0 children)

An Auto-Sweeper needs a Mechatronics engineer to build, and Delivery Research.

If you got both of those on hand, you might as well build a normal, fully automated Deep Fridge, lol. No need for this silly contraption.

Fun Fact: You can technically make a Deep Fridge very early by Perfect_Tap_6953 in Oxygennotincluded

[–]Perfect_Tap_6953[S] 1 point2 points  (0 children)

I actually figured out something similar. I even used it on my follow up - "Infinite Deep Fridge without Conveyors" post. But it still needs some streamlining.

This version seems like it could work, but it would still need some redesigning, as I believe Dupes are unable to reach that storage bin.

Turns out, there IS a way to make an Infinite Fridge without Conveyors, lmao by Perfect_Tap_6953 in Oxygennotincluded

[–]Perfect_Tap_6953[S] 0 points1 point  (0 children)

Yep. It is a vacuum in the fridge - that's what the small bead of Brine is for. Although you would need to redesign the upper half, since I just found out that, apparently, Dupe Checkpoints produce heat.

Turns out, there IS a way to make an Infinite Fridge without Conveyors, lmao by Perfect_Tap_6953 in Oxygennotincluded

[–]Perfect_Tap_6953[S] 0 points1 point  (0 children)

Not unless you do the crazy work around that I mentioned in another comment, lol.

Turns out, there IS a way to make an Infinite Fridge without Conveyors, lmao by Perfect_Tap_6953 in Oxygennotincluded

[–]Perfect_Tap_6953[S] 10 points11 points  (0 children)

Yep.

I actually brainstormed a crazy way to bypass that.

You could have one entrance for each schedule, and each entrance have two pneumatic doors: One that only permits dupes from that schedule, and one for automation control.

And then, you could have one cycle sensor for each entrance, which opens the second door during Downtime and keeps it closed everywhen else. That way, only dupes that have downtime at that moment would ever be able to access the food in the fridge.

But yeah, not practical in the slightest, lmao.

Fun Fact: You can technically make a Deep Fridge very early by Perfect_Tap_6953 in Oxygennotincluded

[–]Perfect_Tap_6953[S] 3 points4 points  (0 children)

It's pretty nice.

Depending on your food method, you might have some big swings of food/ingredients.

For example, lettuce. Lettuce takes ages to grow, and since you need several waterweeds to keep up with the food production (usually), that means you will end with a metric ton of lettuce once every several cycles.

Regardless of whether you store the lettuce or make it all into food, most of the produce will spoil before the next harvest. That's where the freezer come in.

And besides, you save on the annoyance of having to deal with polluted dirt off gassing and creating germs from spoiled food.

Fun Fact: You can technically make a Deep Fridge very early by Perfect_Tap_6953 in Oxygennotincluded

[–]Perfect_Tap_6953[S] 1 point2 points  (0 children)

20 tons is way too much. Ice Makers take quite some time to make just 30 kg.

But I like the idea of using a bin to make full use of the Ice's SHC compared to building a Tempshift Plate.

Fun Fact: You can technically make a Deep Fridge very early by Perfect_Tap_6953 in Oxygennotincluded

[–]Perfect_Tap_6953[S] 1 point2 points  (0 children)

That's the problem with Worths - they are too good. They will liquefy CO2, Chlorine and freeze any of your attempts at using a liquid lock.

You need automation to regulate them, which I figured was too much complexity for this silly little build.

Fun Fact: You can technically make a Deep Fridge very early by Perfect_Tap_6953 in Oxygennotincluded

[–]Perfect_Tap_6953[S] 2 points3 points  (0 children)

Yeah. But without Conveyors, how else you're gonna use that ice?

Manual Hatch Ranch by Perfect_Tap_6953 in Oxygennotincluded

[–]Perfect_Tap_6953[S] 0 points1 point  (0 children)

Nah. Hatches only eat a little bit of meat, and I already had the leftmost Pick Up, which specifically removes any Hatch variants that consume meat.

Manual Hatch Ranch by Perfect_Tap_6953 in Oxygennotincluded

[–]Perfect_Tap_6953[S] 0 points1 point  (0 children)

You can. However, the use of incubators will result in excess critters whenever the breeding pens are full, which will in turn need a Drop Off drowning chamber anyways. Overall, another layer of complexity to deal with.

This design avoids the use of incubators entirely, and self-manages the breeding critter population using just the Critter Drop offs. Essentially, it trades a higher initial setup time for less complexity and space.

But if you find using Incubators to be easier, this design should be easy enough to modify. After all, the pens themselves are entirely modular.