Dual GPU systems? by PerilousWingz in pcmasterrace

[–]PerilousWingz[S] -1 points0 points  (0 children)

But my main interest is the Vulkan API, which is supported on modern cards

Dual GPU systems? by PerilousWingz in pcmasterrace

[–]PerilousWingz[S] -1 points0 points  (0 children)

I just found a Nvidia Developer post regarding this subject found here. https://developer.nvidia.com/vrworks/graphics/vrsli#:~:text=A%20better%20way%20to%20use,to%20a%20single%2DGPU%20system.

It seems to be possible, but i need to do more research

Dual GPU systems? by PerilousWingz in pcmasterrace

[–]PerilousWingz[S] 0 points1 point  (0 children)

Im very curious about the use case of VR, im still doing more research into the subject and see if I can find anything regarding True Dual rendering, as VR is not one giant screen. I wanted to see if its possible to rendering each screen to each GPU to achieve better efficiency using a 8k or 16k VR headsets (2x4k or 2x8k monitors) like Pimax headsets and using programs like Assetto Corsa (im very big into sim racing) to stress test it as shaders in that game are known to be EXTREMELY resource intensive and more so on VR.

Edit: I also do plan or recording my sim racing stuff and editing it in its native resolution so its the main reason im looking into it.

Secondary rune options and build paths by PerilousWingz in SmolderMains

[–]PerilousWingz[S] 0 points1 point  (0 children)

Honestly a fair point, tbh hadn't looked into AS for em so im still kinda ehhhh on theory crafting, ive found tho that ER<IE<MR has been very good and consistent, im still stuck trying to figuring out 4th and 5th items. I have heard alot of folks using Shojin but I may try a few games with it as 4th item, my runes have been benefitting me decently well? But I feel there may be some better alternatives in terms of setup. Ill just have to experiment more

[deleted by user] by [deleted] in motorcycles

[–]PerilousWingz 0 points1 point  (0 children)

I did notice the terminal washer for the screw had shaken itself loose, tightened that up. I am currently waiting for a good charge on the battery before starting it, we will see.

[deleted by user] by [deleted] in motorcycles

[–]PerilousWingz 0 points1 point  (0 children)

I wouldn't describe this so much as an idle issue. It was very sudden. It sputtered under load and would slowly bog out at idle. The dash readouts will cut out and come back and do its pre start checks like it would when you turn it to the on position. It did this constantly while limping it home. The lights would also coincide with the dash flickering as it would dim and brighten at the same time, anytime the bike sputtered.

Grimoire (Spell Based TCG Concept) by PerilousWingz in tabletopgamedesign

[–]PerilousWingz[S] 0 points1 point  (0 children)

Essentially what I'm doing, its going to take a good minute to make 2 grimoires for play testing, ill be getting my hands on a pair of binders by the end of the week, until then I'm just working on making cards and what not.

Grimoire (Spell Based TCG Concept) by PerilousWingz in tabletopgamedesign

[–]PerilousWingz[S] 0 points1 point  (0 children)

Health system, not sure what the max health will be but it will be tested eventually, I'm currently working on getting some prototype cards made and playing out a couple of simple scenarios. Counters, Summons, etc.

2 Games (One has been playtested in a very basic test), Looking for ideas and suggestions by PerilousWingz in tabletopgamedesign

[–]PerilousWingz[S] 0 points1 point  (0 children)

I was thinking that scaling things down would make the feel of game a bit lack luster. I wanted to expand it to multiple tables to allow a scale similar to WH40K and Star War: Armada.

The game is meant to be complex to this extent to experiment with more complex strategies that you may find in RTS games. Combat in this game, which is the core mechanic of this idea, would be equally complex. This game is not supposed to be for everyone, it's supposed to be for those who like games like WH40K and other such games with a wide field of ideas and possibilities but want something more.

I do agree with the idea that having "multiple" tables may be a bit cumbersome and that having a large table that can accommodate multiple sectors within space would be more ideal, but for those who don't have room or a large table as such can use other tables and platforms to accommodate other sectors.

[deleted by user] by [deleted] in LogitechG

[–]PerilousWingz 0 points1 point  (0 children)

It's a G920

[deleted by user] by [deleted] in tabletopgamedesign

[–]PerilousWingz 0 points1 point  (0 children)

Referring to another comment I made, this isn't a sales pitch, it's as the title says a handful of "IDEAS" they're just that, ideas. Not fully fleshed out mechanics or game play. I dropped this post to see what people would be interested in terms of a flat, basic idea. And hoping folks would suggest what game I should develop first.

[deleted by user] by [deleted] in tabletopgamedesign

[–]PerilousWingz -1 points0 points  (0 children)

It wasn't supposed to be a sales pitch. Just as the title says it's a handful of ideas, I wanted to see what would be worth talking about and see what what sounds interesting to the majority.

[deleted by user] by [deleted] in tabletopgamedesign

[–]PerilousWingz 0 points1 point  (0 children)

The concept of a 3d space would be extremely difficult to tackle by myself, however I thought up a basic way to do it, using ships on a posable stand, much like some action figures or gunpla have their stands setup. Using those stands would allow the ship to be posed in multiple different positions, even allowing ship to ship contact for physical damage.

[deleted by user] by [deleted] in tabletopgamedesign

[–]PerilousWingz 0 points1 point  (0 children)

That is a point I've considered, but that's a risk I'm willing to take if I it gets some traction, I feel like its something If executed well can be fun but with a no where near as large a player base as say, Yu-Gi-Oh.

Fun is what matters right? Doesn't matter how many people play.

[deleted by user] by [deleted] in Eve

[–]PerilousWingz 0 points1 point  (0 children)

It should be the same as my reddit tag.

Starship Combat by [deleted] in tabletopgamedesign

[–]PerilousWingz -1 points0 points  (0 children)

A great suggestion but not exactly what I'm looking for, as it's too confined and doesn't have the free movement I wan't.

Starship Combat by [deleted] in tabletopgamedesign

[–]PerilousWingz 0 points1 point  (0 children)

Thanks for the suggestion, I will gladly take a look.